Soren Vejrum
United Kingdom
Richmond
Surrey
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Philip has already posted a fine report of our game (Isleworth Boardgamers encounter one disaster after another) which is probably much more accurate than my recollection of our game - I even forgot that we started we five players. shake - Anyway, for my supplementary experience of our game - here goes:

Emma, Paul, Philip and Soren bravely ventured into the Valley Of The Mammoths with their stone age tribes in a scramble for survival and to establish viable civilisations.

Paul's tribe was quickly culled as Philip's hordes, which seem to have been Dhengis Khan's ancestors, swept over the valley on a killing spree.

After initial good look hunting for food and dodging Philip's hordes, Soren managed to build up a decent sized tribe and establish enough camps for a chance of winning the game. But then disaster struck with no animals nearby to hunt and most of the tribe starved to death, and the remaining few had to scramble for the nearest lake and spread out thinly to survive from turn to turn on a few fish.

Philip had built up a huge, seemingly invincible warrior tribe - killing loads of animals for food and breeding like an out of control fertility clinic. Philip looked certain to win the game as Soren's tiny remaining tribe had turned into the Fish-people who could not move away from their lake without starving to death; and Paul's tribe had finally been killed off completely by Philip's hordes, skirmishes with Emma and roaming wild animals. Although, Paul was resurrected with a decent, new tribe, it was no match for Philip's nearby fortress of warriors. But then disaster also struck Philip and most of his tribe suddenly died of starvation as he was left with few animals to hunt.

The future for all of humanity looked pretty bleak with only a few small tribes thinly spread out over the valley and roaming wild animals everywhere.

Only Emma seemed likely to survive at all with a small but stable tribe with camps in a remote mountain range at the edge of the valley, which she had built up quietly after a initial skirmishes with Paul and Philip. But unfortunately her females only seemed capable of giving birth to warriors and not the one extra female she needed to setup the final camp required to win the game. When she started moving her warriors out, we feared that she had the "Homo Camp" fate card to setup an all-male camp to win the game. Fortunately, Emma's warriors did not turn out to be gay, but simply went out to hunt and gather food and to form a defensive ring of warriors around her camps.

Soren's tribe was still tiny and tied to the lake, but a single warrior made a desperate and seemingly suicidal rush for one of Emma's camps - but aided by the "Flintstone-mobile" fate card he was able to simply rush past Emma's defending warriors and straight into the camp left with only a single female in it, who immediately joined the Fish-people tribe and setup camp with Soren's lone warrior - the final camp needed by Soren to win the game.

However, another of Soren's camps were left with only a single female - and recklessly within range of Paul's resurrected tribe, which of course immediately rushed in to "convert" Soren's single female and take over the camp. However, Soren's "Scorched Earth" fate card burned down the camp and killed off the female leaving Paul with nothing except an abandoned camp site - and a fish.

Emma's warriors rushed back to their former camp from the surrounding forests to take it back from Soren, but they failed miserably leaving Emma with only a single camp with a single female in an adjacent cave. Emma's widow looked very atttractive to Soren's lone, soon to be bigamist, warrior who simply walked in and said "Hellooo!" and "converted" her and her cave to the Fish-people, too. Again, leaving Soren with enough camps to win the game.

Luckily for Soren, an event partially immobilized all tribes on the following turn, so that nobody could reach any of Soren's camps and stop him from winning the game without even having to fight for it.

---

Valley Of The Mammoths is a very chaotic and random game, where bad luck effectively can put you out of the game, but where good luck and others' bad luck can also quickly put you back into the game - and it could go on for hours and hours (if played with the full 6 players and to the full 4 camps to win - we only played to 3 camps, which took about 1.5-2 hours with 4 players). But it is a great game to play for a FUN experience with a crazy, unfolding story of funny events and actions with hilarious cartoony illustrations.
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