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Subject: Homas Tour Pro Fitness Cards rss

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Steve Prince

Eugene
Oregon
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1) Are there restrictions as to which fitness card any particular rider may have? I.e. all N1 leaders draw from the "hearts" stack but can draw anywhere from a 2 to an ace, correct?

2) If, for example, the fitness card is a "2", that still replaces 2D6, correct?

3) Are fitness cards used in stage races? If so, do they get used in a team time trial and/or individual time trial?

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Kinderkopke
France
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1) Yes.

2) Yes. Strategies as to when to play such an awful Fitness cards vary...

3) Yes. And they are very important as in stage races each rider who ends a stage with still some Energy cards left, may draw an extra Fitness card for the next stage (with a max of 3 cards per rider) and chose the best one for that stage.

In time trials, 'images' are a bit special:
...king = +3
...queen = +2
...jack = +1
...ace = reroll one die (can be played after the dice roll)
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Steve Prince

Eugene
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That is a great help, thank you. One point still needs clarifying. Rule 5.3 "The prologue (time trial)" states: "The prologue is a short individual time trial . . . all riders have their usual number of individual energy cards. Team and fitness cards are not used.

This leads me to believe there should NOT be any fitness cards used in individual time trials. Plus it seems like fitness cards make the team time trial less stable rather than more stable as it is harder to get riders together over shorter courses like Les Essarts - Les Essarts (and thus less realistic). (By the way, it's really great having these courses laid out for us -- thank you for the good work.)

The rules ALSO state: "It is possible to play other (longer) indivdual or team time trials. In that case, fitness and team cards may come into play." Any guidelines as to how long the stage should be for fitness cards to come in to play?
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Kinderkopke
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The English version of the rules hasn't been updated since 2008.
Here is the new translation of the Time Trial paragraph:

The prologue is a short individual time trial to determine which riders will be the first yellow and green jersey (the winner and the n°2, respectively). No points for the polka dotted jersey can be won yet.
In the prologue all riders have their usual number of individual energy cards. Team cards are not used, but Fitness cards are. In a time trial, some of them have special values: jack = +1, queen = +2, king = +3, ace = reroll one die (possibly after the dice roll). Note that Fitness cards can only be used without energy cards, and a rider may not cross the finish in the turn he used a Fitness card.
All riders must do the circuit individually and the number of turns it takes them is written down, as well as the number of extra squares beyond the finishing line. For example: “4 turn, +3 squares”. The winner is the rider with the lowest number of turns and the highest number of extra squares. Subsequently, time delays are calculated for all other riders, using the procedure described in §5.2.
It is possible to play other (longer) individual or team time trials. In that case, teams cards may come into play. To determine the number of squares for the races, use the following rule: “half the number of kilometers of the real time trial, plus 25.” So, a time trial of 32 km should have a length of 16 +25 = 41 squares.
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Kinderkopke
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Quote:
...it seems like fitness cards make the team time trial less stable rather than more stable as it is harder to get riders together over shorter courses...

In general, what people try to do in a TTT is to 'sacrifice' one turn in which they play all the bad Fitness cards, while still trying to maintain group cohérence. The rider with the baddest card should take the lead and then play his card, etc.
Remember that the time of the 4th rider counts for the team! Once the bad cards are out, it's full speed ahead to the finish, possibly saving the Energy card for the team leader in order to allow him a better recuperation for the next stage.
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