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Ultimate Werewolf: Ultimate Edition» Forums » General

Subject: Newbie question regarding role benefits rss

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Toebus
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Just looking into this game.

The way I understand it, the different roles have different abilities. I looked at images of the cards and it doesn't look like the abilities are listed on the cards.

Since there are quite a few roles, how do you play this with a new group without constantly having to stop to explain the roles? Especially if certain roles will reveal too much.


Thanks.
 
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Ted Alspach
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The first printing (which was English and German in the same box) did not have card descriptions, and the cards looked like this:


The 2010 printing was English only, and it included role descriptions. If you purchase a set to day, it'll be the 2009 printing (which also includes the Classic Movie Monster expansion), with cards that look like this:


That makes it a lot easier to play with more roles, especially ones that not everyone is familiar with.

edit 6/28 - I had originally uploaded this image without any notes for the image modding peeps, and they rejected it as being a duplicate...once I added a description for them, they passed it...a lesson learned (BGG modders take their job very seriously...probably too seriously)
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Greg Wilson
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If you have a set that doesn't explain roles, what you'd usually do is start out with a basic roleset, and then quickly explain new roles as you introduce them.

To be honest, this is probably not a bad idea even with the new printing.
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Toebus
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Thanks for the replies.

 
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Toebus
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toulouse wrote:

The 2010 printing was English only, and it included role descriptions. If you purchase a set to day, it'll be the 2009 printing (which also includes the Classic Movie Monster expansion), with cards that look like this (image currently pending geekmod review):


That makes it a lot easier to play with more roles, especially ones that not everyone is familiar with.


I think this was the pic you were referring to...



 
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Richard Yasi
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Having the role explanations on the cards is definitely preferable to NOT having them, but as a Moderator, you need to be careful, because people with a special role (especially those who don't know the game very well) will tend to dwell on their card longer as they read the role description.

To combat this as a Moderator, I do a special bit at the start of each game where I have all players look at their card for 10 seconds. That way, a newbie has enough time to understand the role without fear of sticking out like a sore thumb.

I've also found it helpful to create a quick "cheat sheet" which gets passed out at the start of each game, containing single-line descriptions of all roles that are in the scenario we're playing (along with a few red herrings).
 
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Ted Alspach
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geddy19 wrote:
To combat this as a Moderator, I do a special bit at the start of each game where I have all players look at their card for 10 seconds. That way, a newbie has enough time to understand the role without fear of sticking out like a sore thumb.


Excellent advice. I have done this as well, especially with new players in the mix.
 
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Cody Gardner
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toulouse wrote:
geddy19 wrote:
To combat this as a Moderator, I do a special bit at the start of each game where I have all players look at their card for 10 seconds. That way, a newbie has enough time to understand the role without fear of sticking out like a sore thumb.


Excellent advice. I have done this as well, especially with new players in the mix.



That is good advice, one game I played a new player looked at her card with a really confused look for a good ten seconds. We lynched her of course and she ended up being the seer (faceplam)
 
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