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Subject: Big thing I have to get throught my thick head rss

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I Q
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"The End Game (where you buy nothing but victory point cards) is sooner than you think."

What lessons do you need to drill into your skulls?
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brian
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particle_man wrote:
"The End Game (where you buy nothing but victory point cards) is sooner than you think."

What lessons do you need to drill into your skulls?

Buy Duchies too, not just Provinces. Which kind of goes along with when to switch over.
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Ben Bateson
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Buying a Watchtower is NOT sufficient protection against Witch, Sea Hag, Familiar etc etc. shake
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Yaron Racah
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It's sometimes correct to underbuy - look at all your options, not just the ones that precisely match your money in hand.
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Ben Bateson
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This would make a good Geeklist...
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Dave Goldthorpe
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Keep an eye out for 3 piles emptying. Get yourself ahead on victory points before they do run out.

If curses and another pile are running out then duchies become very strong. By taking duchies you empty a third pile and get a lead in vp at the same time.
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Mike Young
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No matter how enticing, mint is almost always a horrible first turn buy.
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Dave Green
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If you think you're in the lead by one Province, you're not actually in the lead.
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Steven Metzger
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Minions don't always win.
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Jordan
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metzgerism wrote:
Minions don't always win.


wait...

what?

/mindblown
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Andrew Wilkins
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My Sea Hag got Sea Hagged... might as well drink my own piss
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If your opponent insists on trying to get the most Cities, sometimes the best course of actions is to avoid buying Cities altogther (especially in games without cursing attacks or +buys).
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Branko K.
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If the dragon keeps eating your meeples, you are probably not playing Dominion.
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Richard Morris
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This user had more :gg: than sense
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This is supposed to be fun
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Eric Soderlund
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Buggy wrote:
No matter how enticing, mint is almost always a horrible first turn buy.


I'm new to Dominion. Can you elaborate on why Mint is almost always a horrible first turn buy? It seems like it would help to trash coppers early. Why is it bad? Thanks.
 
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Ben Bateson
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It's horrible because you end up getting copies of coppers that replace the ones you trashed.
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Reis
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To elaborate, you end up having to spend your other opening turn getting a Copper or something that will give +1 coin (Lighthouse, Pawn, etc). Then you have to draw the two Coppers and that third +coin card together to just buy a Silver. Your deck is thin, sure, but a thin deck is only useful if it has good cards in it.
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Jason Clague
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Luce wrote:
...A thin deck is only useful if it has good cards in it.


This deserves to be mentioned by itself in the list. Certainly something I have to get through my thick head.
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Matt N

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Luce wrote:
To elaborate, you end up having to spend your other opening turn getting a Copper or something that will give +1 coin (Lighthouse, Pawn, etc). Then you have to draw the two Coppers and that third +coin card together to just buy a Silver. Your deck is thin, sure, but a thin deck is only useful if it has good cards in it.


Gah, why doesn't council room list mint/secret chamber anywhere? Secret chamber/secret chamber is common enough, but mint/secret chamber isn't?
 
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I Q
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Stunna wrote:
Gah, why doesn't council room list mint/secret chamber anywhere? Secret chamber/secret chamber is common enough, but mint/secret chamber isn't?


Council Room = ?
 
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Branko K.
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particle_man wrote:
Stunna wrote:
Gah, why doesn't council room list mint/secret chamber anywhere? Secret chamber/secret chamber is common enough, but mint/secret chamber isn't?


Council Room = ?




(ok. he probably meant that site which deals with Dominion statistics)

 
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Paul Oakley
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Stunna wrote:
Gah, why doesn't council room list mint/secret chamber anywhere? Secret chamber/secret chamber is common enough, but mint/secret chamber isn't?


http://councilroom.com/openings?card=Mint

Mint/Secret Chamber is a level 0 opening. However, it is still the third best Mint opening behind Mint/Lighthouse (obviously) and Mint/Chapel (what?). I'd guess the sample size for many Mint openings aren't large enough to draw any sensible conclusions from, though.
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John Hodge
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Figure out early if you're going to need a +Buy. Don't get stuck wasting a 6-coin hand on a Pawn, when you could have gotten it instead of a Silver earlier.
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Mike Young
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Thisisnotasmile wrote:
Mint/Chapel (what?)


Wow. With Mint/Chapel, I could whittle down my deck to nearly nothing in no time.
 
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Roberta Yang
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Buggy wrote:
Wow. With Mint/Chapel, I could whittle down my deck to nearly nothing in no time.

The genius of the combo is using Mint to generate more Coppers for Chapel to trash.
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Jake Haney
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Getting back to things I have to get through my thick head:

Never go up against a Sicilian when death is on the line.
 
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