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Subject: Change from 6 to a 5 as the required die roll... rss

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Richard Hutnik
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Just a head's up. The original rules required a roll of a 6 on a die to advance and also to stay. This has been changed to a 5.
 
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docreason wrote:
Just a head's up. The original rules required a roll of a 6 on a die to advance and also to stay. This has been changed to a 5.

That's going to be pretty tough on a die with a 6 and five blank sides.
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Richard Hutnik
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Verkisto wrote:
docreason wrote:
Just a head's up. The original rules required a roll of a 6 on a die to advance and also to stay. This has been changed to a 5.

That's going to be pretty tough on a die with a 6 and five blank sides.


The six in both cases has been changed to a 5.
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Robert M
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docreason wrote:
Verkisto wrote:
docreason wrote:
Just a head's up. The original rules required a roll of a 6 on a die to advance and also to stay. This has been changed to a 5.

That's going to be pretty tough on a die with a 6 and five blank sides.


The six in both cases has been changed to a 5.


You could put a 1 or anything else on one side of a 6 sided die and it will be the same odds.
 
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Alfred Wallace
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rmartinc wrote:
You could put a 1 or anything else on one side of a 6 sided die and it will be the same odds.


That...that changes everything...
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Richard Hutnik
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alfredhw wrote:
rmartinc wrote:
You could put a 1 or anything else on one side of a 6 sided die and it will be the same odds.


That...that changes everything...


It should... in the case of W.W.B, it is so robust, the gameplay doesn't change any, no matter the typos. But, it was important to get the INTENT right. Lucky, there wasn't a call to roll a 7 on a six-side die that doesn't have a seven marked on it.
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Clyde W
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Thanks! This should make the game significantly more strategic.

But have you considered 4 instead? Might be worth trying.
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quelf elf
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This should be cross-posted to the variants forum.
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