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Formula D» Forums » Rules

Subject: Slipstreaming? rss

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Leander Leitner
Austria
Wels
Upper Austria
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Slipstreaming...

cannot be used in corners. Right?

if slipstreaming carries you into a corner, you lose 1 brake WP...does the new position in the corner count as 1 stop or not?

can you race down a straight, go through a corner...come out of the corner some spaces and then use slipsteaming? Or can you only use it when you start on a straight and finish your move on a straight without going through a corner in between?


 
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Rulebook:
If a car is carried into a corner by slipstreaming, he
loses a brake WP (without the number of spaces
being reduced).
In a corner, a slipstreaming car must follow normal
driving code (e.g. following the arrows).
 
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Niels Kjær
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Malling
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You can use slipstreaming in corners, if you want to.
Usually it is better not to, but you have the option.

If you use slipstreaming to get into a corner, it costs 1 brake point, and it counts as a stop in the corner.

If you end your normal move withina corner and then use slipstreaming to exit it, that counts a overshooting and you will have to pay the normal penalties for that.

While you are overshooting, you can still use slipstreaming, but since you cannot change lanes while overhsooting, you would not be able to move the three spaces because of the car in front of you, and you would be forcced to use either 3 brake points to avoid the car, or crash into it.
In that situation, I recommend not slipstreaming cool
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Leander Leitner
Austria
Wels
Upper Austria
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Thanks for your helpful post.

We played our first "real" game yesterday...with 8 cars, 4 per player (we are only two).

In order to make it more interesting, the cars are not equally good. We play with a qualification roll because it takes too long to race one lap with each of the 8 cars...and we want to have it a bit more realistic with one car/driver (not player) to be better than the other ones...

Car 1: qualification roll W20 + 6, optional +1 movement when in gear 4 or higher
Car 2: qualification roll W20 + 2
Car 3: qualification roll W20
Car 4: qualification roll W20 - 2, required -1 movement when in gear 4 or higher

It should reflect the strength of one car/driver of the other cars of one player...if each of the two players had equally good cars it would not be realistic as in reality there are different cars/engines and driver skills, too...
 
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