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Subject: Iron Game Designer Submission Thread rss

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Nate K
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This is the submission thread for the Iron Game Designer Contest.

This thread is EXCLUSIVELY for submissions!


Keep all discussion of the contest and game submissions to the contest thread or to the Work-In-Progress threads for the respective games.

As a reminder:

SUBMISSION GUIDELINES

1. A separate thread will be created at the beginning of the contest. All submissions will be made on that thread, and must include:

a. Designer's or designers' name(s)
b. Name of game submission
c. List of necessary components
d. Brief explanation of the game, including approximate time to play
e. Link to game files, or (preferably) link to Work-In-Progress thread
f. Photo of the game, OR link to VASSAL module of the game

2. Games that have been previously designed for other contests are allowed, but only if they fit the theme.

3. Games that do not fit the theme can be submitted if modifications are made so that the game does fit the theme.

4. There are no limits to the number of components, but remember that players may not wish to print out and try your game if it requires 27 pages of cards or 416 eurocubes.

5. No mechanics are disallowed, as long as they can be made to fit the theme. You can even do roll-and-move, if you like, but the moderator may or may not tease you for doing so.

6. Multiple submissions per designer are allowed and are, in fact, encouraged.
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José Carlos de Diego
Spain
Zaragoza
Zaragoza
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Star Conquest



a. Designer's or designers' name(s): José Carlos de Diego Guerrero

b. Name of game submission: Star Conquest.

c. List of necessary components: Classic sci fi movie(s), Area Control/Area Influence, Dice Rolling.

d. Brief explanation of the game, including approximate time to play

Star Conquest is a game of resource management that emphasizes three aspects: the extraction of minerals (mining) and its management, policy/diplomacy (Consuls), and militarization (Fleet of Ships). Players compete each other, economically, politically and militarily, in a grid game that represents the Alpha Centauri System.

Players build their own ships, increasingly powerful using combinations of different minerals (Neutronium, Duranium, Molybdenum and Tritanium) that are obtained in the different sectors System.

Each player starts the game on their home planet with a fleet Ships and mineral reserves. To prosper you must know properly optimize their ships, their consuls and Minerals Colonies obtained. For your empire grows you will need spread out (space exploration), for it must build more and better ships to control neighboring sectors in the system. Of course, the other players try to do the same, so you must provide at all times attention to their movements.

Time to play: 120 minutes.

e. Link to game files, or (preferably) link to Work-In-Progress thread
http://boardgamegeek.com/files/thing/70648

f. Photo of the game, OR link to VASSAL module of the game
http://boardgamegeek.com/image/722001/star-conquest

WIP:
http://www.boardgamegeek.com/thread/696585/wip-iron-game-des...
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Jack Neal
United States
Liverpool
New York
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Jack Neal
Dominant Species Express

Players: 2-4
Playing Time: 20-40 minutes

Equipment:
- Game board (21 hexes, cut out)
- Player aid cards (4, cut out)
- 60 cubes or markers, four colors of 15 each.
- 5 dice.
- Pen and paper

Description:
Dominant Species Express is a shortened version of the hit game Dominant Species. Players roll dice to obtain different combinations of dice to guide their herds or packs onto the map via initial expansion, migration, domination. It is also possible to roll disasters and save your pieces for use in the end game. Scoring is similar to domination scoring in Dominant Species. Six of the tiles represent tundra, desert, mountains, forest, grassland and jungle which are each worth progressively more points.

Rules:
http://www.jkntech.com/dsexpress/rules.pdf

Rules (edited after contest submission - mostly clarifications)
http://www.jkntech.com/dsexpress/rules-edit2.pdf

Hexes and Player Aids:
http://www.jkntech.com/dsexpress/board.pdf

Hexes and Player Aids: (edited after contest submission - mostly clarifications)
http://www.jkntech.com/dsexpress/board-2.pdf

WIP:
http://www.boardgamegeek.com/thread/695363/wip-iron-game-des...

Mechanics:
Die rolling, area of control.

Pictures:

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todd sanders
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pittsburgh
Pennsylvania
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Todd Sanders
Off World Colonies



Players: 1-3
Playing Time: 20-30 minutes

Equipment:
• The 12 Asteroid tiles, 1 Space Station tile and 1 Comet tile
• 8 yellow Credit Value markers (numbered 2 to 6)
• One Mining Ship Cargo Manifest board per player
• 20 black eurocubes for the Androids
• 5 white eurocubes for the Naxos 7 Androids
• 12 red, blue and yellow eurocubes to track Credits, Armaments and the Fuel distillery, and Asteroid Claims (one color per player)
• 100 pennies (or eurocubes if you have them handy) to represent the
various resources in the game (raw mined resources, and fuel)
• 1d6
• 1d8 (for 1 player), 1d10 (for 2p) or 1d12 (for 3p)
• 3 pawns (red, blue, yellow) to represent the mining ships

Description:
Players are competing mining companies exploiting resources in the Off World Colonies (as mentioned in Blade Runner). The game will include asteroid orbital navigation, area control over limited resources, mining/claim jumping...

During the game a rogue android (Replicant) group will begin infiltrating the asteroid belt, eventually stopping mining on asteroids and wreaking general havok. The game ends when a select number of asteroids are either completely mined or captured by the androids.

WIP - WIP: Iron Game Designers - Off World Colonies

Mechanics: die rolling, area control
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Kevin Eagles
United States
Springdale
Ohio
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Dark Star
Kevin Eagles

1-4 Players
20-40 minutes

Classic Sci-fi theme
Dice Rolling

Dark Star is a non-collectible card game about the movie of the same name by John Carpenter and Dan O'Bannon. Players are trying to keep the ship together long enough to empty their bomb racks and return to Earth while simultaneously trying not to be driven mad by their fellow crew members.

Rules can be found here:

https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&...

And the cards can be found here:

https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&...

You will also need:
Tokens to be used as victory points
A six sided die to resolve card effects
4 white 'annoyance' six sided dice
4 red 'annoyance' six sided dice
4 blue 'annoyance' six sided dice
4 yellow 'annoyance' six sided dice

Eagles

WIP Thread: http://www.boardgamegeek.com/thread/695057/wip-iron-game-des...

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Evan Derrick
United States
Franklin
Tennessee
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Designer: Evan Derrick

BSG: Express

For 3-5 Players
45-60 minutes

Necessary Components:
Game board, 18 cards, 24 indented dice, 27 markers

Contest Ingredients Used: Classic sci-fi, dice rolling

BSG: Express is an ‘express’ version of the popular Battlestar Galactica game published by Fantasy Flight Games.

In the game, the human race is facing extinction. A robotic civilization called the Cylons has destroyed the human’s home planet and is chasing the survivors through space. External threats, however, aren’t the only dangers facing the humans: any one of them might be a Cylon in disguise, attempting to destroy humanity from within.

Players complete actions, hold votes, and resolve crises during the game by rolling dice and submitting them.

[WIP] Iron Game Designers - BSG: Express

Download BSG:Express Rules Here
Download the Game Board Here
Download the Cards Here
Download the Dice Labels and Markers Here


The following Playtester files below are quick and dirty versions of the components. They are so people can easily try the game out without having to spend $$$$$ in ink and materials.

Download the Low-Ink Black & White Playtester File Here
Download the Playtester Rules Here




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Sharon Adamson
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Wellington
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Iron Game Designers entry
Stellar Prospector - a game of science, bargain hunting, and reckless behaviour with spaceships

Designed (and, finally, now illustrated) by Sharon Adamson



Selected ingredients:
Theme: Rainbows (the emission spectra of rare elements within stars)
Mechanic: Dice (lots of 'em)

Stellar Prospector is a game for 3-5 players (I think--I've mostly just thought about a 3-player version) and should take about 90 minutes to play.

Players are vying for the chance to run a start-up franchise that prospects rare elements from surrounding stars in their planetary system. Each candidate franchisee is given five missions, each one to deliver a specific element to a particular planet. The first candidate to complete their five delivery missions wins the right to run the franchise (and thus wins the game ).

Players may buy equipment and hire staff at auction, from the shop, or secondhand from other players. Players initially start with a small amount of money and make more either by prospecting and delivering rare elements, selling their equipment to other players, or bumming around the home base planet doing odd jobs.

In order to prospect and deliver rare elements (including completing their specific missions), players must hire pilots and buy ships and fuel. Initially, no player knows which stars contain what rare elements. They may approach stars on trial-and-error missions, or they may hire scientists and buy spectroscopes to attempt to determine which stars contain what rare elements. This can be important, because star mining is a risky business, with pilot error or hardware failure resulting in a fiery end to both.

Components required to play:

Rules:
https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&...

Printable components:
https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&...

Equipment and staff cards:
https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&...

Additional bits and bobs:
7 or 8 six-sided dice
1 or 2 eight-sided dice
1 or 2 ten-sided dice
A pencil for each player
Additional notepaper for placing bids, noting down missions, keeping track of money, taking notes, etc.
Handful of colored paper clips or Post-It note flags in different colors (one color for each player)
Blu-Tak for sticking planets and stars to the board (optional)

I'm still hoping to get in some more playtesting, but as you can see it's now illustrated.

WIP link: http://www.boardgamegeek.com/article/7400167#7400167
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Chad Mestdagh
Canada
Edmonton
Alberta
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Chad Mestdagh
Chromatix

Components needed: 7 sets of three to four color cubes.
card sleeves for 29 cards (fantasy flight small card
size)
2 sheets of cards
1 playing board.

Players: 1
Playing time: 20 - 30 minutes.
Theme: Rainbow Mechanics: Deck Building

Description: You are a water sprite. The hot sun is quickly coming to meet a dark cloud. You are trying to build a beautiful rainbow in time for when they meet up so that all nature can enjoy its splendor.

(Yes, I really hope there are some female voters for this contest as there is no chance in the world that this game winning the manly vote.)

Gameplay: The game is a combonation of a deck building game and a match3 game such as bejewled. You as a player are trying to match cubes to their color coded spots on the board before the time runs out.

Link to the WIP thread:
http://www.boardgamegeek.com/article/7386210#7386210

Sample Picture of cards:


Here is the contest version VASSAL module of Chromatix. The rules are in the module:

https://docs.google.com/leaf?id=0B0WBVnUE4NbHMTkzMjZhZjUtY2N...

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Pierre Rebstock
New Zealand
Auckland
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Designer's name: Pierre Rebstock

Name of game submission: Prismatic Battles

List of necessary components: 54 cards (that's it!)

Brief explanation of the game:
Prismatic Battles is a 2 player card game of area control and deck building in the world of Star Wars. Each turn, players can improve their deck by recruiting new Jedis and/or take over planets for victory points. At the end of the game, whoever has the most victory points is the winner.

Approximate time to play: 45min

Link to game files:
Nice art version
Cards (6 pages + backs)
Rules

Awful "art" version
Cards (6 pages + backs)
Rules

Link to Work-In-Progress thread:
WIP

Photos of the game:



More pics in the WIP thread
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sean johnson
United States
Edinburgh
Indiana
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Sean Johnson
Star Armada

2 Players
20-30 minutes

Necessary Components:
Two 26 card decks, two sets of 4 battle cards, 5 planet markers, 2 star base cards, 80 damage markers (to print these components requires nine sheets of 8.5 x 11 card stock)
4 sided, 6 sided, 8 sided, and 10 sided dice for each player (two to three of each per player is ideal)

Contest Ingredients Used:
Theme: Classic Sci-Fi Movies
Mechanics: Battle Card Driven, Area Control, Dice Rolling

Brief Explanation
While not being tied to a specific movie franchise, Star Armada is a two player game that evokes the feel of classic space opera movies with massive space ship battles. Players maneuver fleets of ships to gain control of the majority of key planets. When these fleets clash, players try to out think each other and gain the advantage with strategic battle cards. Combat is then resolved with buckets of dice (though actual buckets are not required).

Link to game files
All of the required files are available through a google documents folder. To maintain the original and required formatting, the documents MUST be downloaded and opened in Microsoft Word.
Link: https://docs.google.com/leaf?id=0Bw3GQSHXTiMvZDU4ODAyZGMtMjF...

Photo of the Game
Picture of an uncut sheet of cards as well as example of a battle in progress:
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Timothy
United States
Granada Hills
California
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a. Designer: Catch 22

b. Game Name: Mighty Morphin Rainbow Rangers

c. Necessary Components: Vassal module
-OR-
1x City Map
7x Mighty Morphin Ranger Meeples (1x of each color, ROY G BIV)
7x double sided Control Tokens (Ranger: Starburst with white center and multicolored limbs, Minion: M)
20x Dice minimum (14x Ranger, 6x Minion)


d. Brief Explanation: The rangers must take back the sectors where their hangars are located and combine to form the mighty Rainbow Guard, defender of the universe, before his minions take over the sectors of Arco Iris, one by one!


e. WIP Thread: http://www.boardgamegeek.com/article/7478422#7478422

f. Vassal: Go! Go, Rainbow Rangers!
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Andrey
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St. Petersburg
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Designer: Andrey Stoliarov aka Random_Phobosis

Shattering the Equilibrium

Necessary Components:
- Element tokens (glass beads, eurocubes, coins, chits) of 5 colors - 20 of each color
- four A4 sheets - Game board, Elements board, Human and Elven faction sheets
- Influence tokens for both sides - 15 per side.
- Various meeples, miniatures or chits for units -

• Human Dominance marker - 5
• Laborers Brigade - 5
• Riflemen Regiment - 4
• Ironclad Locomotive - 3
• Arachnozeppelin - 3
• Railroad track - 10
• Elven Dominance marker - 5
• Scouting Party - 4
• Druid Sentinel - 3
• Dendroid Behemoth - 1
• Devourer Blossoms - 10


Contest Ingredients Used: area control, pool building

Players: 2

Play time: 30-60 min

Description:
In this fantasy wargame players fight for dominance by converting territory to their race's terrain - elves grow forests, humans build towns, mermen flood the land and so on.

Any action changes nature's delicate balance, depriving world of some elements and infusing in with others. To vanquish your enemy you have to take the nature’s power by force, shattering the equilibrium.

Work-in-Progress thread with files:
http://boardgamegeek.com/article/7478951

Pics:






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Aaron Trammell
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California
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BOOM!!!!!
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Writer's Block



Designer: Colin Germain and Aaron Trammell

Necessary Components:
- 72 Card Sleeves
- 40 black eurocubes (or other counter)
- 30 yellow eurocubes (or other counter)
- 20 eurocubes (of any color) X 4
- 1 Starting Player Totem


Contest Ingredients Used: area control, pool building, classic science fiction

Players: 2 - 4

Play time: 30-60 min

Description:
Last Friday, at a local pub, you met up with some of your best mates. They’re like you: artist types, broke, kind of smelly. You tell them of your plan to write a hit sci-fi story and suddenly it catches fire! You rush home to your flat in an inspired haze and start writing that million-dollar story: The one about a bunch of Martians and a time machine. After a week has passed you return to the pub buzzing with excitement. Just as you are about to fill them in, Susie arrives boasting about her new tale, “Doomsday: The Martian Shrink Ray.” Moments later, Frank counters with a different story: “The Robot Toxin.” It would seem that your friends have all got the same idea. Happily, you laugh through the night comparing, modifying and sharing ideas. As Steve pours another round, a friendly wager arises: Who can write the best science fiction story in five turns time? Looking down at your beer-stained draft, you toss twenty-dollars into the pot. This one’s in the bag, your pals don’t stand a chance. . .

This is a game of draft building. Play transpires over the course of five writing workshops in which players will pull cards from a shared pool of ideas. These idea cards are kept in a common deck that can be modified by players over the course of each workshop. After players have chosen a set of ideas, they begin work on their manuscript. Players can choose to either abandon ideas (in order to save ink), or to spend ink by developing plotlines. The plots players develop will then influence the next turn’s workshop – as they help players to add and remove ideas from the shared deck.


Links to Files:

PDF With Cards
http://www.colingermain.com/writersblock/plot_and_idea_cards...

Manual
http://www.colingermain.com/writersblock/manual.pdf

WIP Thread!
http://www.boardgamegeek.com/article/7494957#7494957

Instructional Video
http://www.boardgamegeek.com/video/10338/unpublished-prototy...
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