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The Lord of the Rings: The Card Game – A Journey to Rhosgobel» Forums » News

Subject: Just got the call: rss

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Jason Hidahl
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Journey to Rhosgobel is at my FLGS. Excitment!
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Mario Acanda
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that is great. please post info as soon as you can. Is the FLGS in question still open? If so, I would recommend paying a visit tonight.
 
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Jason Hidahl
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I did indeed pick it up, as the FLGS in question is open until midnight on most days (bless Austin).

Let's see...I'm not looking at them now, but I remember the following player cards:

Spoiler (click to reveal)
Leadership:
Parting Gifts was spoiled by FFG.
Dunedain Quest is what you think it is (Signal adding willpower).

Tactics:
Landroval was spoiled by FFG.
To the Eyrie is an event which allows you to exhaust an eagle to return an ally to your hand upon destruction. Costs 2, I think.

Spirit:
Ancient Mathom was spoiled by FFG.
A Rohan Ally, Something Escort, which costs 2(?) and has 2 willpower, 0 attack, 0 defense, and 1 hit point. He gains 2 willpower upon questing, but also gets discarded upon questing, as I recall.

Lore:
Infighting was spoiled by FFG.
Haldir was spoiled by FFG.

Neutral:
Radagast was spoiled by FFG.

Hero:
Prince Imrahil was spoiled by FFG.


And of note from the Scenario/Encounters are the following:

Spoiler (click to reveal)
Athelas are objective attachments (of which there are four) that can be cashed in upon reaching the final quest card (of which there are three, btw) to heal Wilyador 5 points per Athelas attached to heroes. They have the "guarded" keyword. If anyone's wondering, they're a leafy healing herb featured in the books a few times.

There's Some Foresty Location which once explored allows players to seek Athelas in the Encounter deck and discards. Requires 3 quest points, I think.

The second stage of the quest, as I recall, includes a behavior similar to that of the Hunt for Gollum in which players reveal the top few cards from the Encounter Deck and add one of their choice to the staging area, however this time I think it's optional, and choosing to do so is at the expense of adding an amount of damage tokens to Wilyador equal to the number of players. This, I suppose, is there for seeking even more Athelas.

It's conceivable to play this scenario with a deck devoid of healing powers, but one must be sure in doing so to find ALL of the Athelas before reaching the final stage of the quest.

Anyway, the quest is over on the third stage once Wilyador has been fully healed, I think.


Again, I don't have it with me at the moment, but that's quite a bit to go on, eh? Feel free to ask questions, and I'll answer in detail once I have the cards in hand.

I'm rather eager to try this one!
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Oleg volobujev
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Cool. What about difficulty level???? Can you post some pictures as well??

Thanks
 
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Jonathan Ramundi
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Spoiler (click to reveal)
Dundain Quest
Obviously sounds very useful, but I'm not sure my Lore/Leadership deck would benefit from it much. In a deck with plenty of questing power already, it might just inflate it unecessarily.
 
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jakub praibis
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Wonder about the Escort. I doubt he gets discarded right upon committing to the quest, that would be of no use I feel. If he gets discarded at the end of that phase though, now that would be awesome in regards to Imrahil and Borne Aloft. I have a feeling the discarding strategy will continue to grow and even Horn of Gondor might be seeing more action in the end (especially in coop).

Dunedain Quest, they really did it, I had not believed it. The Favour of the Lady was quite hot to look upon but I cannot think I can justify its use any more now.
 
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Tristan Hall
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jpraibis wrote:
Dunedain Quest, they really did it, I had not believed it. The Favour of the Lady was quite hot to look upon but I cannot think I can justify its use any more now.


Yeah, it's the same card but half the cost and portable. surprise
I suppose if you're not playing with Leadership Lady-Favours might still see some use.
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David Jackman
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ninjadorg wrote:
jpraibis wrote:
Dunedain Quest, they really did it, I had not believed it. The Favour of the Lady was quite hot to look upon but I cannot think I can justify its use any more now.


Yeah, it's the same card but half the cost and portable. :surprise:
I suppose if you're not playing with Leadership Lady-Favours might still see some use.


Which is fine, i think. I mean, if there was a white card in M:tG that cost 2 mana and did 3 damage, it would be an amazing card, even though there is a red card that does the same thing for 1 damage.

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Saan wrote:
ninjadorg wrote:
jpraibis wrote:
Dunedain Quest, they really did it, I had not believed it. The Favour of the Lady was quite hot to look upon but I cannot think I can justify its use any more now.


Yeah, it's the same card but half the cost and portable. surprise
I suppose if you're not playing with Leadership Lady-Favours might still see some use.


Which is fine, i think. I mean, if there was a white card in M:tG that cost 2 mana and did 3 damage, it would be an amazing card, even though there is a red card that does the same thing for 1 damage.



I agree totally btw, just noting that the differences aren't small.
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Jonathan Ramundi
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jpraibis wrote:
Wonder about the Escort. I doubt he gets discarded right upon committing to the quest, that would be of no use I feel. If he gets discarded at the end of that phase though, now that would be awesome in regards to Imrahil and Borne Aloft. I have a feeling the discarding strategy will continue to grow and even Horn of Gondor might be seeing more action in the end (especially in coop).

Dunedain Quest, they really did it, I had not believed it. The Favour of the Lady was quite hot to look upon but I cannot think I can justify its use any more now.
No, I'm sure it's "at the end of the Quest phase."
 
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Jason Hidahl
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Jotora wrote:
jpraibis wrote:
Wonder about the Escort. I doubt he gets discarded right upon committing to the quest, that would be of no use I feel. If he gets discarded at the end of that phase though, now that would be awesome in regards to Imrahil and Borne Aloft. I have a feeling the discarding strategy will continue to grow and even Horn of Gondor might be seeing more action in the end (especially in coop).

Dunedain Quest, they really did it, I had not believed it. The Favour of the Lady was quite hot to look upon but I cannot think I can justify its use any more now.
No, I'm sure it's "at the end of the Quest phase."


Okay. He's called Escort from Edoras, and here's the power verbatim:

While committed to a quest, Escort from Edoras gets +2 [willpower].
Forced: After resolving a quest to which Escort from Edoras was committed, discard Escort from Edoras from play.

The scenario's difficulty level is 6, and calls for Dol Guldur Orcs and Spiders of Mirkwood encounter sets besides it's own particular set.

The above-mentioned "foresty" location card is called Forest Grove.

A bit more concerning the encounters:

Spoiler (click to reveal)
There seem to be quite a few treacheries which apply damage directly to characters under different conditions, so what I said before about playing the scenario without healing player cards could be considered to be an extremely dangerous thing to try. :/


And the quest is more tricky than I thought:

Spoiler (click to reveal)
On the second stage as well as what I said before, "Forced: After a card effect heals Wilyador, remove that card from the game."

And the ending:

Spoiler (click to reveal)
On the final quest card, after healing Wilyador 5 points per Athelas, the game is over, and if Wilyador is fully restored, then the players have won, but if he isn't, then the players have lost. This card has 0 quest points.
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Jakub Kuczyński
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ninjadorg wrote:
jpraibis wrote:
Dunedain Quest, they really did it, I had not believed it. The Favour of the Lady was quite hot to look upon but I cannot think I can justify its use any more now.


Yeah, it's the same card but half the cost and portable. surprise
I suppose if you're not playing with Leadership Lady-Favours might still see some use.


Dunedain Quest's cost is the same, 2, but it has the benefit of being portable
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Jason Hidahl
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l33tm4st3r wrote:
ninjadorg wrote:
jpraibis wrote:
Dunedain Quest, they really did it, I had not believed it. The Favour of the Lady was quite hot to look upon but I cannot think I can justify its use any more now.


Yeah, it's the same card but half the cost and portable. surprise
I suppose if you're not playing with Leadership Lady-Favours might still see some use.


Dunedain Quest's cost is the same, 2, but it has the benefit of being portable


OH! He's right! I did miss that detail. blush
 
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Jonathan Ramundi
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l33tm4st3r wrote:
ninjadorg wrote:
jpraibis wrote:
Dunedain Quest, they really did it, I had not believed it. The Favour of the Lady was quite hot to look upon but I cannot think I can justify its use any more now.


Yeah, it's the same card but half the cost and portable. surprise
I suppose if you're not playing with Leadership Lady-Favours might still see some use.

benefit of being portable
Albiet a very small benefit, since questing is resolved while considering all committed characters at the same time. Still, there are uses for it.
 
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Jakub Kuczyński
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Jotora wrote:
l33tm4st3r wrote:
ninjadorg wrote:
jpraibis wrote:
Dunedain Quest, they really did it, I had not believed it. The Favour of the Lady was quite hot to look upon but I cannot think I can justify its use any more now.


Yeah, it's the same card but half the cost and portable. surprise
I suppose if you're not playing with Leadership Lady-Favours might still see some use.

benefit of being portable
Albiet a very small benefit, since questing is resolved while considering all committed characters at the same time. Still, there are uses for it.


when it seems your character gonna die or is so wounded that you are affraid to quest with him, you can transfer the bonus to the other character - i think it's great
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Tristan Hall
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l33tm4st3r wrote:
Dunedain Quest's cost is the same, 2, but it has the benefit of being portable


That right there is useful information.
 
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jakub praibis
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So there is no way to Borne Aloft Escort from Edoras before he is discarded?

Makes more sense now that Dunedain Quest costs 2.
 
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Jason Hidahl
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jpraibis wrote:
So there is no way to Borne Aloft Escort from Edoras before he is discarded?

Makes more sense now that Dunedain Quest costs 2.


Hmm...That's a bit tricky. Discarding the Escort is forced after resolving the quest. The next action window available to activate Born Aloft also occurs after quest resolution.

I might venture to guess that the forced behavior (i.e. discarding the Escort) must be executed prior to the action window (during which one would otherwise be able to trigger Born Aloft). But that's just my exegesis.
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Allan Clements
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I find it strange that the Escort does not just have 4 willpower. The only place willpower has any effect is when you assign character to the quest.

I would also agree you can't save him with Born Aloft. If you return him to your hand before resolving the quest you don't count his willpower, and it is too late to save him afterwards since he has a forced effect of being discarded after resolving the quest which you cannot interrupt with actions.
 
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Jonathan Ramundi
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l33tm4st3r wrote:
Jotora wrote:
l33tm4st3r wrote:
ninjadorg wrote:
jpraibis wrote:
Dunedain Quest, they really did it, I had not believed it. The Favour of the Lady was quite hot to look upon but I cannot think I can justify its use any more now.


Yeah, it's the same card but half the cost and portable. surprise
I suppose if you're not playing with Leadership Lady-Favours might still see some use.

benefit of being portable
Albiet a very small benefit, since questing is resolved while considering all committed characters at the same time. Still, there are uses for it.


when it seems your character gonna die or is so wounded that you are affraid to quest with him, you can transfer the bonus to the other character - i think it's great
Yup. Exactly what I was thinking.
 
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jakub praibis
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Kamakaze wrote:
I find it strange that the Escort does not just have 4 willpower. The only place willpower has any effect is when you assign character to the quest.

I would also agree you can't save him with Born Aloft. If you return him to your hand before resolving the quest you don't count his willpower, and it is too late to save him afterwards since he has a forced effect of being discarded after resolving the quest which you cannot interrupt with actions.


As to the Willpower, there may be situations where players are asked to count their Willpower or something, like the Dead Marshes preview...

As to Borne Aloft, too bad, since I feel there is not much use of the card yet, and this would be a big hit. Still it can combo with Imrahil quite well but that would need a thread of its own.
 
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Allan Clements
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jpraibis wrote:

As to Borne Aloft, too bad, since I feel there is not much use of the card yet, and this would be a big hit. Still it can combo with Imrahil quite well but that would need a thread of its own.


I actually found it really powerful with Eomund. You get a 2 willpower ally you can use to quest each turn and you can ready a lot of characters if you need to and replay him again the next turn.

I had a deck with a couple of Rohan heroes and it worked quite well. Sadly Eowyn is fairly useless being readied again since she can really do nothing but quest

You can use Born Aloft to prevent the shadow effect from counting as undefended and then return the ally to your hand to play again and take some undefended damage on a hero, not really that useful but that at least is allowed.
 
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