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Subject: Programming Arkham Horror game rss

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No No No Sheep
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Dear Friends

Anyone ever tried to program the whole arkham horror into computer ?

regards
 
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Philip Eve
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I'm pretty sure there have been a number of efforts in that direction. The main obstacle is that Fantasy Flight (who hold the rights) are dead set against allowing computerised versions of their games to be made.
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TS S. Fulk
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Hammerite wrote:
I'm pretty sure there have been a number of efforts in that direction. The main obstacle is that Fantasy Flight (who hold the rights) are dead set against allowing computerised versions of their games to be made.


Then why have they released Hey, That's My Fish! for Mac and iOS?
 
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tssfulk wrote:
Hammerite wrote:
I'm pretty sure there have been a number of efforts in that direction. The main obstacle is that Fantasy Flight (who hold the rights) are dead set against allowing computerised versions of their games to be made.


Then why have they released Hey, That's My Fish! for Mac and iOS?


That game appears to be published by other companies besides Fantasy Flight; perhaps the rights that FF holds do not enable them to close down unauthorised computer versions. Alternatively, perhaps FF are getting a cut (I have no idea whether this is at all likely). I should probably have been more precise in my statement, and said that FF have a record of refusing to grant permission for fan-made computerised versions of their games to be distributed (which I believe is accurate).
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TS S. Fulk
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Why would any company allow fan-made versions of their games to be made?

Hammerite wrote:
tssfulk wrote:
Hammerite wrote:
I'm pretty sure there have been a number of efforts in that direction. The main obstacle is that Fantasy Flight (who hold the rights) are dead set against allowing computerised versions of their games to be made.


Then why have they released Hey, That's My Fish! for Mac and iOS?


That game appears to be published by other companies besides Fantasy Flight; perhaps the rights that FF holds do not enable them to close down unauthorised computer versions. Alternatively, perhaps FF are getting a cut (I have no idea whether this is at all likely). I should probably have been more precise in my statement, and said that FF have a record of refusing to grant permission for fan-made computerised versions of their games to be distributed (which I believe is accurate).
 
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Philip Eve
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tssfulk wrote:
Why would any company allow fan-made versions of their games to be made?


You've lost me - what bearing does this question have?
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No No No Sheep
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in my opinion, arkham horror is both easy and hard to program.

easy to implement:
- turn by turn phase game play
- movement and combat
- monster movement
- ancient one combat
- skill checks
- gate opening and closing

hard to implement
- some encounter card description is hard to implement
- some mythos card is hard to implement

i already created investigator database including skill, item common & unique, spell and monster database (all from arkham horror wiki). and i put investogator and monster in combat sequence simulation (from evade to horror check to combat) and it works fine. monster movement is implemented according to mythos card draw. so the mythos gate opening and monster spawning is working as a simple random artificial intelegence.

thanks to Alex (barbalez), i put option to have monster location spawn unknown to player (hidden) and when in combat, monster stat is also hidden. this make monster combat more scary and unpredictable.

since i have only arkham horror box and not the expansion, currently only core AH rules will be used. i tried to find dunwich horror but it seem finding bin laden is easier than finding dunwich horror lol. i read about dunwich and i agree some of dunwich element like madness and injury card are important addition to base game.

what i dont know is this, do ppl want to play whole AH board game in computer? or they just need tools to improve AH board game session ? a DM toolkit or a solo player kit ?

regards
 
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this is another project of computer arkham horror by other people.

http://www.youtube.com/watch?v=4AqHpJW6i8w

a nice 3d image of AH map. but the combat sequence is not as fun as the real boardgame imho. in the boardgame, the dice rolling combat check is suspenseful,, but in computer , looking at automated dice roll seem to take something away from the game and make it less fun..

regards
 
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TS S. Fulk
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Hammerite wrote:
tssfulk wrote:
Why would any company allow fan-made versions of their games to be made?


You've lost me - what bearing does this question have?


I should probably have been more precise in my statement, and said that FF have a record of refusing to grant permission for fan-made computerised versions of their games to be distributed (which I believe is accurate).

I missed the "to be distributed" meaning a fan-based, but pro version, or?
 
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dprijadi wrote:
Anyone ever tried to program the whole arkham horror into computer ?


No. Why would they? To paraphrase Kevin Wilson on the Doom boardgame, you create a boardgame that plays to the strengths of boardgames, not a boardgame that mimics the videogame -- and makes you wish you were playing the videogame instead.

There is a Lovecraft Country MMORPG. Haven't played it, but computers can do horror much better than boardgames (not just through graphics and sound, but by hiding information for the players to discover).

That being said, there are Arkham Horror iPod and iPad (?) accessories for Arkham Horror.
 
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Paul W
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Sam and Max wrote:
dprijadi wrote:
Anyone ever tried to program the whole arkham horror into computer ?


No. Why would they? To paraphrase Kevin Wilson on the Doom boardgame, you create a boardgame that plays to the strengths of boardgames, not a boardgame that mimics the videogame -- and makes you wish you were playing the videogame instead.

There is a Lovecraft Country MMORPG. Haven't played it, but computers can do horror much better than boardgames (not just through graphics and sound, but by hiding information for the players to discover).

That being said, there are Arkham Horror iPod and iPad (?) accessories for Arkham Horror.


Although they're no replacement for physical board games, there are plenty of reasons people want to play board games electronically. ON the other end of the spectrum, something like a Lovecraft MMO scratches a very different itch than an electronic Arkham Horror, and it's a rather silly argument (and a false dichotomy) to say "playing board games on a computer is pointless when you've got video games".
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Tim McCarron
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dprijadi wrote:


this is another project of computer arkham horror by other people.

http://www.youtube.com/watch?v=4AqHpJW6i8w

a nice 3d image of AH map. but the combat sequence is not as fun as the real boardgame imho. in the boardgame, the dice rolling combat check is suspenseful,, but in computer , looking at automated dice roll seem to take something away from the game and make it less fun..

regards

that actually looks very cool implementation that person is building there. Looks clean, easy to use - could be fun
 
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Philip Eve
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tssfulk wrote:
Hammerite wrote:
tssfulk wrote:
Why would any company allow fan-made versions of their games to be made?


You've lost me - what bearing does this question have?


I should probably have been more precise in my statement, and said that FF have a record of refusing to grant permission for fan-made computerised versions of their games to be distributed (which I believe is accurate).

I missed the "to be distributed" meaning a fan-based, but pro version, or?


Not necessarily. When I say "distributed", that could be as simple as offering for download from a web site (or for play via a web site).
 
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travillaintim wrote:
dprijadi wrote:


this is another project of computer arkham horror by other people.

http://www.youtube.com/watch?v=4AqHpJW6i8w

a nice 3d image of AH map. but the combat sequence is not as fun as the real boardgame imho. in the boardgame, the dice rolling combat check is suspenseful,, but in computer , looking at automated dice roll seem to take something away from the game and make it less fun..

regards

that actually looks very cool implementation that person is building there. Looks clean, easy to use - could be fun


this site also describe the harshness of programming arhkam horror for PC

http://arkhamhorrorvideogame.wordpress.com/
 
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Tim McCarron
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dprijadi wrote:
travillaintim wrote:
dprijadi wrote:


this is another project of computer arkham horror by other people.

http://www.youtube.com/watch?v=4AqHpJW6i8w

a nice 3d image of AH map. but the combat sequence is not as fun as the real boardgame imho. in the boardgame, the dice rolling combat check is suspenseful,, but in computer , looking at automated dice roll seem to take something away from the game and make it less fun..

regards

that actually looks very cool implementation that person is building there. Looks clean, easy to use - could be fun


this site also describe the harshness of programming arhkam horror for PC

http://arkhamhorrorvideogame.wordpress.com/


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