DNA results:Scottish, Dutch, English, Irish, German, French, Iberian Peninsula = 100% American!
I play the rules as written. If Jack waits, the wretched moves. On a subsequent night (in real life this was many days or weeks by the way) the wretched may start from that same red spot because there is no crime scene token there (same corner, different victim).
I have played my games this way also, but have not yet encountered a Jack opponent trying this hit and run (home) strategy. It would turn out to be a different, shorter game experience than the longer, drawn out nights of cat and mouse play. But I don't think I would prefer it. Seems like it might still be balanced with the detective player getting an early clue to the hideout, but others seem to think not.