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Sergeants Miniatures Game: Day of Days» Forums » Rules

Subject: Help with Shooting: Developers please comment rss

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Therron Thomas
United States
Bloomington
Indiana
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Here is a diagram of several tiles from the game.
I have overlaid arrows and ID's.
In the upper corner is a key of modifiers in case the image isn't clear.



(If you click on the image it will open in the gallery and allow a larger view)

What I would like to get is feedback on this picture for firing modifiers.

Example: Example D: This shot would be 1 since it is 1 square away and there are no shooting modifiers on either tile.

I hope this helps answer some of the rules questions and perhaps
will ultimately create a nice tool / cheat sheet.
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Jeff Billings
United States
Upperco
Maryland
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SHOOTING

A) Distance is 2 and mods are 0
... Standing in the open is a good way to get shot.
reverse A) Distance is 1 and mods are -2
... It might cause an MP40 to only get Long.

B) Distance is 3 and mods are -2
reverse B) Distance is 3 and mods are 0.

C) Distance is 5 and the mods are 0
reverse C) Distance is 5 and the mods are -2

D) Distance is 1 and the mods are 0
reverse D) Distance is 2 and the mods are 0

E) Distance is 1 the mods are 0
reverse E) Distance is 1 mods are 0

F) Distance is 2 the mods are 0
reverse F) is 2 the mods are -2

G) Distance is 1 and the mods are -2
reverse G) is 1 and the mods are 0
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