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Subject: How does this compare to Cutthroat Caverns? rss

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I am not too familiar with either game, but Cutthroat Caverns has been on my wish list for a long time. It sounds like the "backstabbing through a dungeon" play style is similar in both games.

Could anyone give particulars on how they play differently? And similarities?

Thanks!
 
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Michael Jordal
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The theme is simlar, but the gameplay is much different. CC is a card based game. DR is a dungeon crawl.
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Christopher Paul
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I hope it's better b/c I didn't like Cutthroat Caverns! yuk My read of the rules for Dungeon Run makes me think it will be much better (it's on my "to buy" list, which means I will get it ASAP rather than waiting for a trade...)

(Sorry for my extreme reaction, but CC brought back traumatic memories of Munchkin when I played it...)
 
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Michael Denman
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Yeah, CC sounded good but it was a total fail when we actually had a chance to play it. It is NOTHING like Dungeon Run.
 
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Trump wrote:
Yeah, CC sounded good but it was a total fail when we actually had a chance to play it. It is NOTHING like Dungeon Run.

Hmmm yeah I had the same reaction too. Tried out CC on a bunch of roleplayers who usually love silliness and backstabbing, and it fell flat.

The same group had more fun playing Munchkin. (not their favourite game of course)

But have the respondents to this thread actually confirmed that Dungeon Run does much better?
 
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Michael Denman
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Rainbow Snake wrote:
Trump wrote:
Yeah, CC sounded good but it was a total fail when we actually had a chance to play it. It is NOTHING like Dungeon Run.

Hmmm yeah I had the same reaction too. Tried out CC on a bunch of roleplayers who usually love silliness and backstabbing, and it fell flat.

The same group had more fun playing Munchkin. (not their favourite game of course)

But have the respondents to this thread actually confirmed that Dungeon Run does much better?


First of all, they're not the same sort of game, but I'll try to address this. CC has backstabbing, BUT you could play the whole game and never do anything nefarious and just see how it goes. You CAN'T do that in Dungeon Run. Before the Summoning Stone is won, the players can totally avoid backstabbing if they like. They can even cooperate. Once the Stone is in play though, THEY HAVE NO CHOICE. Only one of them can walk out of that dungeon with the stone and win and you're not going to get it by asking nicely.
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Tony Sanfilippo
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Desferous wrote:
I am not too familiar with either game, but Cutthroat Caverns has been on my wish list for a long time. It sounds like the "backstabbing through a dungeon" play style is similar in both games.

Could anyone give particulars on how they play differently? And similarities?

Thanks!
CC is a fun game it is a fun game with 5 or 6 players. There really cannot be a comparison because they are 2 entirely different games
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