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Subject: Dungeon Crawler - Forest of Shadows Part 1 rss

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Lee M
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St. Michaels
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Dungeon Crawler Session Part 1

Loosely based on the Forest of Shadows Campaign. Starter format but the beginners encounter limit of 4. No Quests, just trying to exhaust the Dungeon Deck. Card names underlined. All mistakes are mine and the Designers are not held responsible.

The town council of Servid had advertised for a “valiant” group of adventurers to clear a neighboring dark and savage forested region to finally bring some peace and security to the town’s populace. Four adventurers responded to the advertisement: the Gold Dwarf Warrior (GDW), the Keldorman Cleric (KC), the Keldorman Pyromancer (KP), and the Gypsy Thief (GT). Arranging their gear, calming their minds, and drawing on their assorted skills and experience they set forth to earn the town’s generous reward.

Day 1 AM – Heading into the forest the marching order was GDW, KC, KP, and GT. Climbing the High Ground outside of town the group immediately became disorganized which resulted in a Broken Formation. Muttering to himself about the difficulties of training a new group the GDW, being distracted by the rag tag order, was Ambushed in a Dark Corridor of trees by a Wild Naga. Fortunately all the GDW needed was the spear already in his hand and did not need to fumble for any other equipment. Thrusting forward he slayed the Monster before it could cast any more spells.

Day 1 PM – Continuing on, it seemed that Rapid Developments could be expected and almost immediately the GDW tripped a Spear Trap and a Leaf Vodyanoi seized the moment to attack the distracted the GDW. However, the formation had tightened up since the morning, and the KC guarding the GDW’s back dispatched the Leaf Vodyanoi, while the GDW employed all his Defensive Training to avoid the traps damage and delays.

Day 2 AM – Day two found the group’s cohesion growing as each member fell into a well ordered routine. Entering some Ancient Ruins, the GDW almost fell victim to a 10’ Pit Trap, but Quickness and alert aid of his three companions allowed him to avoid injury and continue on in the afternoon.

Day 2 PM – The group, wishing to avoid delays, decided to continue straight toward the center of the dark forest even if it meant travelling a wooded Dark Corridor through a Murky Swamp. The KC sensed the forest was mustering Reinforcements to throw at the party when least expected, but so far the forest seemed content to wear the party down with rough terrain and traps.

Day 3 AM – Unfortunately, the Murky Swamp proved a poor place to spend the night and the group woke to a Crawling Swarm of swamp insects. Focusing on the GDW, only his Brawling Skills and hardiness prevented him from being bitten severely.

Day 3 PM – Plagued by the Crawling Swarm as they travelled through the seemingly endless Murky Swamp, there seemed no way to kill the swarming mass of insects which were immune to all efforts to harm them with weapons. Repeatedly harassing the GDW, only another use of Brawling Skills could keep him from being wounded.

Day 4 AM – Just as it seemed the party was finally free of the Murky Swamp, the only way forward turned out to be another Murky Swamp. His patience exhausted by the Crawling Swarm, the KP cast Flaming Fury and burned the insects to a satisfying crisp!

Day 4 PM – Whether the magical power used by the KP attracted the Goblin Conjurer or it was just coincidence must remain a mystery, however, out of the wet swamp the party was soon beset on by an amphibious Jungle Troglodyte well adapted to the terrain as well as poisonous. It was followed by the Goblin Conjurer which quickly summoned another Jungle Troglodyte and behind them a Goblin Thief stealthily advanced. The first serious test of the parties skills was at hand, but with a calm and serious manner the GDW advanced and slew the Goblin Conjurer. The enemy surrounded the GDW and attempted to wound him but the KC cast Phase and the GDW was unharmed and not poisoned. (OOC – Here I applied my D&D experience to interpret Phase as making the GDW immune to harm and if the Jungle Troglodytes cannot inflict harm, then the poison cannot be inflicted either. Whether this follows the Designer’s intent or applies the rules correctly, I remember it is D&D and the Dungeon Master interprets the actions to the best of their abilities. It is important not to get frustrated with trying to find every reference or find every rule interpretation. Simply apply some common sense and continue on – it is an adventure – not a legal system) While focused on the GDW the party quickly dispatched the Goblin Thief and two Jungle Troglodytes. Exhausted, they are forced to spend yet another night sleeping on wet ground in the Murky Swamp.

Day 5 AM – With hopes of finally getting their feet on dry ground the party quickly presses on. On the edge of the Murky Swamp the group finds High Ground and an Evil Altar. From the vantage point of the High Ground, the party can spot Reinforcements entering a section of the forest up ahead. As the GDW was leaving the swamp and climbing up a Leaf Vodyanoi attacked, but the GDW calmly speared it in mid-leap, turned to the party and suggested lunch. The Dwarf experimented with roasting the Leaf Vodyanoi’s legs, relishing the chance to finally have a fire on solid ground, but the others politely refused saying to the victor goes the spoils.

Day 5 PM – The party approached the Evil Altar cautiously and avoided being surprised by a Zombie and Goblin that emerged from behind the altar. The KC rushed forward with the GDW to slay the Zombie. Defending the Goblin’s attack was left to the KP and GT, but drawing on the power of the Evil Altar the Goblin had enough strength to wound the GDW before being killed.

Day 6 AM - Gloom descended on the clearing with the Evil Altar and the party decided to quickly move on after a rite of purification delivered by the KC. There was little hope of dampening it’s evil influence, but the Cleric felt bound to try.

Day 6 PM – As dusk approached the party decides to camp in some Ancient Ruins. From an unexplored building the sounds of moaning suddenly rise up and a Ghoul charges out to attack the group. Fortunately no other monsters appear and the group can focus all their efforts on slaying the Ghoul and like the Zombie before, it is sent back to the netherworld hopefully never again to appear.

STATUS – 6 days into the forest. 1/3 of the way through the Dungeon Deck. GDW 1 wound, no other party members wounded.
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Jey Legarie
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comsolut wrote:
The enemy surrounded the GDW and attempted to wound him but the KC cast Phase and the GDW was unharmed and not poisoned. (OOC – Here I applied my D&D experience to interpret Phase as making the GDW immune to harm and if the Jungle Troglodytes cannot inflict harm, then the poison cannot be inflicted either.

This was correct! Only poison (contact) can inflict poison without actually delivering a wound - currently found on Slime.
 
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Mr G
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Hi Comsolut,

Excellent report.

Reads like an old school D&D adventure - does it play like that?

This game has suddenly pipped on my radar. Currently devouring all BGG articles and looking at website.

Is it available in the UK?

Regards,

Fentum

 
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Jey Legarie
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fentum wrote:
Is it available in the UK?

Sorry to interject -

We do ship to the UK, although admittedly pricey. We don't have anything in the stores there though.

However, one of our artists located in Germany has some limited stock he is selling from his location and will be able to ship for cheaper.
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Mr G
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Hi Jey,

Thanks for the prompt feedback.

What are the contact details for your artist?

I would certainly be interested in picking up a copy of the game, by the cheapest route possible!

Regards,

Fentum
 
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Jey Legarie
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I'll PM that info for you.
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