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Test of Fire: Bull Run 1861» Forums » General

Subject: re: It sounds good, but... rss

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Bradley Fletcher
United States
Maine
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I'm on the fence on this game--I've read the reviews, like the rules summary, like the board... but, man, those unit counters are terrible looking! I don't have Wallace's Gettysburg, but was thinking that maybe those would work well with this game? It would also be nice if there was a bit of chrome--maybe Jackson, zouaves, Stuart's cavalry... Still on the fence.
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Steve Carey
United States
West Coast
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bfletcher wrote:
It would also be nice if there was a bit of chrome--maybe Jackson, zouaves, Stuart's cavalry... Still on the fence.


As the saying goes, it's all in the cards - only the Confederates have Cavalry cards, both sides have a Friendly Fire card, and the Confederates have more Hold cards.
 
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Christopher Hill
United States
Wilmington
North Carolina
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Bradley,

I will strongly recommend this game to you, especially if you like fast playing, non rules heavy war games that also have a little depth to them. The game pieces are not the best, but they are functional and serve their purpose well. There are different game end victory conditions too which helps maintain a good level of re-playability. Another plus, the game also seems fairly well balanced with victories coming out for both sides in our early playings. The only real negative so far is there is some luck as dice are involved, but this is true of most war games anyway.

With our group all the feedback has been positive, even with those that are not really 'war gamers'. Don't get me wrong though, it is not a Euro disguised as a war game. It is very much a war game, but one you can play to conclusion in about an hour. You can be up and playing this game within fifteen minutes including rules explanation and set up.

I think ToF is one of the best light war games out there right now and I hope Mr. Wallace comes out with more battle games using the mechanics engine layed out in this game.
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Nevin Ball
United States
New York
New York
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Quote:
but one you can play to conclusion in about an hour.


I just played this with my oldest daughter and it took two hours to play - and I think we were moving the game along at a good clip.
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Christopher Hill
United States
Wilmington
North Carolina
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Nevin wrote:
Quote:
but one you can play to conclusion in about an hour.


I just played this with my oldest daughter and it took two hours to play - and I think we were moving the game along at a good clip.


That seems rather long, but I think the speed of the game can be slowed by lack of 'ones' rolled on the dice. The more ones, the faster someone's card deck runs out and hence a faster end to the game. I for one, happen to roll a LOT of ones. Ask anyone in my group......
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jeff miller
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West Jefferson
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I agree with Christopher completely. It is a tight little game that is quick to learn but will take a while to master. Considering the modest price any civil war gamer should add it to their collection.
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