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Subject: Alchemist Stradegy rss

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Mail Mi
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Turns 1 and 2
Buy a potion and a silver (or potion and 2 cost action card that gives at least + 1 action)
Turns 3 or 4
Buy another potion and an alchemist (or different, as the case may be)
Rest of your turns:
Play alchemist, hopefully draw a potion (or already have one in hand) and play your money, buy alchemists until they are gone, put all alchemists on top of your deck.
Boom. Guaranteed province almost every turn.
 
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Joseph DiMuro
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So, you just placed five Alchemists back on top of your deck? Great!

Too bad I just played a Minion, and you have to discard all five of them. Tough luck. ninja

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Duncan
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TrojH wrote:
So, you just placed five Alchemists back on top of your deck? Great!

Too bad I just played a Minion, and you have to discard all five of them. Tough luck. ninja



Pretty much sums it up. The alchemist strategy, like all strategies is good only when there isn't something better available and being used by an opponent.
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matt feldman
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Maple Valley
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what if your opponent knows about this super-secret strategy?

mailmi wrote:
Turns 1 and 2
Buy a potion and a silver (or potion and 2 cost action card that gives at least + 1 action)
Turns 3 or 4
Buy another potion and an alchemist (or different, as the case may be)
Rest of your turns:
Play alchemist, hopefully draw a potion (or already have one in hand) and play your money, buy alchemists until they are gone, put all alchemists on top of your deck.
Boom. Guaranteed province almost every turn.
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Jeff Chamberlain
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also, with no bonus buys, if you really do nothing buy buy alchemists for the next 8 turns, a good number of the provinces will already be gone before you get around to buying any.
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Roberta Yang
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"Alchemist strategy: Buy the card that is needed to buy and use Alchemist, then buy lots of Alchemists." Sheer brilliance.

It's a little off-topic, but I would also like to share with the world my possibly even more brilliant "Gold Stradegy": buy cards that will give you the money needed to afford Gold, then buy Gold.

For more advanced players, there's the "Province Strasgerdie": Buy cards that will help you afford Provinces, then buy Provinces.
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Paul W
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In the interest of offering some constructive feedback:

It does of course depend on the tableau, but I find that Alchemist really needs a second buy to be worthwhile...otherwise other strategies can often outrun it. although almost any +buy will work, Herbalist is ideal, as you can put your potion right back on the deck, ready to be drawn again next turn.

As already briefly mentioned, discard attacks are one potential enemy of alchemists, as are any cards which cause you to discard from the top of your deck if you have >5 alchemists (e.g. Tribute, Sea Had, Spy, etc.).
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Grzegorz Kobiela
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mailmi wrote:
Turns 1 and 2
Buy a potion and a silver (or potion and 2 cost action card that gives at least + 1 action)
Turns 3 or 4
Buy another potion and an alchemist (or different, as the case may be)
Rest of your turns:
Play alchemist, hopefully draw a potion (or already have one in hand) and play your money, buy alchemists until they are gone, put all alchemists on top of your deck.
Boom. Guaranteed province almost every turn.


Copper, Copper, Potion, Estate, Estate

gulp
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Vince Lupo
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ALEXANDRIA
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My favorite strategy is to buy only curses.


(ok not really. but every once in a while in the right situation *ambassador* you can cause some damage)
 
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Michael Brandt
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ooh, ooh, I have one!

Province Strategy
-Early Turns:
Buy Treasure and Action cards that will help you get to $8 consistently
-Turns with $8:
Buy Province
-Win
 
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Grzegorz Kobiela
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The Never-Lose-Stradegy:

Don't. Play. The. Game. At. All.
 
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Dave Goldthorpe
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Quote:
Play alchemist, hopefully draw a potion (or already have one in hand) and play your money, buy alchemists until they are gone, put all alchemists on top of your deck.


Unfortunately if you buy all the alchemists, it's going to be about turn 14 before you buy any provinces. An opponent playing purely with money can beat you like that.
 
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Miika Toukola
Finland
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For argument's sake, could someone somehow calculate approximately how long it would take to get to five Provinces on average with this strategy? That is bying some Potions and focusing on getting five Alchemists in hand, and then buying Provinces; assuming no interference from other players.
Now that I write it out, it does seem quite complex to get working on top of being vulnerable to so many different attacks. But if anyone can do some simulations easily, it still might be interesting :-)
 
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