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The incident that I'm referring to in the subject title was in a game I played earlier today. We had a rift open in Devil Reef on the Innsmouth board. What--if anything--is supposed to happen if the rift moves into a vortex?

It didn't actually enter the vortex in our game; we had sealed Devil Reef and kept pulling Devil Reef mythos cards, so the Deep One track filled up faster than we could get there to do anything about it.
 
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Rauli Kettunen
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Unless things have changed, it goes into the vortex and sits there, spewing out monsters that immediately enter the vortex. Rift alos still adds a doomer if you draw the correct color movement symbol (since the doomer is keyed off the color of the symbol on the Mythos card, not the arrow it moves on).

"[KH] 3. What happens if a Rift appears in Kingsport and moves into a Vortice? I would say it simply remains there, spitting out a monster that instantly passes through the vortice every time it is supposed to move, but again, the rulebook doesn't say. (06/13/08)
If a rift moves into a vortex, it just sits there, as you surmised. Note that a rift will still add a doom token / spit out monsters if it cannot move. The drawing of the proper dimensional symbol on a mythos card is the trigger for that, NOT the actual movement."

http://www.fantasyflightgames.com/edge_foros_discusion.asp?e...
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Joe Pilkus
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South Riding
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...and this is why Rifts open in Kingsport in my games (the last token placed on the Rift Track reveals the location of the open Rift).
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JGT
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If a Rift opens in a non-Arkham location, I just grab halfway down the Mythos deck, cut, and put the Rift on the Arkham Location on that Mythos card. So the Rift opens where it belongs: in Arkham, where it doesn't need extra rules to make it work.
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M.C.Crispy
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Basingstoke
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The Professor wrote:
...and this is why Rifts open in Kingsport in my games (the last token placed on the Rift Track reveals the location of the open Rift).
yeah, I like that - it seems to fit better thematically and - and it's a big and - it means you get serious activity in Kingsport, which - like Dunwich - always seems such a sleepy little town. Once Rifts start opening you're definitely going to need at least two Investigators in Kingsport - one to deal with monsters so that the other can get to Locations to Investigate them. Almost makes me want to play Kingsport again.
 
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Joe Pilkus
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Thanks. I must admit, I don't play by strict canon...

All of my games consist of 4 Investigators. Presently, I use all of the following components: AH + CotDP + DH + KiY + KH + LatT

With two additional boards, I reduce the "# of Investigators" to 2, vice 4, for things such as...

- # of Gates Open to Awaken GOO: 8
- Monster Surge: 2, or number of Open Gates
- Monsters in Arkham: 5 (2+3)
- Monsters in Outskirts: 6
- Rumors (requiring per player placements)

Rifts open in Kingsport (seems like they should when you read the box!)
- Place Rift Markers on the Rift Track only when a Gate Opens (including Gate Bursts), but not Monster Surges (as Kingsport otherwise doesn't dilute...at all)
- The last placed Rift Token on the Rift Track identifies the location upon which the Rift opens in Kingsport
 
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