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Sid Meier's Civilization: The Board Game» Forums » General

Subject: Why Scout has to be linked in the Start of Turn? rss

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Paulo Santoro
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Is there any issue? Maybe I already read something about it, but don't remember for sure. For the matter of city management, it's easier if you can do this only in this phase.
 
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Steve Kingsley
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I don't understamd the reasoning either. We always assign scouts during city management too.
 
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Grzegorz Kobiela
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There are resource abilities that allow a player to cancel another player's City Action. So, if you assigned your Scout to, say, your Capital (and got 2 hammers) and I deny you that action, you cannot re-assign the Scout to another City anymore.
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Paulo Santoro
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Thank you! There are good points...
 
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Daniel Hammond
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Sabotage could also affect the build.
 
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Paulo Santoro
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After 3 years and dozens of games, I must say it's not that much effective to keep this rule.

Usually we forget to do this in Start of turn and, when we remember, we lose a lot of time trying to think ahead in order to link each scout. Also it's very rare that such things happen.

I think it would be much easier, and not detrimental, if we just link the scouts during City Management.
 
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PauloSantoro wrote:
After 3 years and dozens of games, I must say it's not that much effective to keep this rule.

Usually we forget to do this in Start of turn and, when we remember, we lose a lot of time trying to think ahead in order to link each scout. Also it's very rare that such things happen.

I think it would be much easier, and not detrimental, if we just link the scouts during City Management.


You lose the Trade the Scout can give if you assign during CM ^^.There is also the Resource you can harvest at SoT with Feudalism. But in 90% of cases, when it's about hammer it's clear it's way easier to "assign" during CM.
 
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Christoph Wolf
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Itchi wrote:
PauloSantoro wrote:
After 3 years and dozens of games, I must say it's not that much effective to keep this rule.

Usually we forget to do this in Start of turn and, when we remember, we lose a lot of time trying to think ahead in order to link each scout. Also it's very rare that such things happen.

I think it would be much easier, and not detrimental, if we just link the scouts during City Management.


You lose the Trade the Scout can give if you assign during CM ^^.There is also the Resource you can harvest at SoT with Feudalism. But in 90% of cases, when it's about hammer it's clear it's way easier to "assign" during CM.


You would gather the trade independent of what city the scout is assigned to, with feudalism its the same as it doesn't affect the city action the city can do. So I'm with Paulo here, this is a very stupid rule as it is way to complicated for the little effect it has.
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CJWF wrote:
Itchi wrote:
PauloSantoro wrote:
After 3 years and dozens of games, I must say it's not that much effective to keep this rule.

Usually we forget to do this in Start of turn and, when we remember, we lose a lot of time trying to think ahead in order to link each scout. Also it's very rare that such things happen.

I think it would be much easier, and not detrimental, if we just link the scouts during City Management.


You lose the Trade the Scout can give if you assign during CM ^^.There is also the Resource you can harvest at SoT with Feudalism. But in 90% of cases, when it's about hammer it's clear it's way easier to "assign" during CM.


You would gather the trade independent of what city the scout is assigned to, with feudalism its the same as it doesn't affect the city action the city can do. So I'm with Paulo here, this is a very stupid rule as it is way to complicated for the little effect it has.


Yep, still you have to be aware that you cannot harvest twice the same square.

In PBF it's easy to keep track of Scout assignement, but in real game I'm agree it's stupid. That's why I always played assignement during CM too.
 
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Christoph Wolf
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Case closed, I propose you put this as a **rule in you summary Itchi
 
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CJWF wrote:
Case closed, I propose you put this as a **rule in you summary Itchi


Nope as it's main rule and it haves its importance about when you build the Scout.
A Scout built during SoT can be assigned while a Scout built during CM cannot.
Still it's such very rare cases, but the main rule haves to stand even if the usual way to handle this in real is to "assign" during CM.
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Christoph Wolf
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don't you mark proposed variants with two stars? I think it could be helpful for other players to know how people in general think about this rule.
 
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CJWF wrote:
don't you mark proposed variants with two stars? I think it could be helpful for other players to know how people in general think about this rule.


Oh yes it could be proposed as variant. Still the new version will have to wait for at least 10 or more issues. Atm I got only a few, but one huge that will probably change a ruling. Will appear s00n in game 129. Chul found it, it's such a rare case ^^.
 
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J. H. Horatio
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I like to build under scouts during CM. I assigned the square during SoT, but when it gets to CM, the contents of the square are different. Exact opposite of drought under a scout square.

I thought the SoT rule was important mainly because you can't build a scout, then immediately assign its square to another city.
 
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Assigning scouts in the SoT phase seems silly given that it will be difficult for players in a 4-player game to remember where everyone assigned their scouts anyway. Which page of the rule book was the rule on, by the way?
 
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jhoratio wrote:
I thought the SoT rule was important mainly because you can't build a scout, then immediately assign its square to another city.


The rules make it clear that scouts don't gather until the turn after they were placed on the map anyway.

Mythdracon wrote:
Assigning scouts in the SoT phase seems silly given that it will be difficult for players in a 4-player game to remember where everyone assigned their scouts anyway. Which page of the rule book was the rule on, by the way?


Page 26, under "Scout Gathering".
 
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