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Subject: thematic explanation for off the board resources and income? rss

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Richard Ham
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Marsalforn
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so when i do a cotton sale to 'distant markets', it's an income shift, presumably because the act represents a contract between the cotton mill and some foreign land that is ongoing. hence i get income from it for the rest of the game.

and when i use coal or iron from a mine/works on the board, and therefore flip the tiles to increase my income, that again represents an ongoing contract to supply iron/coal to the industry in question, hence my increased income.

but when i buy or sell iron/coal off the board via the demand scale, that's a one time cash transaction instead of an income adjustment. but wouldn't these acts represent the same "making a contract with a far away land to supply iron/coal in an ongoing way", and should therefore adjust income too?

thematically, at least?
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Laurence Parsons
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No. You're making a one-off purchase for a specific project (like building a rail link). Seems thematically fine to me.
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Philip Eve
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freduk wrote:
No. You're making a one-off purchase for a specific project (like building a rail link). Seems thematically fine to me.


But the thematic explanation for rail links requiring coal is that the coal mine has entered into a contract to supply coal to run the trains - this is not consistent with what you propose.
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Tim Schwarz
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Hammerite wrote:
freduk wrote:
No. You're making a one-off purchase for a specific project (like building a rail link). Seems thematically fine to me.


But the thematic explanation for rail links requiring coal is that the coal mine has entered into a contract to supply coal to run the trains - this is not consistent with what you propose.


Maybe one-time import fees or other expenses involved with searching for foreign supplies/suppliers?

Of course, that begs the question of what payment for filling the distant market is intended to represent.
 
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Randy Brown
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It fits (with a big enough hammer). When you by coal from off-board, you pay for enough to run your industry right now. Eventually, that coal is replaced by someone opening a coal mine in Lancashire. They then acquire the contract and the income boost (by immediately filling the foreign supply track). This represents the shifting to a domestic source. So you pay the premium for the initial import, but the game sorts it all out the same way down the road.

You (the user of coal/iron) don't actually pay for it; the owner of the mine/foundry gets paid for it though. That is a little funny, but that is how the game's economy is set up.
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Richard Ham
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Randy, brilliant!
 
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