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Blood Bowl: Team Manager – The Card Game» Forums » Variants

Subject: Here is a suggestion for the first expansion rss

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Joseph Urevich
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2 new teams, Halflings and Goblins.
I know that people are probably groaning about my choices, but listen to the powers that they get.
1. Both teams have +1 card during each week, because their players are so cheap.
2. Halflings have Gang-up as a skill, which enables a +1 bonus when tackling if there is already an upright Halfling at the location.
3. Goblins cheat and also have bizarre weapons like the Rocket Powered Pogo Stick.
4. Halflings have a Treeman to provide the only power.
The bad trait that they both have is that their small size gives them reduced Star Power for most of their Players.
The reason I suggested that these teams come together is the fact that they are both smaller teams, and one would be on each side.
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Chris G
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No groaning it's a fine idea. Give the Goblins an Ogre or a Troll for some muscle.

But for an expansion I'd like to see at least 4 teams and I think that Undead and Dark Elves should be on the quick list of added teams.
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Jean-Philippe Thériault
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I think the best way to expand the game is likely to involve each expansion being a new division, i.e. three teams (though it could be 2 to 4 I guess, but that might affect balance) with their own separate Star Players deck (so that it doesn't affect the Star Players balance for the original teams).

And I'm not saying that just because I want an expansion with Necromantics, Khemri and Vampire Counts with their own Star Players that can't be poached by the fleshbags. (Okay, yes, that's entirely why I want that.)

Bonus : that means you can get a Short Teams division with Halflings, Goblins and Snotlings.
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Chad Hackman
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Husssssh....

You had me at expansion.

Seriously, I'd like to see these two teams. Hell, I'd even pick them without the random draw rule.
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Vaughn Sandor
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I'd like to see an undead team in there somewhere as well.

I'd also like to see more headlines. Cursed Ball and things like that really liven up the game.
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Moisés Solé
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Can't leave out the Darkside Cowboys and their great cheerleaders, though.
 
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Danny O'Donnell
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I'd like to see Lizardmen. Sprinty, dodgy Skinks with low values (and maybe even get injured on their first tackle to simulate Stunty) with a few Sauruses with guard and tackle and a single really big Krox.

Goblins would be fun, with a few of their Secret Weapons that have big effects but rack up the cheating tokens fast.

And I definitely agree that expansions ought to be their own new divisions. I'm not even that concerned with the balance of Star Players as with just diluting the decks. Teams ought to have a reasonable chance to pick up their own Star Players, and if expansion teams start bloating up the decks that starts to get pretty unlikely.
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Brian
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kryyst wrote:
No groaning it's a fine idea. Give the Goblins an Ogre or a Troll for some muscle.

But for an expansion I'd like to see at least 4 teams and I think that Undead and Dark Elves should be on the quick list of added teams.


Yeah, I'd like to see 3 teams for each alignment. I think you've nailed the evil teams (undead, Dark Elves Goblins). Now three good teams, could be tricky. I was thinking about it. I liked halflings but I thought it would be tough to make them thematic and competitive. Though the gang up idea is great.

Need two other good races though. Do Lizardmen count as good?
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Danny O'Donnell
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Lizardmen probably fit in better as 'good' than anywhere else, since they're relatively civilized (by Warhammer standards, anyway) and very opposed to Chaos. They really make the most sense on their own, since they're rather isolationist and don't have access to many Star Players outside their own in Blood Bowl. But in a pinch I'd stick them with good teams.

And Undead, Necromantic, and Khemri should definitely have their own division (maybe swap one for Vampires), not least because they're the only 3 teams that Morg actually won't work for!
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Eric Engstrom
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gulpgulpgulpgulpgulp Maybe some Nurgle rot is called for. gulpgulpgulpgulpgulpgulp
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Bobby Warren
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Chaos Dwarves. I always liked playing them. The Bull Centaurs were awesome!
 
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Trystan
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We were thinking about this the other day, there seems to be more variety in the left out evil teams than the good. From what I can recall of the living rulebook the teams not in the box are ..

Good
Amazon
Norse
Elf
Halfling
High Elf
Lizardman

Evil
Chaos Dwarf
Dark Elf
Goblin
Khemri
Necromantic
Nurgle
Ogre
Undead
Vampire

Taking the varieties of humans and elves there's not all that much interesting left for the good teams which is a shame, though good news for Lizardmen fans as they end up being one of the stand out teams. For the evil there's tons of great teams in terms of theme and just the way they play differently.
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Danny O'Donnell
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Seeing it broken down like that definitely gives me some hope as a fan of the Lizardmen. And it's awfully convenient that not only is the number of teams an even multiple of 3, it's still even when you break it down into good and evil teams.

If I were to break the good teams down into divisions, I'd probably go with Amazon, Lizardmen, and probably Norse in one, and then Elf, High Elf, and Halfling in the other. Though to keep them exciting as expansions, it'd probably be better to swap the Norse out for one of the varieties of Elf.

Evil is trickier, because the 4 Undead teams all ought to go together. That aside, Chaos Dwarf, Nurgle, and the remaining Undead would make a good division, and then Dark Elves, Goblins, and Ogres in the last one.

I think smaller expansions with just one division in them would work as well as a bigger expansion with both a good and evil division, and would help close that disparity in team numbers. Of course it's a bit early to be talking about expansions yet, but with the response this game is getting and FFG's reputation, I'm pretty hopeful.
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Frank Böttcher
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XDarkAngelX wrote:
I think the best way to expand the game is likely to involve each expansion being a new division, i.e. three teams (though it could be 2 to 4 I guess, but that might affect balance) with their own separate Star Players deck (so that it doesn't affect the Star Players balance for the original teams).


Very good idea.
 
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D
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SQUIGS! I want squigs as my muscle!
 
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Cameron Hawkins
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I think the Divisions idea is pretty cool-- I would do it

Undead
Vampires
Khemri

Amazon
Slann
Lizardmen

Goblins
Ogres
Chaos Dwarf

Dark Elves
Pro Elves
High Elves

Nurgle
Underworld
Chaos Pact

Then.. um

Halflings
Norse
Necromantic
 
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John So-And-So
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Dude. Lizardmen.
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Joe Crawford
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A couple of ideas which could be used independently...or together...or not at all...

1st: I'd like to see the Stunty (and Titchy) players have a Star Value of 1/2. Enough for a presence at a Match-Up and enough to maybe tip a Match-Up one way or the other. Such a value would make for some interesting decisions.

2nd: Only players with a Star Value of 2 or less would be able to tackle Stunty players. This would represent their 'stuntiness' and the fact larger players find it difficult to lay a glove on the smaller players.

3rd: Maybe Star Players are unable to/refuse to tackle Stunty players as tackling such weedy players would be considered beneath Star Players?

Obviously being so weak the Stunty-rich teams would need a lot of help to be competitive so perhaps their Team Upgrade cards could be particularly powerful.

Anyway, that's my 2-bob's worth. Looking forward to the expansions as I really like this game.
 
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David Benito Richards
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Hi, if you are short on "Good" teams, why not introduce some more human teams? If there are Dark Elves, Wood Elves and Pro Elves, why not split the humans into more nations. The human team in the base game is obviously from the Empire. The Blood Bowl / Warhammer background includes other human nations that are quite extensively detailed. I am thinking about the following (sketchy) ideas:
Bretonnian team "The Bordeleaux Beaux". A few super-blitzers representing Grail Knights, other normal blitzers for questing knights, a few underrated position players, and 4 lowly peasant linemen.
Kislev team "The Gryphons". A few blitzers, 2 convicted poachers as throwers with high agility and low armour...
Tilean team "The Wonders of Miragliano". 2 assassin type characters (based on Vespero's Vendetta Regiment of Renown), a couple young rascals as runners / catchers, 2 throwers with hidden mini-crossbows.
If you like the idea, maybe additional nations could be added, like Estalia, Bretonnia, Albion or Araby. But I believe there is less background to go on for these territories.
 
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Nathien Flameheart
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I'm making my own expansion and because I never before was into Blood Bowl, I created Gnolls and Pandarens (based on Warcraft universe).

Gnolls chase ball and attack anyone who tries to take it. THey also have Alpha males that they collectively guard.

Pandarens are slow cuddly pandas that like to eat (chance to stand up) and drink alcohol (cheating mostly). They are based on constantly falling and standing up, combining downed skills, standing up and even willingly downing themselves to use some skills.
 
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Paul Olson
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NathienSk wrote:
I'm making my own expansion and because I never before was into Blood Bowl, I created Gnolls and Pandarens (based on Warcraft universe).

Gnolls chase ball and attack anyone who tries to take it. THey also have Alpha males that they collectively guard.

Pandarens are slow cuddly pandas that like to eat (chance to stand up) and drink alcohol (cheating mostly). They are based on constantly falling and standing up, combining downed skills, standing up and even willingly downing themselves to use some skills.


Did you create this expansion yet? And if so, is it printable? Would love to give it a go.
 
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