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Mansions of Madness» Forums » General

Subject: Damange/Horror Tokens annoy me as the keeper... rss

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Christopher Todesco
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When I'm trying to figure out if I can play Trauma cards, I have to first note the investigator's max sanity/health (and for some reason players love to put their damage/horror tokens ON TOP of the number), then subtract the number of damage/horror tokens on it. As mentioned in this thread we're used to taking health/sanity tokens OFF the character card, which would make it much easier to note who has how much health/sanity so it makes me wonder why Mansions of Madness did it this way.

I think my next game I'm going to ask the players to do this in reverse so I can more easily see who has what. This should also speed up play, and I don't see much of a down side to doing it "Arkham Horror style" other than a slight increase in setup time.
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Carl Cox
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As keeper, I typically keep a cheat sheet with current health, sanity, and any super-high/low stats for each player (a note that this investigator has low dexterity, for instance) and mark it when a player is damaged or healed.

The investigators still use tokens on their cards as a double-check, but I find the sheet speeds the game along and helps me make quicker decisions on mythos targets.
 
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Tibs
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I've just been using the Arkham Horror tokens. Sure you have to use a lot of the 3-spots, but it makes my life MUCH easier.
 
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Christopher Todesco
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kungfro wrote:
I've just been using the Arkham Horror tokens. Sure you have to use a lot of the 3-spots, but it makes my life MUCH easier.


I thought about that, but I really don't like the idea of having to either break open both boxes...

I really like the cheat sheet idea, especially storing all the stats not just health/sanity. I'm thinking a small dry erase board or dry erase clipboard like sports coaches use, only without the basketball court pre-drawn... (A football field might be ok) Like this one.
 
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Peter Cobcroft
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Possibly someone could do a mobile app for this
 
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Joe Stude
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thisguy22 wrote:
As keeper, I typically keep a cheat sheet with current health, sanity, and any super-high/low stats for each player (a note that this investigator has low dexterity, for instance) and mark it when a player is damaged or healed.

The investigators still use tokens on their cards as a double-check, but I find the sheet speeds the game along and helps me make quicker decisions on mythos targets.


This is exactly what I do, along with an item summary so I know who has stuff worth breaking. It really helps speed up my turns, in addition to helping me avoid giving people hints that I'm considering coming after them with something. "Dude, what's your dexterity?" "Uhhhhhh, why?"
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