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Subject: English rules? rss

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Brian Bailey
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Are there any out there??
 
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KAS
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Updated:

Object of Game: The groundhogs meet for their annual race. Only the fastest groundhogs who can make it to the top of the hill first will win. This however, is not an easy task. During the race, the groundhogs will be dealing with falling rocks that are coming down the hill during the race. If a groundhog encounters more than 3 rocks, it will get pushed back down the hill.

Setup: Each player chooses two groundhogs of a particular color and places them side by side on two start fields at the bottom of the hill. Place the movement chips next to the game board and the balls in the trough at the bottom of the board. Starting with a randomly selected player, each player will take his turn and then play will proceed clockwise.

Gameplay:
1. Dropping balls: The active player takes 3 balls from the trough (or as many are there is less than 3 remain) and drops them, one after the other, in one or more of the openings at the top of the hut. For each ball that rolls out of the hut, the active player should immediately take a movement chip from the supply. If a ball jumps off the board during play, just place it in the trough. If there are no balls in the trough at the end of a players turn, an Avalanche (see below) is triggered before the next player takes their turn.
2. Movement: The active player then must decide which of their two groundhogs to move up the yellow trail to the top of the hill. Each movement chip is worth one step. In addition, each ball (if any) directly in front of the groundhog that the active player decide to move counts as an additional step. If moving from a start field, the first space moved to is next to the mouse with the starting flag. Once a groundhog has been select to move, the player must use all of its steps (except when reaching the top of the hill – in which case excess steps are ignored). When moving a groundhog, the player should not count spaces occupied by other groundhogs. Once you have finished moving a groundhog, your turn is over and the next player takes his turn.

Avalanche: If a player’s groundhog lands on or passes a space with a red trumpet, after they stop their movement, the player must push the slider at the top of the hut thereby releasing all the balls that are still inside the hut. Play then passes to the next player (clockwise). The slider is only moved once even if a groundhog passes more than one red trumpet space during movement. A groundhog moving down the hill (see below) never triggers an avalanche.

Sliding Down the Hill: During the course of the game, each groundhog can have a maximum of 3 balls directly in front of them at any time. If there are ever 4 or more balls in front of a player's groundhog(s), they must immediately move it (even if it is not their turn) down the path to the next available space that has a picture of a boulder on it. Then the interrupted play is resumed. If multiple groundhogs end up with too many balls in front of them, the furthest up the hill should be moved back first, followed by the next groundhog furthest up the hill with more than 3 balls in front of it until all have been moved as needed. If your groundhog ends up moving back behind the starting space on the path, you should place it on one of the starting spaces.

End of game: The first player to get both of their groundhogs to the top of the hill wins the game.
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Brian Bailey
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This is a start. Thank you!
 
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Daniel Danzer
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The "unsure" art is correct. Occupied spaces are not counted, just jumped over.

Two remarks:
- The goal is not to avoid all rocks. It is a "catch the balls-race", but each groundhog can catch no more than 3.
- If a groundhog has to move back, it moves to the last free space with a rock on it. There are no spaces with "no more than one ball", since balls are only stopped by groundhogs.


Here you can see a space with a rock on it (top right).

Have fun!
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KAS
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duchamp wrote:
The "unsure" art is correct. Occupied spaces are not counted, just jumped over.

Two remarks:
- The goal is not to avoid all rocks. It is a "catch the balls-race", but each groundhog can catch no more than 3.
- If a groundhog has to move back, it moves to the last free space with a rock on it. There are no spaces with "no more than one ball", since balls are only stopped by groundhogs.

Have fun!
Thanks a bunch. I will fix the description.
 
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