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Sid Meier's Civilization: The Board Game» Forums » Rules

Subject: Uranium and Spies rss

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Mike Romeo
Canada
Chicoutimi
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The only way to get uranium and spies is to take over a hut or a village right? No otherrrr way ever in the game(besides trading with others for it of course)???

I understand for uranium because of what you can do with it (nuke soooo strong!!!)

But are spy tech really weak because you are most likely to have 0-1 maybe 2 spies in a game?
 
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Henrik Johansson
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There are culture cards that can be used as spys and uranium. Still they are rare resources, but the abilitys they allowe can be extremly helpfull.
 
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Sam Butler
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You can also get them from spoils of war by winning a battle against another person.

I'm not an expert, though, but I can't think of any other ways you have missed. That said, I haven't played in awhile, and I have only played a couple of times total.

EDIT: Let me also add, I don't make a habit of researching a tech unless I already have the resource available (or I need some other ability besides the resource spending opportunity), so I think 0 uses is unlikely. You don't ever have to research any particular tech as a prereq for another tech.
 
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Daniel Hammond
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Spies are in huts as well as villages. They are also in the culture cards for all 3 levels of culture. I know I have played at least 4 spies in a single game and had at least 2 played on me that same game, so they aren't THAT rare. When you add the non-market resource tokens together (villages + huts) there are more spies than any other resource.

Uranium has 2 tokens (so might not even be on the board) and the level 3 resource culture cards can be used as Uranium.

Hope that helps.

Added: If you have Communism you can lock down a huge stack of enemy armies for multiple turns and that was the key to my winning PBF#3.
 
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