Recommend
2 
 Thumb up
 Hide
9 Posts

Wargames» Forums » General

Subject: July 4th: just what were the Colonialists willing to die for? rss

Your Tags: Add tags
Popular Tags: [View All]
Robert Ridgeway
United States
Greenville
South Carolina
flag msg tools
Avatar
mbmbmbmb
History proves that the obvious - going to war means putting life-&-limb (your's and your loved-ones) at immediate risk* - has been too often ignored, with grotesquely tragic results. Assuming the decision to embark on Independence was made both nationally and personally by sober Colonialist minds (and I do make that assumption), just what causes were worth that risk?

A graphic Contrast may serve as a conversation starter:
http://www.foreignpolicy.com/articles/2011/07/01/the_least_f...,0

*usually, but not always: as with tribal ritual warfare (usually stops with the first casualty); or with the Condottieri where both sides understood they were effectively opposing teams of the same 'sport', with outmaneuvering your opposite taking precedence to destruction (kinda like Congressmen having drinks together after brutal floor debates).
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Enrico Viglino
United States
Eugene
OR
flag msg tools
Slowed - BGG's moderation policies have driven me partially from here
badge
http://thegamebox.byethost15.com/smf/
Avatar
mb
Very very little, for those not terribly invested in the outcome.

High words and ideals usually turn to naught -
so one should be certain that the material advantages
derived are well worth it.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Robert Ridgeway
United States
Greenville
South Carolina
flag msg tools
Avatar
mbmbmbmb
for further graphic consideration:
http://www.foreignpolicy.com/articles/2011/06/20/postcards_f...
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Robert Ridgeway
United States
Greenville
South Carolina
flag msg tools
Avatar
mbmbmbmb
calandale wrote:
High words and ideals usually turn to naught -
so one should be certain that the material advantages
derived are well worth it.

A very 'curious' fact of the Am. Rev. is that NONE of the radicals most responsible for the rebellion were given positions of authority after its success.*

*also true of the ACW: NO SC's were part of the Confederate governmental hierarchy.

This speaks volumes about American Power Political Culture.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
p55carroll
United States
Minnesota
flag msg tools
Smooth seas make the voyage more pleasant.
badge
A ship in port is safe, and that's just what ports are for.
Avatar
mbmbmbmbmb
AnalogGamer wrote:
calandale wrote:
High words and ideals usually turn to naught -
so one should be certain that the material advantages
derived are well worth it.

A very 'curious' fact of the Am. Rev. is that NONE of the radicals most responsible for the rebellion were given positions of authority after its success.*

*also true of the ACW: NO SC's were part of the Confederate governmental hierarchy.

This speaks volumes about American Power Political Culture.

(shrug) I think it just shows that idealists make better rabble rousers than practical achievers. Takes all kinds to make things happen.

It's just the way of the world that ideals get compromised or fall by the wayside when the rubber meets the road.

I'm too much of an idealist to take much interest in politics. If I did, I'd be just another head-in-the-clouds rabble rouser.
3 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Robert Ridgeway
United States
Greenville
South Carolina
flag msg tools
Avatar
mbmbmbmb
Patrick Carroll wrote:
AnalogGamer wrote:
calandale wrote:
High words and ideals usually turn to naught -
so one should be certain that the material advantages
derived are well worth it.

A very 'curious' fact of the Am. Rev. is that NONE of the radicals most responsible for the rebellion were given positions of authority after its success.*

*also true of the ACW: NO SC's were part of the Confederate governmental hierarchy.

This speaks volumes about American Power Political Culture.

(shrug) I think it just shows that idealists make better rabble rousers than practical achievers. Takes all kinds to make things happen.

It's just the way of the world that ideals get compromised or fall by the wayside when the rubber meets the road.

I'm too much of an idealist to take much interest in politics. If I did, I'd be just another head-in-the-clouds rabble rouser.

Yes, for me it's a sense of Justice (those most vital to the entire enterprise being discarded as mere tools after the fact) vs. Moderate Functionality: the French, Russian, Cambodian (et. al.) Revolutions demonstrating all-too-well the risk of when the Radical Founders go on to Rule.
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Robert Ridgeway
United States
Greenville
South Carolina
flag msg tools
Avatar
mbmbmbmb
Now, does anyone else find the 'taxation without representation' argument an unconvincing rationalization [for the real unstated reason(s)]?
1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Enrico Viglino
United States
Eugene
OR
flag msg tools
Slowed - BGG's moderation policies have driven me partially from here
badge
http://thegamebox.byethost15.com/smf/
Avatar
mb
AnalogGamer wrote:
Now, does anyone else find the 'taxation without representation' argument an unconvincing rationalization [for the real unstated reason(s)]?


I can't find ANY compelling philosophical reasons for the American Revolution.

But, you had a contentious political escalation, wherein demands
were made, retributions taken on both sides, and 'honor' demanded
not backing down. It's just what happens when you allow people
to organize - as a group they become about as unpleasantly
violent as the worst of individuals.

1 
 Thumb up
 tip
 Hide
  • [+] Dice rolls
Front Page | Welcome | Contact | Privacy Policy | Terms of Service | Advertise | Support BGG | Feeds RSS
Geekdo, BoardGameGeek, the Geekdo logo, and the BoardGameGeek logo are trademarks of BoardGameGeek, LLC.