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Subject: Why are Cylon attacks considered the worst crises? rss

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Tim Bowman
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The title pretty much says it all...much of what I see on these forums assumes that Cylons should work to get Cylon attacks above other crises and that humans should bury those whenever possible (unless Morale is already at 1 something, probably). Why is this?
 
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brian
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TimBowman wrote:
The title pretty much says it all...much of what I see on these forums assumes that Cylons should work to get Cylon attacks above other crises and that humans should bury those whenever possible (unless Morale is already at 1 something, probably). Why is this?
Because they are the gift that keeps on giving.

Most of the other Crisis cards present a problem, you try to deal with it, and it is over.

A Cylon attack puts ships on the board. Which means that every crisis after that is going to activate some of those ships. And if you get a couple near each other, it becomes a nightmare to try to deal with unless you are close to jumping.

Plus, Revealed Cylons then have more options since they can control those ships once they are on the board.
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Roberta Yang
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They also help you deal damage with subsequent Crises. Without Cylon ships on the board, humans are free to do things like XO the President or Press Room to get more Skill Cards or other goodies. With Cylon Attacks out, they're spending Actions shooting down Raiders, repairing damaged areas, moving the civvies to safety, and generally doing things that don't actually restore Skill Cards and resources to them.
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Cameron McKenzie
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And no jump symbol!
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TimBowman wrote:
The title pretty much says it all...much of what I see on these forums assumes that Cylons should work to get Cylon attacks above other crises and that humans should bury those whenever possible (unless Morale is already at 1 something, probably). Why is this?
Some of the special rules are annoying too. There's one that's -1 to jump prep track, another that damages 2 vipers in Reserves, and another that causes discard of skill cards, among others.

Also, CAC (Cylon Attack cards) aren't always absolutely the best choice. If humans are low on morale, then it may be better to pull up crisis cards that lead to loss of morale then go after population that's at 11. In the base game, Caprica allows you to go after CAC anyways, but even when there are bunch of cylon ships out there, you may be better off playing a non-CAC even though the CAC will allow cylon ship icon activations (recall, if you pull a crisis card via Caprica, the cylon ship icon and jump icon in the corners are ignored), put even more ships out, and hit the Colonial fleet with a special rule.
 
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Darren Nakamura
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http://www.destructoid.com/author.phtml?a=1364
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Yeah, it's mostly about overwhelming the humans with too many things to deal with and too few actions. And of course, it's often times the most effective way to lower population, which can keep the human team from hitting FTL Control early, allowing for more crises to activate.

One thing that is potentially beneficial to the humans is that no spending of skill cards happens on CACs, but then, the same could be said for straight choice event cards.
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Matt Vollick
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I'm not sure if it's been mentioned before but as a Cylon activating Caprica it's one of a few ways to activate Cylon Ships.
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J Chav
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As a human Roslin I've actually played an attack card for our benefit.

We were hurting for cards and we were at BLUE-4 (-1 pop). I figured it couldn't hurt us and the special rule wasn't bad either.
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Pieter
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Well, assaults are NEVER helpful. But late in the jump cycle, they might not matter much.
 
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Tables
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I'm not sure it's necessarily the case that Attacks are the *worst* crises, but certainly, the average hurt an attack will do is significantly higher than that of an event or skill check. The reasons have been summed up, but essentially, it's the fact that their special event is generally about as bad as a light-medium event choice, plus the lack of jump prep, plus the fact cylons can activate ships with them, plus the obvious fact that you end up with lots of Cylons rolling around Galactica.
 
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Scott O'Dell
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They are situationually the worst. If there are already some units on the board they are bad. If units are in position to strike they are really bad. If the humans just jumped they are terrible. Because now you have a whole jump cycle trying to worry about protecting you civvies and protecting against heavy raiders.
 
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