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Subject: Tournament Decks - Suggestions? rss

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David and Natalie
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Hi all. So my wife and I are running a board gaming event at the end of October and Jay has given us his blessing to run a Dominion tournament in whatever way we feel is fair.

We're looking at running tables of 4 people, with 5 rounds: 3 preliminary "seeding" rounds, then a semi final and a final.

We'd like to have 5 different sets of Kingdom cards for each round, so what would you suggest? We'll likely be using both the base game and Dominion: Intrigue if we can get enough copies.

Also, we're looking for a tie breaker. In the base game rules, the first tie breaker is whichever player had the fewest turns in the game. We'd like to then say that if scores are still tied, the player with the most provinces wins, then duchies, then shared victory. Does that seem reasonable?

Your thoughts would be greatly appreciated!
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seriouslyboard wrote:
Hi all. So my wife and I are running a board gaming event at the end of October and Jay has given us his blessing to run a Dominion tournament in whatever way we feel is fair.

We're looking at running tables of 4 people, with 5 rounds: 3 preliminary "seeding" rounds, then a semi final and a final.

We'd like to have 5 different sets of Kingdom cards for each round, so what would you suggest? We'll likely be using both the base game and Dominion: Intrigue if we can get enough copies.

Also, we're looking for a tie breaker. In the base game rules, the first tie breaker is whichever player had the fewest turns in the game. We'd like to then say that if scores are still tied, the player with the most provinces wins, then duchies, then shared victory. Does that seem reasonable?

Your thoughts would be greatly appreciated!

My suggestion is Random decks from what you have available at each table. Do not publish a list beforehand, as that is a large part of Dominion.

If there is a tie-after-the-offical-tiebreaker in the final, play another game.
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David and Natalie
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darthnice wrote:
seriouslyboard wrote:
Hi all. So my wife and I are running a board gaming event at the end of October and Jay has given us his blessing to run a Dominion tournament in whatever way we feel is fair.

We're looking at running tables of 4 people, with 5 rounds: 3 preliminary "seeding" rounds, then a semi final and a final.

We'd like to have 5 different sets of Kingdom cards for each round, so what would you suggest? We'll likely be using both the base game and Dominion: Intrigue if we can get enough copies.

Also, we're looking for a tie breaker. In the base game rules, the first tie breaker is whichever player had the fewest turns in the game. We'd like to then say that if scores are still tied, the player with the most provinces wins, then duchies, then shared victory. Does that seem reasonable?

Your thoughts would be greatly appreciated!

My suggestion is Random decks from what you have available at each table. Do not publish a list beforehand, as that is a large part of Dominion.

If there is a tie-after-the-offical-tiebreaker in the final, play another game.


Thanks Chris. We'd definitely want everyone to be on the same playing level, so randomising it for each round would work - but we wouldn't randomise it for each table.

So shared points in every round except for the final? That could work.
 
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Guy Srinivasan
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seriouslyboard wrote:
Also, we're looking for a tie breaker. In the base game rules, the first tie breaker is whichever player had the fewest turns in the game. We'd like to then say that if scores are still tied, the player with the most provinces wins, then duchies, then shared victory. Does that seem reasonable?

Why distort incentives? Keep it a tie if the structure can deal with ties, otherwise flip a coin, winner wins.
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Jason Clague
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GreedyAlgorithm wrote:
seriouslyboard wrote:
Also, we're looking for a tie breaker. In the base game rules, the first tie breaker is whichever player had the fewest turns in the game. We'd like to then say that if scores are still tied, the player with the most provinces wins, then duchies, then shared victory. Does that seem reasonable?

Why distort incentives? Keep it a tie if the structure can deal with ties, otherwise flip a coin, winner wins.


Agreed. Don't punish the person with the Duchy strategy!
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David and Natalie
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Fair enough. Fewest turns, then shared victory it is. No coin flips for obvious reasons!
 
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Andrew
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seriouslyboard wrote:
We'll likely be using both the base game and Dominion: Intrigue if we can get enough copies.


But the Tournament card is in Prosperity Cornucopia!

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Jeff Wolfe
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fateswanderer wrote:
seriouslyboard wrote:
We'll likely be using both the base game and Dominion: Intrigue if we can get enough copies.


But the Tournament card is in Prosperity!

Cornucopia, actually.
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Yaron Racah
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Alternate tiebreaker rule:
Break ties in favor of the player latest in the turn order (among tied players).

This rule simply and elegantly breaks all ties, and is actually fairer than the official rule - it still favors earlier players, but not as much as the original.
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Russell Woodland
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seriouslyboard wrote:
Hi all. So my wife and I are running a board gaming event at the end of October and Jay has given us his blessing to run a Dominion tournament in whatever way we feel is fair.

We're looking at running tables of 4 people, with 5 rounds: 3 preliminary "seeding" rounds, then a semi final and a final.

We'd like to have 5 different sets of Kingdom cards for each round, so what would you suggest? We'll likely be using both the base game and Dominion: Intrigue if we can get enough copies.

Also, we're looking for a tie breaker. In the base game rules, the first tie breaker is whichever player had the fewest turns in the game. We'd like to then say that if scores are still tied, the player with the most provinces wins, then duchies, then shared victory. Does that seem reasonable?

Your thoughts would be greatly appreciated!


Hi David,

My thoughts are similar, randomize the decks each round up until the semi and finals round, keeping the decks the same on the other tables if possible.

But when you hit the semi and the finals you should be re-randomize the cards.

This way it challenges the players to play at the best of there skill with the cards they have.

Just my 2c's
 
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David and Natalie
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Thanks, Russell! Yeah, each table will have the same set to keep things as even as possible, but we'll randomise the deck each round. We've already downloaded the iPhone Dominion deck builder app that was made by a fellow BGGer! cool

Rusty1982 wrote:
seriouslyboard wrote:
Hi all. So my wife and I are running a board gaming event at the end of October and Jay has given us his blessing to run a Dominion tournament in whatever way we feel is fair.

We're looking at running tables of 4 people, with 5 rounds: 3 preliminary "seeding" rounds, then a semi final and a final.

We'd like to have 5 different sets of Kingdom cards for each round, so what would you suggest? We'll likely be using both the base game and Dominion: Intrigue if we can get enough copies.

Also, we're looking for a tie breaker. In the base game rules, the first tie breaker is whichever player had the fewest turns in the game. We'd like to then say that if scores are still tied, the player with the most provinces wins, then duchies, then shared victory. Does that seem reasonable?

Your thoughts would be greatly appreciated!


Hi David,

My thoughts are similar, randomize the decks each round up until the semi and finals round, keeping the decks the same on the other tables if possible.

But when you hit the semi and the finals you should be re-randomize the cards.

This way it challenges the players to play at the best of there skill with the cards they have.

Just my 2c's
 
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Russell Woodland
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Now I just have to learn the game, how about a crash course on the Friday before the event
 
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David and Natalie
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Rusty1982 wrote:
Now I just have to learn the game, how about a crash course on the Friday before the event


Haha!

6 weeks to go...and tickets are available on the website.

http://boardgamesbythebay.org.nz/ thumbsup
 
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