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Invasion from Outer Space: The Martian Game» Forums » Variants

Subject: Brain Walker rss

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Eric Engstrom
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Brain Walker (Brainbot)

This variant is partially based on this thread: http://www.boardgamegeek.com/article/5835968#5835968


Added to the Martian players’ arsenal of devious devices is the horrific Brain Walker. Part organic life, part martian technology, this hideous device knows no fear and shows no mercy. And the most twisted aspect of the device is the final component required: a brain. And why waste the brain of one of their great warriors when there are plenty of human brains lying around, ripe for the taking?

The Brain Walker is an additional martian champion. It goes along with the “corpses” variant. The variant can be found here: http://www.boardgamegeek.com/article/7384987#7384987

When the martian player decides to capture a corpse, he places the hero card next to his martian champion reference discs. The player card now represents the Walker. During the command phase, the martian player may stack command points on the card like he normally would to call a martian champion. The cost to call the Walker is equal to the number of wounds on the character card (so the cost will be 2, 3 or 4). Here are the details:

Martian Champion
Brain Walker
Cost: Equal to the number of wounds on hero card.
Movement: 2
Fight Dice: 1
Wounds: Equal to the number of wounds on hero card.

Large: The Brain Walker counts as a full martian pack and all rules regarding martian packs must be followed.

Gatling Laser: During the Fire Ray Guns phase, the Brain Walker fires 4 ray guns into a single space and hits on a 5+ (heroes roll to dodge as usual). This may not be used in the same turn as the particle cannon.

Particle Cannon: During the Fire Ray Guns phase, the Brain Walker fires 1 blast at a range 3. Roll a die for each hero in the target space. On a 6, the hero immediately takes one wound (no chance to dodge). This may not be used in the same turn as the gatling laser.

Armor: Any time the Brain Walker takes a hit, roll a die. On a 6, the hit is cancelled.

Slow Reactions: The Brain Walker gets a -1 to its fight die and loses on ties.

If the Brain Walker is destroyed, remove it from the board and discard the hero card used to build it to the game box. The martians will not be able to build another Walker unless they capture (or have captured) another corpse.

In the case that a group desires to use the Brain Walker variant without the Corpses variant, simply award any hero killed by the martians to the martian player (not those killed by fire or bombs or non-martian techs). As an additional cost to build the Walker, the martian player must discard a tech card from his hand. Stack this card onto the hero card. The tech card will remain there, but is placed into the discard pile if the Walker is destroyed. Each Walker will require a separate discard.

One downside is that there are really no components in the game that look like a 'brain walker'. I'm going to use the gyrus horrorclix as listed in the original thread. For ease, the dead hero figures can be used, or goliaths from Starcraft, or whatever the group desires.

As yet, this variant remains untested, but I will be doing so soon I hope.
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Bobby Doran
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I did this quick mock up of a card to be used with this scenario. This can just be placed on the Corpse Hero card. I didn't have the correct fonts, but figured this would be close enough. This is also a little bigger than the cards in the box. This is almost 4 inches in diameter.
 
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