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Subject: An Ameritrashed Puerto Rico? rss

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Brook Gentlestream
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Edit: (The subject title is meant to be a joke.)


Puerto Rico introduced two game mechanics I would love to explore further, but I was a little bored with the game. I liked how each player chose an exclusive action for that turn, and unselected actions could not be performed that turn. I also really liked the idea of the worker placement mechanic for resource production and such.

Are there any other games you can recommend that have one or both of these mechanics, a stronger theme, and maybe a little bit more interaction?

If they have a trading aspect to them, that would be a big plus.

So far, the only game I've found is Twilight Imperium, and getting a group together for that is quite a challenge in itself!
 
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Kentaro Sugiyama
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I'm on the same wavelength with you... as I immediately thought of TI3 as THE "Ameritrashed Puerto Rico".

How about Galactic Emperor? Role selection is the meat of the game, and plays in 90 minutes. 3 to 6 players, and you don't need a whole day! (Edit: Staincastle beat me to it. Argh!)

Race for the Galaxy is a parallel development of San Juan, which is the card-game version of PR. 2P to 4P. 60 minutes!

Ad Astra allows you to program up to 3 or 4 role/actions in a queue, from your hand of 11 different actions. However, everyone else has their own slightly unique hand, so several players could program the same action(s) for sub-optimal play (which can be hilarious). People call this "Settlers in Space", I call this "fun". 3P to 5P. 60 minutes.

EVE: Conquests is an EPIC game with a unique "Calendar" mechanic--players have three different actions: development, production, and logistics, that they schedule on the calendar, in a staggered fashion. Not quite role selection, but definitely variable phase turn order. 2-4 players. 120 minutes.

All are space-theme games... that wasn't intentional.

Citadels has wicked interaction, where you secretly draft a role from a hand that is passed around the table. Only YOU get to play your role. Watch out though! The assassin or the thief can get you, if you choose poorly. While it scales to 7P, depending on the players, it can drag and downtime suffers.
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Robert Washington

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Age of Mythology: The Boardgame is OOP but easy to find, and is basically PUERTO RICO, but with troops you can hire using resources and attack each others buildings and loot warehouses with - doesn't get more AT than that.
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Scott Nicholson
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Ken B.
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Outkast wrote:
Age of Mythology: The Boardgame is OOP but easy to find, and is basically PUERTO RICO, but with troops you can hire using resources and attack each others buildings and loot warehouses with - doesn't get more AT than that.


This.

Age of Mythology is highly underrated (assuming you play with the designer's suggested rule change of hits on 5 and 6.) Tons of plastic pieces. Basically Puerto Rico with combat and resources/tech trees.
 
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ICONOCLAST

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File under shameless self-promotion: Empires of Iron
However, this one is still a ways off from publication.
 
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Steven Metzger
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hinotori wrote:
Race for the Galaxy is a parallel development of San Juan, which is the card-game version of PR. 2P to 4P. 60 minutes!
What the...?

Only the first time!

(for having such a terrible first impression of Race for the Galaxy - a 6p game where I was the only one who didn't know what was going on - that game's got ridiculous staying power with me)
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Eric Johnson
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+1 Galactic Emperor is the game you are looking for.
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Paul Imboden
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RuneWars come really, really close.
 
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Joseph Kopena
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Outkast wrote:
Age of Mythology: The Boardgame is OOP but easy to find, and is basically PUERTO RICO, but with troops you can hire using resources and attack each others buildings and loot warehouses with - doesn't get more AT than that.


+1 for Age of Mythology. It's exactly what the OP is looking for, and actually a pretty good game if you accept that it's just Puerto Rico with combat.
 
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Robert Washington

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Outkast wrote:
Age of Mythology: The Boardgame is OOP but easy to find, and is basically PUERTO RICO, but with troops you can hire using resources and attack each others buildings and loot warehouses with - doesn't get more AT than that.


jkopena wrote:

+1 for Age of Mythology. It's exactly what the OP is looking for, and actually a pretty good game if you accept that it's just Puerto Rico with combat.



franklincobb wrote:


This.

Age of Mythology is highly underrated (assuming you play with the designer's suggested rule change of hits on 5 and 6.) Tons of plastic pieces. Basically Puerto Rico with combat and resources/tech trees.


Yes - the OP may have been joking with the title, and some of these other games are very good in and of themselves, but really, AoM absolutely IS PUERTO RICO AT-style, right down to the Action Selection (pretty much the same as role selection, with more options due to the military elements) and worker placement, plus ludicrous amounts of well-crafted bits, massive amounts of dice rolling, and combat as a major game-deciding element - IOW, all the hallmarks of AT.

Clearly, I agree most of the negativity on this game comes from 1) the admittedly flawed original combat rules, which are easily fixed 2)people who don't appreciate the combat making for a different game and felt it was too much of a 'ripoff' of PR.

I was going to come back and mention the rule change Franklin mentions, which helps level out the combat mechanics greatly.
 
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John Roach
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oeste wrote:
Am I really going to be the only supporter of Cyclades and Mission: Red Planet in this thread?


In another thread you state that you have not played Mission Red Planet after deciding to pass on it because you already have the 2 main elements of the game in Citadels and Alien Frontiers.

I wonder whether you have played Puerto Rico.
 
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Robert Washington

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oeste wrote:
Yes, I have. I can very much understand why someone would want an ameritrashed version of the game too.


I think part of the question comes from how little the games in question seem like PUERTO RICO - I see very little connection between PR and M:RP, especially since the latter has no generating of resources, just resources that show up automatically.

IOW, while both are good games, neither seems a good fit for AT Puerto Rico.
 
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