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Subject: Follow-up on StreetSoccer: Coach / Champions 2020 boardgame rss

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Corné van Moorsel
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Hi to all StreetSoccer fans!

Coach, the stadium soccer game, is planned to release. The graphics artist progressed far. Field, scoreboard, clock, dug-outs, advertisement boards, yellow cards, stretcher, etc. almost finished. First complete teams too (Holland and Germany). Looks brilliant. An abstract looking prototype you see at: http://picasaweb.google.com/101474624645229908922/Heidelberg...
(In the corner is a sheet with a few of the player prints in real size. Board will be bigger than on the photo, ca. 60x40cm. Very big, with 2 folds, alike StreetSoccer board, to make it a nice flat field. So the box will be very long.)

The heart of Coach is the same as in StreetSoccer. Both games developped parallel over the past 30 years. Each year Coach changed. StreetSoccer too, but the release version in 2002 was good and only details changed after that. With Coach I think I now reached the same phase. It is fun for soccer fans, but suitable for the 'consumer market' too.
The main rules in Coach are the move/kick/pass rules same as in StreetSoccer. Last days at a gaming weekend a few newbies and children played this big game with only those main rules mainly and had lots of fun that way. But all the cool additional rules add to the fun/depth/dynamics of Coach.
Hereunder the main additions to the StreetSoccer game you know.
--- Bigger field:
13x10 instead of 10x6.
--- 11 vs. 11 players: (as long as there are no red cards)
Divided in goalie, defenders, midfielders, forwards.
--- Selection of 20 players:
2 goalies, 6 Def./Midf./Forw. Which is important for your line-up and if you substitute. (And you may miss disqualified/injured players in tournaments.)
--- Substitutes:
You can bring in substitutes. They must warm-up first (except if a player gets injured).
--- 'Interceptions': (This rule I must submit for the coolest game rule ever contest.) You can try to intercept passes in spaces were the ball passes your player (adjacent, not diagonally). Of course without much control (think of how it is in real soccer) over the direction and speed of the ball: the ball will move on with almost the same speed (number of remaining ball steps + 1) in the direction the intercepting player moves to. If your interception succeeds (1/3 chance), the opponent gets a move direct again. If it fails, your player still moves to the interception spot and you continue with a normal move. (Sounds easy, but leads to tricky choices!) (BTW: This rule doesn't work in StreetSoccer.)
This rule adds lots of tactics and dynamic. Sometimes pinball-situations occur, like in real soccer. Last weekend almost an own goal was scored (the goalie saved), while the interception try was the best choice for getting the lowest chance on a scored goal.
Of course this can lead to Corners, Throw ins and Goalie kicks.
--- Moving to a passed ball:
A player who didn't move or kick the ball, can run 1 or 2 spaces towards the passed ball (if becoming your closest player to the ball). So that's like running to/after a pass, more team play, also makes the game more dynamical.
--- Fouls:
A foul, followed by free (or penalty) kick, yellow card (on player), injury (tape on player) can occur. As coach you don't control your players always ... You can provoke fouls ...
--- Shoulder-push: (is that the English term?)
Alike a foul, but with a 1 on your dice. (So not a foul because it's not a fast attack.) Then you push the opponant at the ball 1 space aside.
--- Goalie rules:
Different to StreetSoccer, the goalie may use his hands. Chances for saves (the 4-sided dice on the photo) depend on the speed of the shot on goal and the distanse to dive. When your dive roll is just high enough, it's a rebound (ball moves diagonal by the remaining speed of the ball +1). A better save means ball in hands.
--- Tournament rules:
Yellow/red cards, injuries and more.
--- It's the year 2020:
If shortcuts are made in the rules (for making it a fun boardgame instead of a 1-on-1-simulation), that are the soccer rules in 2020.

All is set up for the release. But I need your help. If you still read here, then I'm talking to you.


What I need help for:

Rulebook:
The rules are logical, if you like soccer it's easy and cool to learn. But this simulation makes the rulebook longer than in any of my former games. I made a rulebook, but work at the examples now and want to split texts by color codes in "Mandatory texts before the first game" (like the run/kick/pass rules), "Read when it occurs" (like what to do if the ball rolls over the sideline) and "Optionally leaving out" (like fouls if people learn the game in a first match (let's call the version without fouls women soccer)).
To make the release superb, it needs much proofreading.
Which isn't easy if you didn't play the game. The solution: Ale in Italy made a computer version of the game which works like playing it on a table. You need to download a program in which you can play it online with an other online player as if you sit at the same table. So you see what the other player moves by his mouse. Random dice are in the program. Players get centered to the middle of spaces and you can show the path players and ball moved. But it is not like a computer-game! You can only play when one knows the rules, like playing on a table instead of computer. It works well for learning the game. A few bugs must get solved (players with card or injury disappeared in last version, and substitutes were not clear), but we can use that well. Downloading and starting the program+module is a bit inconvenient for a 'medium-computer-user' like me. If you think you are more 'digibetic' than me, then it may be a problem to start up a match.

Translations:
Most translators I worked with in the past don't like soccer, or hate it. The soccer terms, chapter heads etc. must look cool for soccer fans. And translating will be hard to do good if you didn't play the game. So ... I hope StreetSoccer fans will do the translations. Languages as in 'all' Cwali-games: UK-DE-FR-NL. (Again, playing the online version will help. BTW: That is a non-publish version, just for helping with the boardgame release.)

Booth:
I hope you can help me with learning others this game. In the Essen-fair-booth where it will get released. For StreetSoccer in 2002 I had 1 table in the (smaller) Essen-booth. The explainers that year mostly hate soccer inclusive that game. And I couldn't spend much time on explaining too (I must do other things in the booth most of the time). StreetSoccer got the lowest ratings in polls I ever had with my games, sales were low.
Coach can take 30 minutes if both players know the game well. But for newbies the first game will take an hour. And the explainer will get lots of questions. It's not a game you explain before the start and then go to an other table to explain there. What we will do is "learning by doing". People will start by rolling the dice at the start of a turn in a game situation during a match. During the moves you explain the rules. That way people should get the feeling of the game. A complete match is okay once they got the rules or prepared by reading before the fair.
So if you are StreetSoccer fan and you look like the explain-girls in the Amigo-booth, then let me know.

Sponsors:
There are advertisement boards around the field. If you want your company name/logo or whatever as sponsor on the coolest game ever, then you can by spending EUR 100,- as sponsor. Those boards are 10mm high, and say 5cm long per sponsor (depends a bit on space and what looks good). Small, but also cool and funny. As sponsor you get the game, signed with thank-word (if I must send it, it's EUR 100,- excl. delivery costs). If you don't have a company, you could do your favorite charity fund, or the sports club where you play, or a fictive company. It's 2020, so who knows what are normal sponsor names by that time! I see that Cwali is famous in 2020, Powerboats too.

Send me a message when you want to help.

Thanks in advance.
Corne

PS: I will submit a page for the game on bgg soon and show the progress.
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Sven Teuber
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If you need a native speaker to proofread the german rules, I can do that. I am a big fan of Street Soccer, and actually have a degree in german language which may help, too. Just drop me a line if you need that position filled.
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Corné van Moorsel
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Thanks for proposals.

See first pictures of *Champions 2020* on bgg, under construction, with explainations.
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Miguel (working on TENNISmind...)
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Thanks for the preview, Corné! A few questions:

1) How does it compare to Streetsoccer? I don't mean rules (you said it), but which one do you or playtesters prefer to play if you have both? Will Streetsoccer become only "mini-Coach" for occasions when you have little time to play?

2) Have you already decided that players will be cardboard counters? One of the beauties of Streetsoccer was the wooden players!

3) Have you planned to include Spanish rules? With Streetsoccer you didn't, are you waiting for a second "Iberian" edition like "Mano a Mano"?

I spotted errors in the Spanish rules of Mano a Mano and worked with Morapiaf to correct things for their next printing, I wouldn't mind helping with the Spanish rules of Coach if you want. The only problem would be that during July/August I'll have limited/random access to internet...
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Corné van Moorsel
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1) How does it compare to Streetsoccer?

These games are 'different'. I play both games.

2) Have you already decided that players will be cardboard counters?

Player tiles are ca. 4cm. Looks cool. In past 30 years I tried different tiles, pawns, standards, tokens. Player tiles flat on the board was always liked the most. It gives a great overview! Which is important with 22 players in the field. The pawns in StreetSoccer are fine, but with 22 pawns you will not have a nice view over the game situations. The 2-dimensional overview on the whole board is great for a soccer coach.


3) Have you planned to include Spanish rules? With Streetsoccer you didn't, are you waiting for a second "Iberian" edition like "Mano a Mano"?

For in the game the ruleebook per language will be 6 or 8 pages. I always did UK-DE-FR-NL. It has advantages to hold it that way. And it will be already much work to make these good. So I don't think I include other languages. Spanish version at Morapiaf I would like, but now there is already Mano-a-Mano, with the StreetSoccer game set in stadium soccer theme.
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Miguel (working on TENNISmind...)
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cwali wrote:
The 2-dimensional overview on the whole board is great for a soccer coach.

Then I would try big wooden discs, with the player labels on them. These ones are home-made players I made for Kahmaté:


You have the advantages of 2-dim but players are more visible (and colorful) on the board.
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Corné van Moorsel
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Don't worry about the player tiles. It's played last weekend and a few thousand times before, so I have an impression ... You will only start about this as long as you didn't play.
And I don't want one color around the grass around the player with the team kit colors. That would make it look like an abstract game. And discs don't fit. And the goalies / def. / midf. / forw. have different shapes. And and and ... don't worry.
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James Ondatje
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Ive had the good fortune of playtesting and playing Champions2020 at home. With a homemade field and some pawns from another soccer game i dont like much. The designer, Corne , a few years ago sent me the rules via email.
Ive never found a soccer boardgame that hit the sweet spot, not even close. Then came streetsoccer 10yrs ago, and which ive been playing online and loving for about 5years now.

Champions 2020 has those same essential mechanics of Streetsoccer, but adds some brilliant mechanisms that make it, ugh, well, AWESOME.....
The Clock Mech
The Foul/Injury system
The Intercept Opportunity(A Beaut)
The Substitution Factor (believe me, your gonna need em)
Shoulder Charge
The Goalie (you can actually count on him sometimes in 2020.)
theres a few more too. But those listed make this game a different experience and the choices and decisions you make are sometimes NOT easy!!!
But what really sets this game apart for me is, it refuses to sacrifice the fun, fun, fun factor of it all to be a 'serious sim' sportsgame, It still has just that one six sided die as the engine, which was what attracted me to streetsoccer initially. The playing time is fast. The designer listed 50minutes but i think that would be a long game played, Id say veteran ss players will be playing 25-35minute matches. But from some of the feedback from recent playtests, some players enjoy taking their time exploring the possible moves . It is enjoyable at either pace.
I still bounce around the various online ss leagues. But given the opportunity to Coach a Champions2020 club, id send all those five little boys home to their mommies, hehe
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Stephen Foulk
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Any idea on a publication date?
 
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Corné van Moorsel
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Packing/sealing is planned next week. Then it should be at the Essen-fair. I will let you know, uh somewhere here. Some tricky things to do these days (for other games mainly) to let pack all next week, in the best case.
 
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Corné van Moorsel
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foulksy wrote:



Any idea on a publication date?

It's ready and perfect. See http://www.boardgamegeek.com/boardgame/102159/champions-2020 or http://www.cwali.nl/champions2020/c2020.htm.
 
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