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Dungeons & Dragons: Conquest of Nerath Board Game» Forums » General

Subject: Free For All or Alliances? rss

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Dan Conley
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Hi, All! Recently picked up a copy of this one and am REALLY excited to get it to the table later this month!

For those of you who have played, I'm looking for input re. playing Free For All or Alliances. We will have 4 players for our session. What's your experience so far? Which version do you like the best? Just fishing for opinions here, so let them fly!

THANKS!
 
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Mike
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I played free-4-all. It was horrible. The down time between turns was the worst. Most of the time each player could sit around for 20+ mins before it was their turn again. The younger players hated the game. Don't play it unless everyone is very familiar with the rules and can take their turns quickly.
 
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Dan Conley
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Thanks, Mike. Hoping for a better experience! Some downtime is expected in a conquest game of this type. Thankfully, none of the folks I game with are terribly AP-prone, so that will help. Also planning to play the rules for a short game in case folks don't like the game. Just unsure which version to attempt...
 
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Guy Srinivasan
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So far I've liked free-for-all more. Play fast, don't care if you lose since it's your first game. See if everyone will adopt that strategy. If they won't or can't, play 2v2 and be a little sad.
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Bernd Caspers
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Mike B Canada wrote:
I played free-4-all. It was horrible. The down time between turns was the worst. Most of the time each player could sit around for 20+ mins before it was their turn again. The younger players hated the game. Don't play it unless everyone is very familiar with the rules and can take their turns quickly.


Downtime for one player will not decrease by playing 2 vs 2...
besides downtime isn´t half as bad as some people tell you in this game, it´s actually one of the most bearable games regarding downtime of it´s kind.
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Anders Pedersen
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The Jakster wrote:
besides downtime isn´t half as bad as some people tell you in this game, it´s actually one of the most bearable games regarding downtime of it´s kind.

I agree!
The actions the players to your immediate left and righ are taking will have great influence on what you will do in your turn. And about half the battles they fight will be against you. So I really do not understand the complaints about downtime.

As far as choosing between a free-for-all or alliance game, I would choose free-for-all until all players are familiar with the game. There is nothing worse than being dependent on a player that doesn't have a clue how to best score the shared victory points.
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Blorb Plorbst
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We played a 4 player alliance last night. First game for all of us and there was very little interaction between the allied players since they were so far apart. I zipped an elemental up to help block an opponent's castle from building ships and we offered strategy suggestions to each other but other than that, our armies were too far apart to cooperate materially. So most of my time was spent dealing with my 2 opponents. I think alliance style might balance out a weaker player with a stronger player.

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Dan Conley
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Thanks a lot for the thoughts so far! Leaning toward Free For All at this point. Also figure we'll play the short game to the lower number of victory points in case someone's not a big fan of the game. shake I'm fairly sure I'm going to LOVE it!
 
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Gothwolf Foundation
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Well I have just played the game free-4-all short version.

And i can tell you this;

1. We played the game for 2 hours, only the first player got 2 turns before win condition is met, all the others got only 1 during the whole game.

2. Since you only get VP for CONQUERING enemy lands,there were really no point in retaking your lost lands, therefor the player who starts have all the benefits.

3. A game that will let you win in 2 turns is really not a good game, because you would not get the chance of it's full potential of strategy by far. You will not have the time to build up your army to do any greater/fun battles.

This game feels just like Risk/ Axis&Allies etc. It was a big disappointment and a total waste of time.
 
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John McKendrick
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Gothwolf wrote:
Well I have just played the game free-4-all short version.

And i can tell you this;

1. We played the game for 2 hours, only the first player got 2 turns before win condition is met, all the others got only 1 during the whole game.

2. Since you only get VP for CONQUERING enemy lands,there were really no point in retaking your lost lands, therefor the player who starts have all the benefits.

3. A game that will let you win in 2 turns is really not a good game, because you would not get the chance of it's full potential of strategy by far. You will not have the time to build up your army to do any greater/fun battles.

This game feels just like Risk/ Axis&Allies etc. It was a big disappointment and a total waste of time.


I believe chess can be won in 2 moves (fools mate) - care to comment?

-John
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Mike
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Gothwolf wrote:
Well I have just played the game free-4-all short version.

And i can tell you this;

1. We played the game for 2 hours, only the first player got 2 turns before win condition is met, all the others got only 1 during the whole game.

2. Since you only get VP for CONQUERING enemy lands,there were really no point in retaking your lost lands, therefor the player who starts have all the benefits.

3. A game that will let you win in 2 turns is really not a good game, because you would not get the chance of it's full potential of strategy by far. You will not have the time to build up your army to do any greater/fun battles.

This game feels just like Risk/ Axis&Allies etc. It was a big disappointment and a total waste of time.


Wow your downtime was much worse than my experience. At least we all got about 4-5 turns. I think that was because we spent the first couple turns building armies though. I can't believe people say this game has a tolerable downtime, they must work for the company to squash any negative comments. laugh jk

Next time try the 2vs2, I think it would be a better game. If you can get anyone to play again that is.
 
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Blorb Plorbst
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I believe that once a player hits the target VP, you finish out the round so that all players get an equal number of turns. Then the high score wins.

Also, 13 points in 2 turns is amazing. Are you sure you played correctly? You know that Sea spaces don't count for VPs right?
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Bernd Caspers
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CrankyPants wrote:
I believe that once a player hits the target VP, you finish out the round so that all players get an equal number of turns. Then the high score wins.


This is correct, no player will ever have fewer played turns at the end of the game, if played by the rules.
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Snappy Dan
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Gothwolf wrote:
Since you only get VP for CONQUERING enemy lands,there were really no point in retaking your lost lands, therefor the player who starts have all the benefits.

Gold income is very critical in the game, so a player can't afford to allow an enemy faction to control his faction's starting land spaces. But since the enemy will earn another VP if he's able to reconquer such a space, the player has to ensure he's able to defend it immediately after reconquering it. You will lose if you allow enemy factions to control your faction's starting land spaces for an extended period of time.

Also, Karkoth has the weakest event deck (Nerath has the strongest) to balance their first-turn advantage.
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Jarek Westermark
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Hey all, I'd like to ask a question and this seems like a good place for it. I've played my first game yesterday (yay christmas). A 4-way ffa short game (13 VP). It was awesome (I played Karkoth and lost, even though I had the most territories conquered). What I loved was how the conquer-reconquer mechanic made it absolutely pointless to defend and beef up instead of attacking. I thought in terms of Risk and different wargames I play (I tried to cut my enemies supply lines - heh), so I got soundly thrashed.
However, now I think I'd like to play the long game, for conquering capitals, and I wonder if the game loses some of it's unique feel due to this. In a game with no time limit, where it doesn't matter how fast you can conquer spaces, are bold attacks still a better way to get at it than a stalwart defense and gradual offensives?
Any input appreciated :]
Cheers!
 
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