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Subject: NY Faction weak? rss

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Marty Sample
United States
MILFORD
Unspecified
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Played the two player game twice. So we got exposed to the four different factions. To our admittedly novice eyes, the NY faction seems hamstrung. The other powers have "built in" abilities that give them a Range 2 or Range 3 Contact every turn. However, NY gets only a Range 1. In our game, I was the NY player and spend the first two turns trying to churn as many cards as possible to get a 1 range card to Contact. I had all 2 and 3 range cards. Hell, I even swapped two cards for one with no luck. There were no leaders or instant Contact cards. Finally, on the 3rd turn Lookout Phase I got a Range 3 blue contact, and I was finally able to get some sort of Resource producing engine going, but by then my opponent was too far ahead.

NY seems weak compared to the other factions because of this.
 
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Monika Żabicka
Poland
Wodzisław Śl.
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I never got this feeling. What's more, at the beginning I thought it was the strongest faction :)
I suppose it all depends on cards. That's it.
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Leonardo Camara
Brazil
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I agree. The starting hand can make or break.

In one game one of the players made a killer start with NY: a leader, a range 1 card and a very good card of the same type to redevelop. I can check the exact cards later, but I remember he got 5 VPs on round 1 with a good setup for the next round.
 
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William Cunningham
United States
Chicago
Illinois
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We have a player who refuses to play NY. He's emphatic that they're hobbled to the point of being unplayable. It didn't help that I tried to prove him wrong by playing NY the last time...and then lost. blush
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Spencer Egart
United States
Independence
Kentucky
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My group plays 51st a bunch... and New York has never won.

There aren't enough Range-1 cards to reliably be able to build stuff, and getting extra range is difficult and almost entirely a matter of luck. I'd take 2 Scrap for 2 Range over 1 for 1 any day - getting more scrap is easier than getting more range.
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Cyril Ronseaux
France
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I find NY quite strong.. or say quite Potent.

Yet...
- you have to concentrate a lot on drawing Distance 1 cards, some helps opponent, some are quite crap, some you will prefer to spoil

Cards like Sharrash (ideally as coop) are excellent for NY.
Bricks and being prepared to redevelop, also helps a lot.

It quite depends on what you draw, I agree.
 
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Levi Greenfield
United States
Wisconsin
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As New York you really want cards that extend your incorporation range, not necessarily early but definitely later on. Then you really get good use out of having the lowest incorporation cost of any faction in the game.

If New York doesn't get good locations early, it is often pretty easy to rely on conquering to keep yourself moving, and there is almost ALWAYS some 1 distance locations, so you can spam those locations, preparing for your future 'empire'.

Remember, incorporation ALWAYS gives a VP, while conquering and making deals do not. So in that sense a scrap is more valuable than a weapon or fuel, since neither of those have an auto VP with them when used with their action (plus locations have the other strength of not being limited to 3, so it is rare that just throwing a location out there ends up hurting you, while deals could become outclassed and replaced).
 
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Jason Sherlock
United States
Anaheim Hills
California
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I wouldn't say weak. They just play a bit differently than the other two and the learning curve is a bit steeper. Once they get rolling, they are pretty powerful.
 
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