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Dungeons & Dragons: Castle Ravenloft Board Game» Forums » General

Subject: So this game won an award. Why? rss

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I haven't purchased this game yet but had been thinking about it. I heard it won some awards but I wanted to know exactly why because I didn't hear it was the best boardgame ever.
 
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Kostas K.
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SanguinousRex wrote:
I haven't purchased this game yet but had been thinking about it. I heard it won some awards but I wanted to know exactly why because I didn't hear it was the best boardgame ever.


That's probably why the award it won wasn't the "best board game ever" award.
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Thomas Staudt
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SanguinousRex wrote:
I haven't purchased this game yet but had been thinking about it. I heard it won some awards but I wanted to know exactly why because I didn't hear it was the best boardgame ever.


It's a simple, fast, fun dungeon crawl with a wealth of first class components.
Other games of this kind are usually more complicated to play.

You will see comments here from people that dislike / hate exactly this simplicity, but I think that's why it wins awards.
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Santi Velasco
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Yeah, they had to think up new categories because they realized the "Best Boardgame Evar" award could only be awarded once in the whole history of the universe.
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Name recognition.
 
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Rauli Kettunen
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'Cos it's not a JASE devil .

Just Another Soulless Euro (JASE)
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Tristan Hall
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LIFEFORM - LIVE NOW ON KICKSTARTER!!!
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LIFEFORM - LIVE NOW ON KICKSTARTER!!!
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Because it's awesome.
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Mike Fox
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SanguinousRex wrote:
I haven't purchased this game yet but had been thinking about it. I heard it won some awards but I wanted to know exactly why because I didn't hear it was the best boardgame ever.


It's a dungeon crawl with first rate components that plays in 1-1.5 hrs. That feat is hard to match.

Although the game plays great with its base rules, it ALSO has unlimited potential for customization. That is another incredible feat--it is both a complete game and a tool kit for more gaming.

Another positive testimony to CR is that it has inspired some terrific homemade content. I couldn't help but write my own custom adventure that you can find in the files section for CR ("After Him! A Light Campaign for Castle Ravenloft"). I'll let you be the judge on how that one plays, but some of the other custom scenarios are brilliant. Some on here say that custom adventures prove that it needs tweaks, but I disagree. I think many of them are evidence that players really enjoy the game and made time to take advantage of its toolkit qualities.
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Cracky McCracken
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Because our hobby has gone mainstream.

Origins passed over a truckload of great releases to pin a medal on this game shake
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