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Subject: China Gold rss

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Michael
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Chinagold is an abstract game that was released most recently in 2004. In the game players compete to gain the most gold with one player searching in rivers and one player searching in mountains. The board is a rough geographical map of China.



Oh okay, it's just a hexagon. There are 91 points on this hexagon, and each one is part of a single mountain range, and a single river. Players take turns rolling 3 dice. One has a 0 side and a 1 side, one has a 0 and a 2 side, and the third has a 1 and a 2 side. The sum of the dice are added up and if it is completely random you'll see the following probability develop
Odds of rolling 1: 12.5%
2:25%
3:25%
4:25%
5: 12.5%

The player then must flip up the small tiles from brown to gold in a line equal to the amount rolled. The line may not skip or bend. If one whole river, or one whole mountain is turned to the gold side, the corresponding player receives the tokens. If a river and mountain are filled during the same turn, the active player takes his gold before his opponent takes hers.

If a player does not wish to flip tiles to gold after his turn, he may flip one gold tile back to brown. Additionally, as the amount of gold in play shrinks, you detract tiles from the pile so that the highest roll can still be played.

Thoughts:

The rules themselves are pretty simple, but there is a host of 2 player abstract games out there, so what is different about Chinagold? What I find is interesting is that every point on the game board is a potential scoring opportunity for both players. You can not play on a mountain without playing on a river. It is impossible to keep your opponent from scoring often, so it becomes a game of trades. You may give up a small score, for a slightly larger one, and that could be the game difference.

One of the keys is withholding opportunities to score from your opponent. Because players can only move in lines, this means making sure that any of your opponents areas require 2 moves to score. This means utilizing the defensive "flip one gold back over" move a lot which can lead to a bit boring games. Luckily if used over zealously, that strategy can be taken down easily enough.

The game is available on Yucata, and if you are ever looking for a game there, feel free to add mylittlepwny to your Yucata invites.



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EGG Head
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mylittlepwny wrote:
The board is a rough geographical map of China.

Oh okay, it's just a hexagon.


Nice review! One of my favorite 2 player games and underrated IMHO
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Andy Andersen
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And so hard to find. Great review.
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John Farrell
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Rozelle
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mylittlepwny wrote:
This means utilizing the defensive "flip one gold back over" move a lot which can lead to a bit boring games.


Hah! I've noticed that in our current game. You sure are stubborn :-).
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Michael
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Friendless wrote:
mylittlepwny wrote:
This means utilizing the defensive "flip one gold back over" move a lot which can lead to a bit boring games.


Hah! I've noticed that in our current game. You sure are stubborn :-).


haha, sorry, I just can't see another way to do it.
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Guenter Cornett
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Yes, this problem apperead at online version.

Originally the flipping back rule was made for the rare case of a very bad dice roll. Before yucata-times it was used just one time in every fifth or tenth games.

Therefor I added the rule that every player gets two stones. If a player want to flip back a piece, he has to give one stone to his opponent. But it's not implemented in the online version. If players want it, they have to agree about and count it.


Actual availabe there are 4 games of Chinagold deluxe with a smaller size (61 pieces on the board) but a transparent disc to generate 11 different boards:

http://www.bambusspiele.de/spiele/chinagold_deluxe_vario/chi...

Unfortunately it's not really cheap ...


PS: Thanks for review


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