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Subject: Civilization PBF Game #17 rss

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Ian Kelly
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Announcing the start of PBF game #17!

This game will use the rules as written, with the alternate tiebreaker variant from the official FAQ. Also, to speed along the first couple of turns, play will be simultaneous until the order starts to matter.

I have compiled a few additional rules for forum play. These are meant to keep the game moving along.

1 Please plan to check in at least once a day. If you're going away and can't check in for a few days, that's okay, but please let your moderator and fellow players know ahead of time.

2 In deference to FFG, I will not be posting card text from the game. I will be referring to all cards by their titles only (and, in the case of The Citizens are Revolting!, whether it is the copy from Age I or Age II). In order to participate you will need to have a reference of some sort, such as your own copy of the game.

3 Please make good use of mailing me Conditional Orders. The better I know what you intend to do, the better the chance that we won't need to stop and wait for you to check in. In particular, if you have a card or resource ability such as Defection or Writing that you may wish to play on another player's turn, you need to let me know ahead of time, because I generally won't be pausing the game.

4 Also, I will speed through the Start of Turn and Trade steps when possible. If you wish to change your government to Anarchy or play an ability or event, send me a Conditional Order. I will not stop to see if anybody wants to trade unless there is discussion about it in the thread or somebody has notified me ahead of time.

5 The exception to the above is when an ability or event is played targeting you directly, and you have the means to cancel it. In this case I will wait to find out whether you wish to cancel it, unless you have informed me ahead of time.

The following users taken from the front of the waiting list are invited to this game:

d10-1 jpozsr
d10-2 jwquinn
d10-3 chronicol
d10-4 Markinthepast

If your name is up there, please post a reply confirming your intention to play. Please include your color preference, if any, and your first and second choice of civilization or whether you wish to have a random civ picked for you.
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John Poskin
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Thanks

I would like to play red please and I will take a random nation


John
 
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Jon Quinn
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I would like Blue

I would like Rome first Egypt second.

Thanks!
 
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Mark Inthepast
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Hi,

Random colour random Civ for me

Mark
 
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Polychronis Perrakis
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Hurra!!

Green colour and Russia Germany please!

Thanks Ian!
 
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Ian Kelly
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Civs are assigned and turn order is randomized. We have:

1 jwquinn as the Romans
2 chronicol as the Germans
3 jpozsr as the Americans
4 Markinthepast as the Egyptians

Units are sent out. Egypt draws the Hanging Gardens as its free wonder, and the Louvre replaces it in the market.

Everybody please send me the placement for your capital and your starting army and scout. Egypt should also specify the placement for the Hanging Gardens. America's great person will be revealed once their capital has been placed.

 
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Ian Kelly
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America gets a Great Industrialist to be placed.



Also, everybody who hasn't already can go ahead and send me city management orders.
 
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Ian Kelly
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Start of Turn 1

The Hanging Gardens builds a scout.

Turn 1 Trade

Rome collects 3 trade, for a total of 6.
Germany collects 3 trade, for a total of 6.
America collects 3 trade, for a total of 6.
Egypt collects 4 trade, for a total of 8.

Turn 1 City Management

Rome builds a scout at D2.

Berlin builds an army at M2.

Washington builds an archer.

Thebes builds a free Workshop at C13.

Turn 1 Movement

A German army at M2 explores west (1 movement remaining).
The German scout at O4 explores south (pending army to finish moving).
The second German army at M2 ?

The American scout explores north (1 movement remaining).
The American army moves to M15 and explores west (pending scout to finish moving).

The Egyptian scout at C14 moves to D14 and explores east.
The Egyptian army at C13 explores north (1 movement remaining).
The Egyptian scout at C13 ?


 
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Ian Kelly
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Turn 1 Movement

The Roman scout at D2 explores east (1 movement remaining).
The Roman army at C3 moves to C4 and explores south (pending scout to finish moving).
The Roman scout at C3 ?

A German army at M2 explores west and moves to L2.
The second German army at M2 moves to L1, exploring a hut.
The German scout at O4 explores south (1 movement remaining).

The American scout explores north and moves to P12.
The American army moves to M15 and explores west.

The Egyptian scout at C14 moves to D14 and explores east.
The Egyptian army at C13 explores north and moves to D13.
The Egyptian scout at C13 moves to D12.

 
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Ian Kelly
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Turn 1 Movement

The Roman scout at D2 explores east and moves to E2.
The Roman army at C3 moves to C4 and explores south.
The Roman scout at C3 moves to C5.

A German army at M2 explores west and moves to L2.
The second German army at M2 moves to L1, exploring a hut.
The German scout at O4 explores south and moves to O5.

The American scout explores north and moves to P12.
The American army moves to M15 and explores west.

The Egyptian scout at C14 moves to D14 and explores east.
The Egyptian army at C13 explores north and moves to D13.
The Egyptian scout at C13 moves to D12.



Please send me your research order if you haven't already.
 
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Ian Kelly
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Turn 1 Research

Rome researches Navigation.
Germany researches Code of Laws.
America researches Navigation, retaining 1 trade.
Egypt researches Metalworking.

Start of Turn 2

Germany becomes start player.
Germany changes government to Republic.

The Hanging Gardens builds an army.

Turn 2 Trade

Rome collects 3 trade.
Germany collects 3 trade.
America collects 4 trade, for a total of 5.
Egypt collects 5 trade.

Turn 2 City Management

Berlin builds a scout at O2.




Please send me your orders for turn 2 (at least city management and movement).
 
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Ian Kelly
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Turn 2 City Management

Berlin builds a scout at O2.

Washington builds an army at N13.

Thebes builds a free Barracks at A15.

Rome builds a harbor at D3.

Turn 2 Movement

The German armies move to K2.
The German scout at O5 explores a hut at P5.
The German scout at O2 moves to P1, gaining a coin.

The American army at N13 moves to N12, exploring a hut.
The American army at M15 moves to L14, exploring a hut.
The American scout at P12 moves to O11.

The Egyptian army at D13 moves to D12 and explores east.
The Egyptian army at C14 ? (2 movement remaining)
The Egyptian scout at D12 ? (2 movement remaining)
The Egyptian scout at D14 ? (2 movement remaining)

The Roman army at C4 moves to B5, exploring a hut.
The Roman scout at E2 moves to F3.
The Roman scout at C5 does not move.


 
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Ian Kelly
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Turn 2 Movement

The German armies move to K2.
The German scout at O5 explores a hut at P5.
The German scout at O2 moves to P1, gaining a coin.

The American army at N13 moves to N12, exploring a hut.
The American army at M15 moves to L14, exploring a hut.
The American scout at P12 moves to O11.

The Egyptian army at D13 moves to D12 and explores east.
The Egyptian scout at D12 moves to F12.
The Egyptian army at C14 moves to D14.
The Egyptian scout at D14 remains there.

The Roman army at C4 moves to B5, exploring a hut.
The Roman scout at E2 moves to F3.
The Roman scout at C5 does not move.

Turn 2 Research

None

Start of Turn 3

America becomes start player.

The Egyptian scout at F12 founds the city of Xois.
The Egyptian scout at D14 gathers trade for Thebes.

THe Roman scout at C5 founds the city of Antium.
The Roman scout at F3 gathers 1 production for Rome.

Turn 3 Trade (projected)

America collects 3 trade, for a total of 8.
Egypt collects 9 trade, for a total of 14.
Rome collects 7 trade, for a total of 10.
Germany collects 3 trade, for a total of 6.




Before we move on to trade and city management, will the American scout be building a city this turn?
 
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Mark Inthepast
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Ian,

You forgot to put my Army built by the Hagging Gardens in this update.

Mark
 
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Ian Kelly
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Thanks, I'll fix that in the next update.
 
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Ian Kelly
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America is building the city of Pittsburgh at O11, which will net them 3 additional trade this turn for a total of 11.

Please send me your orders for city management and whatever movement you can plan at this stage.
 
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Ian Kelly
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Start of Turn 3

America becomes start player.
The American scout at N11 founds the city of Pittsburgh.

The Hanging Gardens builds an army.
The Egyptian scout at F12 founds the city of Xois.
The Egyptian scout at D14 gathers trade for Thebes.

The Roman scout at C5 founds the city of Antium.
The Roman scout at F3 gathers 1 production for Rome.

Turn 3 Trade

America collects 6 trade, for a total of 11.
Egypt collects 9 trade, for a total of 14.
Rome collects 7 trade, for a total of 10.
Germany collects 3 trade, for a total of 6.

Turn 3 City Management

Washington builds a scout at N14, spending 3 trade.
Pittsburgh builds a horseman.

Xois builds a free barracks at E12.
Thebes builds a horseman.

Rome builds a harbor at D1.
Antium builds an army at D5.

Berlin builds a barracks at O4.

Turn 3 Movement

The American army at N12 moves to M12 and explores west.
The American army at L14 moves to J14.
The American scout at N14 moves to M14.

The Egyptian army at D12 stays.
The Egyptian scout at D14 stays.
The Egyptian army at D14 moves to D12.
The Egyptian army at C14 moves to D14.

The Roman army at D5 explores east (1 movement remaining).

Both German armies attack the village at J3.
The German scout at P5 moves to N5.
The German scout at P1 stays.




We have our first battle of the game! The way this will work is that I've sent the barbarian units to everybody except chronicol. Please, if you see that the barbarians are up to play, go ahead and play a unit for them.

The barbarians have three units and are first to play. Germany draws all five of their units and has a +2 combat bonus from their barracks.

While the battle is going on, Rome can also finish out their movement.
 
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Jon Quinn
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fearsome Barbarian Spearman 1 runs at the Germans screaming very loudly in some unintelligible language in an extremely annoying way.
 
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A crazy German Kamikazi (Spearman(1)) commit suicide (both units killed) and go for a beer with his fellow barbarian at Heaven's bar..
 
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A Barbarian horseman (2) screams as he rides forth on his stallion, nostrils flaring (both the horse's nostrils as well as the Barbarian's). "I will avenge you, my brother!"
 
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A german veteran Horseman(2) cleverly escape his barbarian enemy, hoping that there aren't any super-strong archers inside the barbarian village (new front)
 
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"Did I hear somebody somebody mention me?" inquired the Barbarian Archer (3) in his dark, gutteral language that was little more than a series of grunts, growls, whistles and tongue-clicking. He then chased down the German horseman (2) with Legolas-like precision and speed.
 
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Ian Kelly
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Germany's remaining units are Spearman 2, Spearman 2, and Archer 2, which can move into new fronts for the win.

Germany loses one army in the fight but gains a coin on Code of Laws and a Great Humanitarian from the village.
 
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Ian Kelly
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Turn 3 Movement (complete)

The American army at N12 moves to M12 and explores west.
The American army at L14 moves to J14.
The American scout at N14 moves to M14.

The Egyptian army at D12 stays.
The Egyptian scout at D14 stays.
The Egyptian army at D14 moves to D12.
The Egyptian army at C14 moves to D14.

The Roman army at D5 explores east and moves to E5.
The Roman army at B5 moves to D5.
The Roman scout at F3 moves to F4.

Both German armies attack the village at J3, gaining a coin and a Great Humanitarian.
The German scout at P5 moves to N5.
The German scout at P1 stays.




Please send me your orders for research. chronicol can also choose where to place the great person.

Starting next turn we'll stop doing things simultaneously and start doing them in turn order, since we're at the point where it's going to start to matter.
 
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Ian Kelly
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Turn 3 Research

America researches Pottery, retaining 1 trade.
Egypt researches Sailing.
Rome researches Metalworking.
Germany researches Pottery, retaining 3 trade.

Start of Turn 4

Egypt becomes start player.
The Hanging Gardens builds a scout.
The Egyptian scouts gather for Thebes.

Germany founds Mannheim at J3, gaining a coin.

The American scout gathers for Washington.

Turn 4 Trade

Egypt collects 11 trade.
Rome collects 8 trade.
Germany collects 10 trade, for a total of 13.
America collects 6 trade, for a total of 7.




I neglected to give Rome a culture card when Antium was founded, so I have sent them a card now.

Rome and Germany need to declare which cities their scouts are gathering production for.
 
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