Here is a diagram of several tiles from the game.
I have overlaid arrows and ID's.
In the upper corner is a key of modifiers in case the image isn't clear.
(If you click on the image it will open in the gallery and allow a larger view)
What I would like to get is feedback on this picture for firing modifiers.
Example: Example D: This shot would be 1 since it is 1 square away and there are no shooting modifiers on either tile.
I hope this helps answer some of the rules questions and perhaps
will ultimately create a nice tool / cheat sheet.
A) Distance is 2 and mods are 0
... Standing in the open is a good way to get shot.
reverse A) Distance is 1 and mods are -2
... It might cause an MP40 to only get Long.
B) Distance is 3 and mods are -2
reverse B) Distance is 3 and mods are 0.
C) Distance is 5 and the mods are 0
reverse C) Distance is 5 and the mods are -2
D) Distance is 1 and the mods are 0
reverse D) Distance is 2 and the mods are 0
E) Distance is 1 the mods are 0
reverse E) Distance is 1 mods are 0
F) Distance is 2 the mods are 0
reverse F) is 2 the mods are -2
G) Distance is 1 and the mods are -2
reverse G) is 1 and the mods are 0