Hans van der Drift
Thanks for the quick reply. But I think you missed my point.
Generically gaining resources after random die roll + trading afterwards
is only 1/4 of the game, layered on top of the core rules are Economic Philosophies
I am looking for a game that has a core mechanic and plays different with layered rules ontop.
The fun of Crusoe's Planet is you can see which economic model is most successful compared to others.