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A Game of Thrones: The Card Game» Forums » General

Subject: Advice for first-time players please :) rss

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Jarvis
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Earlier today my group played our first game of AGoT:LCG. Four player affair, none of us had played before. We played one turn to get a feel for the rules, then started again and played a game through.

The mechanics were great, but our initial impression was that the game was... slow. Power generation was quite slow, so reaching 15 took quite a long time (2 hours?). Granted, we had to read eachother cards, double check the rule book, etc, but it still felt pretty slow.

Should we jump straight into deck-building to speed it up, or continue with the pre-made decks for another game or two? I have another core set ready to go.

Any insight, especially from users that had a similar experience in their first play, would be much appreciated. Thanks!
 
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Dave Kudzma
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The core decks are slow. They're balanced for the 4p inaugural plays to learn with. Experience and deckbuilding created a much shorter game.
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Tim Maloney
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The first game is always slow. It is probably best to play one on one for your first game and then only play until 10 power to learn the game. The game will speed up a lot as everyone learns what they are doing. Playing three players instead of four will speed it up a lot also. It is not necessary to jump into deck-building unless you really want to.
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Matt Shinners
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First time players also tend to 'math out' their challenges too much. Sometimes, it's better to attack without the ability to win. Sometimes, it's worth attacking even if you leave yourself vulnerable. Often, a new player will only attack when he's assured victory. Once you realize that's not universally the best strategy, the games tend to speed up.

But yea, deck building and familiarity will also help a lot.
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Gavin Schmitt
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I think melee can take a while, even with tuned decks and experienced players. The game just provides a ton of card options that can hang-up a particular deck's VP generation system. For example, a Baratheon deck can really slow down when renown-blocked by Jhalabar Xho, A stark Siege deck can stall when opponents flood the plot phase with 'can not make red challenge' effects and so on.

I also see players slow down when choosing their Titles because a bad choice can swing the game heavily away from them.

By comparison, our Joust matches blast by. It helps that many in our play circle will concede a match if they feel they are out, even if they have 2-3 rounds to hang onto.
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