Ralph T
United States
Signal Hill
California
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One thing I remarked in my review was there was not much reason to ever hold off building 4, 5, or 6 motifs because with constant scoring of three motif row, there will always be a worthwhile tile to take.

We play with putting only one tile in the 3 motif spot, 2 in the 4 motif spot, and 3 in the 5 motif spot.

Whenever a 3 motif tile is taken, you shift one of your choice down from the 4 motif row, and shift another down from the 5 motif row. Then you refill the tile in the 5 motif row. If you choose to score 4 motifs, you take a tile from the 4 motif row, shift down one from the 5 motif row and refill the 5 motif row. This way all refills go to the 5th motif no matter what tile is taken.

I think this is much better than the original rules. You will find many occasions to try to build 4, 5 or 6+ motifs, and it lowers the luck of the draw with three motif cards..
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Kevin Shillinglaw
Canada
Kitchener
Ontario
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Interesting. I'll give this a try (next time I can get it played).

Do you still use the rule where you can pick from lower motif rows? For example, if you score 4 motifs do you still have your pick from the 3 and 4 motif rows?
 
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Ralph T
United States
Signal Hill
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Yes. So the four motif row has the choice of three tiles, and only the five motif has a choice of all six.
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Kevin Shillinglaw
Canada
Kitchener
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Thanks for the response. I hope I can try it out soon!
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Kathleen B
United States
Boise
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This variant is wonderful! In my first few plays, I found that buying a so-so 3-tile motif often resulted in my opponent getting a great motif on the cheap. As you suggest, this makes luck a bigger factor. This is a far better method and I intend to play it every time from now on, even with new players.

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Dru Johanson
United States
California
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This sounds great and seem to solve this veryious problem for 3 or4 players
I'll try it.
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Daniel Corban
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Newmarket
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This really shows that the game didn't receive enough development time. Some sort of incentive to go for four or five tiles should have been the first thing a playtester would question. I only played it once, and I immediately wondered this. It seemed like you should either go for six or three. Since the tiles at the three level are identical to the tiles at the five level, why bother?

Another option the designer could have used would be to have different stacks of tiles for each level, and modify the distribution appropriately.
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Nasella
United States
Eugene
Oregon
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Has this variant stood up after repeated plays. Considering buying this game, this is not a deal breaker, but was just curious.

thanks,

Scott
 
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