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Quarriors!» Forums » General

Subject: Interesting card combinations rss

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Łukasz Łazarecki
Poland
Warsaw
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Designers didn't give us any predefined sets of cards like in Dominion, but maybe somebody did find out any interesting combinations to play with? If you happen to be this somebody, please post your set here
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Richard Dewsbery
United Kingdom
Sutton Coldfield
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I'm finding that with 7 creatures and 3 spells, there's rarely more than one combo of creature/creature or creature/spell that makes sense - although it's hard to get the combos going as you're restricted to one buy per turn and infrequent culls.

Usually there are at most two creatures that it makes sense to buy (usually the biggest). And several of the creatures in the Wilds will be poor choices and won't be touched by any of the players.

It's another thing that makes me think that starting with one card for each type of dice in the boxy (10 creatures, 5 spells) might be a better idea.

 
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August T
United States
California
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Get something when you destroy creatures:
Witching Hag: +1 Quid
Mighty Deathdealer: increase attack

Can be combined with any thing that destroy other creatures:
Death Incantation and Spell,
Mighty Warrior of Quay,
normal & Quaxos Quake Dragon.
 
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