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Subject: Linebacker USAF 1972 Mission #1 rss

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Andy Cowen
United States
Union Springs
New York
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Started a long Linebacker campaign with a F-4 Squadron.

Squadron Roster:
Monger Ace
Splashdog Skilled
Robin Skilled
Smokes Skilled
T-Bone Average
Jagger Average
Kirin Average
Papa Average
Scorpio Average
Boomer Average
Cajun Green
Junior Green

Mission #1 Steel Works
Route 6A WP (-2) Stress 3

I purchased tankers and 12 GBU-12s for this mission. I like to get off to a fast start.

Monger and T-Bone will fly cover. Scorpio, Papa, Junior, Cajun will strike the target.

Loadouts
Monger: 2 AIM-7 3 AIM-9 1 Shrike
T-Bone: 2 AIM-7 3 AIM-9 1 Shrike

Scorpio 1 Shrike 3 GBU-12 1 ECM
Papa 1 Shrike 3 GBU-12 1 ECM
Junior 1 Shrike 3 GBU-12 1 ECM
Cajun 1 Shrike 3 GBU-12 1 ECM

SITES:
North: S-60
East: SA-2
South: INF
West: S60
Center: SA 2, SA-2, SA-2, M1939, INF

Target Bound Event: AAA Site
Effect: Junior drops 2 GBU-12 to cancel effect

Approach from west
Bandits
East Mig-19

Over Target Event: No Adjustment

TURN 1
FAST
Monger fires Shrike at SA-2 in center, miss.

SITES/BANDITS
SA-2 Targets Papa, ECM works
SA-2 Targets Cajun, ECM fails, Scorpio suppresses with a Shrike
SA-2 Targets Papa, ECM works

SLOW
Scorpio fires Shrike at SA-2 in center-kill
Papa fires Shrike at SA-2 in center-kill
Junior fires Shrike at SA-2 in center-miss
Cajun fires Shrike at SA-2 in center-kill

All planes move into west approach at high altitude
Mig-19 moves into center

TURN 2
FAST
Monger fires two sparrows at Mig-19-kill

SITES
SA-2 West targets Papa, ECM works
M1939 Targets Monger, Monger evades(+2 Stress), M1939 gets +1 Stress on Monger

SLOW
Papa Fires Shrike on SA-2-kill

Planes fly to center area at high altitude

TURN 3
FAST
none

SITES
M1939 Targets Cajun, ECM fails, Cajun drops GBu-12 to suppress.

SLOW
Scorpio drops 3 GBU-12s 6 Hits
Papa drops 3 GBU-12s 7 Hits
Junior drops 1 GBU-12 3 Hits
Cajun drops 2 GBU-12 4 Hits

20 Hits, target destroyed, move political counter two to the left.

RECON 3
INTEL No Change
Politics 5
VP 3
SO Points 14

Home Bound Event Remove 1 stress from each Pilot
End of Mission Stress:
Monger 4
T-Bone 1
Papa 1
Scorpio 1
Cajun 2
Junior 2






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Christopher
Belgium
De Panne
Bachten de Kupe
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Now that I read your session reports, I'm no longer so sure about it, but I always thought that you could not purchase more of the same ordonnance than there are counters of that type available. In that case you could select only 4 GBU-12s.

I don't have the rule here, so maybe someone else can check this in the rules?

Anyway, that's the way I've played all my missions so far. But if this is not true, it would change a lot for me!



Apart from that remark, I enjoy reading your AARs!
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Andy Cowen
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teufen wrote:
Now that I read your session reports, I'm no longer so sure about it, but I always thought that you could not purchase more of the same ordonnance than there are counters of that type available. In that case you could select only 4 GBU-12s.

I don't have the rule here, so maybe someone else can check this in the rules?

Anyway, that's the way I've played all my missions so far. But if this is not true, it would change a lot for me!



Apart from that remark, I enjoy reading your AARs!


I don't recall reading that in the rules. When I play phantom I use log sheets to keep track of weapon loads. Actually, now that I think about it, that is one of the reasons I went to the log sheets because of lack of counters, especially for the missions with a lot of planes and I hate fiddling with counters. I don't use counters. I only use the counters for the combat resolution numbers.
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Alexander Fitz
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I had the same impression as Christopher, that weapons are limited by the counter mix. I checked the rule book and could not find a comment on a limitation of weapons but found a comment from Dan that confirms that the weapons are limited:

http://boardgamegeek.com/thread/535280/available-weapons

In addition I want to point out that the F4 Phantom is not able to carry the AGM-45 Shrike. This weapon is limited to the F-105 Wild Weasel for USAF campaigns and A-4 Skyhawk, A-6 Intruder and A-7 Corsair II for USN campaigns.

Hope this helps for future campaigns...
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Andy Cowen
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Openair wrote:
I had the same impression as Christopher, that weapons are limited by the counter mix. I checked the rule book and could not find a comment on a limitation of weapons but found a comment from Dan that confirms that the weapons are limited:

http://boardgamegeek.com/thread/535280/available-weapons

In addition I want to point out that the F4 Phantom is not able to carry the AGM-45 Shrike. This weapon is limited to the F-105 Wild Weasel for USAF campaigns and A-4 Skyhawk, A-6 Intruder and A-7 Corsair II for USN campaigns.

Hope this helps for future campaigns...


Alexander, thank you for the knowledge. One of the reasons I posted was to learn more about the game. I haven't played it in awhile. I give it another go, hopefully this time mistake free. Obrigado.
 
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Andrzej Fiett
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Openair wrote:
I checked the rule book and could not find a comment on a limitation of weapons

Page 8, left column:
Quote:
The weapon counters
provided limit your selection. You
may not use more of a given type
of counter than the actual number
of that counter provided in the
game.

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