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Subject: Strategy basics - help rss

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Darren Mac
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I'm sure some of this will become obvious (semi?) upon a few plays. I have read through the rules, and am hoping to inreoduce this great looking game to some friends, and would like to be able to offer some 'long term' strategy tips.

Can you provide suggestions for individual goods?

ie - why produce grain? So you can turn it into Whiskey (with the right tile)

Why produce cattle? Sheep? Wood? etc.

What should I tell them is the specific benefit of each good? (I know varieties can help for 'Fair')

Sorry that this is the ultimate 'new player' question - I just want to make sure I give some sound/fair counsel before we try it!

Thanks!!!
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Freelance Police
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I think you got it. Just give them the basic "chain" of what resources produce what VPs. Then go over the end game VPs. You can even review the tiles form the first round tiles, although I don't think it's necessary since the tiles that are in play are often a good sample of resources, VPs, villages, and special tiles.

Tip: Play only the first round. That'll help them nail down the mechanics, get used to the "moving the guy" AP, and how final scoring works (you need to guess when the game ends so you can cash in your resources for money and workers for chieftans). Then see if everyone's up for a full game.
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Darren Mac
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Thanks for the suggestions!

Is there a benefit specific to sheep the way Whiskey is specific to grain?

All goods can be traded for cash, and all goods can contribute to the 'Annual Fair' and similar tiles, but do sheep, wood, stone or cattle (am I missing one?) have a benefit specific to each?

Thanks again!!
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Doug Bass
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darrenmac wrote:
Thanks for the suggestions!

Is there a benefit specific to sheep the way Whiskey is specific to grain?

All goods can be traded for cash, and all goods can contribute to the 'Annual Fair' and similar tiles, but do sheep, wood, stone or cattle (am I missing one?) have a benefit specific to each?

Thanks again!!

Maybe you could mention that some tiles later in the game require you to turn in wood, stone, etc.

Also, there are end games bonuses for yellow tiles and green tiles.
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Craig Liken
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darrenmac wrote:
Thanks for the suggestions!

Is there a benefit specific to sheep the way Whiskey is specific to grain?

All goods can be traded for cash, and all goods can contribute to the 'Annual Fair' and similar tiles, but do sheep, wood, stone or cattle (am I missing one?) have a benefit specific to each?

Thanks again!!


There are "butchers" that convert sheep/cattle to victory points. One specialises in sheep, one does cattle and the other needs both as I recall.

Wood or Stone are often prerequisites for building other tiles eg distilleries require a stone to build normally (I think - without looking at the tiles). Sometimes you can be unable to build quite a few tiles (especially in Stage 2 or 3) if you don't have access to wood and/or stone. The market is closed, so once 3 cubes are bought then you can't get any more until someone sells back.

The Special buildings (Castles etc) tend to require varying combinations of cubes.

In essence all types are useful to have. Hope this helps.
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