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Subject: Dungeon Petz - Sneak Previews rss

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Paul Grogan
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With permission from the nice chaps at CGE, I'll be releasing various images about this game in the leadup to Essen. I'm not yet how often I'll be releasing this information, and at the time of writing, some of it is still being finalised.

DAY 1: One of the actual Petz from the game.



This is a baby dragon. Awwww, so cute. Be careful though, he might bite!

Lots of information here, so lets start explaining it. The outside dial shows the 7 colours that determine the needs of this pet as it grows. Two of these colours are currently showing, which means the pet is size 2 and this turn will need a red card and a green card.

On the right hand side, you see a double arrow. This means that unless he gets sick, he will grow 2 steps at the end of the round to size 4.

The coin with the X on the left side means that he currently cannot be sold to a buyer.

The 'meat' icon shows that this pet is a carnivore and wont be happy if you try and feed him celery with a humous dip.


More on the colours of the cards in future updates.



DAY 2: A cage to house your pet.



All petz need a home. However, these aren't normal Petz. If you take them home they will eat your hamster, pull up all the carpets and then wedge themselves in the cat flap trying to escape from the house.

In the interests of safety therefore, you need to store your petz in secure cages. There are 7 different ones, and 2 of each. They come out in a random order, and are picked up using a bidding / worker placement mechanic.

All cages have 3 points worth of "stuff". This cage has 1 point of physical strength (Red number in top left) and 2 points of magical strength (Purple number in top right). Other cages (which I will reveal later) have other options.


DAY 3: One of the buyers.


The game comes with 8 different buyers. You will not need all of these in the game. Only some of them come out, which means every game is different. Depending upon which variant you choose to play with, some or all of these are revealed at the start of the game. The basic rules say that they are revealed 2 rounds in advance so that people can plan ahead. However, there is nothing to stop you from revealing them all at the start of the game, meaning you can work out your entire game plan at the start (sort of). Conversely, if you prefer, you could have them only revealed 1 turn in advance.

Anyway, what are these about. Well, there are 2 main ways to get VP in this game. One of them is to sell your pet to a buyer. The first buyer appears in round 3 and there is one in round 3, one in round 4 and two in round 5 (For a 4 player game). Each player may sell 1 pet to a buyer each round, so in the last round, you may sell 2 petz, one to each buyer.

To work out how many VP you get for selling a pet, you look at the icons at the top of the buyer and compare them to the icons on the cards you played that turn. These are things that the buyer wants.

Then you look at the icons in the bottom right and subtract them. These icons are what the buyer doesnt want.

The resulting total is the 'value' which you either double or triple to work out how many VP you get (depening on whether you are selling to a public market or black market).

So, in this example, this buyer really likes angry petz who are a bit magical but doesnt like playful petz. Also, all buyers do not like petz with suffering counters.

So, for example, if this turn you played 3 Angry cards, 1 Magic card, no Playful cards but the pet has 1 suffering counter, it will be worth either 12VP or 18VP.

Since you can see the buyers ahead of time, you can plan ahead. You need to be trying to save up your Angry cards ready for this buyer arriving.


DAY 4: Some of the cards


There are 4 main colours of cards and then the special white / light blue ones. For more details, I'd recommend reading my long description of the game. In short though, the icon on the card indicates what the pet needs for that turn.

This is different from the colour of the card, although there is a direct relation. Half of the Green cards in the game have the food bowl symbol on. Playing one of these bowl cards on a pet indicates that he is hungry and needs to be fed. Half of the red cards in the game have the 'Angry' symbol on, and if you play this card, it means he tries to break out of his cage.

So, if you have a pet with lots of green and red colours on it, you know that generally it is going to get hungry and angry a lot.

But the other half of the green and red cards have other icons on. The ball of string for example is found on half of the yellow cards, but also found on some of the red cards. The magic symbol found on half of the purple cards is also found on some of the yellow ones, but not green or red. There is a complete breakdown of what symbols appear on what cards printed on each players reference card, as it is fairly essential to know this.

Each turn, each pet need to have played on it, cards equal to what is showing on the coloured symbols. Only the large colour box is used, the smaller ones around the outside show what the needs of the pet will be when it grows in future. So, if you look at our baby dragon. Right now, he is quite small, size 2. So he only needs to have a red and a green card played on it this turn.

Remember the colour of the card gives you an idea of what the pet needs, but it is the icon on the card which actually determines what it wants. Failure to meet the needs of the pet are bad, they range from the pet suffering in some way (going hungry or getting unhappy), or it breaking out of the cage, or being so magical that it mutates and fades to another dimension!

So, before anyone asks.... "What if you dont have the right cards in hand?", the answer is "You always will". Just before you play cards on your petz, you draw cards from the supply equal to the cards you need to play. So in the example of the baby dragon, you will draw 1 green and 1 red to your hand before you play cards.

However, you start with some cards in hand, so when you draw cards to your hand, you should now have more choices over what to play. Also, if you have multiple petz, you draw cards for all of them to your hand, but then you decide what cards go where.

This is the main mechanic of the game, and a really good one which works very well indeed. Like some of Vlaada's other games, this can be a bit of a 'logic puzzle' part of the game (which I love). You have your cards, you have your pet in a cage, you have some food, you have spare imps, you know the buyer wants angry petz this turn, etc. And you have to work out what cards you can play on your pet to try and ensure he doesnt suffer, doesnt break out of his cage, and is valuable to the right buyer at the right time.


UPDATE 5: Technically this is day 6 because I didnt post anything yesterday, but if I put Day 6, people will say "Where is day 5", so I've changed it to Update 5 instead

As a special bonus, I'm going to show 2 new bits today.

First of all, another pet.


Here you see the life cycle of this cute guy from when he is very young (size 2) to when he becomes so big he's probably more trouble than he is worth. Even when you look at him at Size 2, you can see what the future colours will be around the outer circle, but what I am showing you is the things that also change as he grows.

At size 2 and 3 he cannot be sold to a buyer - thats what the coin with the X on it is. At this stage he grows quick - hence the 2 double arrows. From size 4 onwards, you can sell him, and the number in the coin shows you the extra money you get for selling him in addition to the VP.

This money is not the same for each pet, there are 3 types:
Carnivores, Vegetarians, and ones that aren't fussy. This guy will eat either meat or veg, whatever you have in the cupboard except for Quiche - he doesnt like that.

Pets that eat meat or veg are slightly easier to look after, so are worth less money. Ones that eat only veg are worth 1 more and ones that eat only meat are worth 2 more. This is because meat decays after 2 turns, veg after 3 turns.

From the colours on this chap, you can see it is a right mixture of everything, so his needs depend on the cards in your hand and you cant really predict in advance what he might want.


And now, because it is the weekend....


This is a small section of the game board. The artist is working on it daily, and there is so much detail on the board, at some point he is going to have to stop adding things so the game can be printed in time for Essen! I dont even think this image is completely finished with.

This small image is about 1/10th of the game board. It shows the hospital, the alchemist who makes the sleeping potions, the space where you can bribe the judge, the space where you recruit new imps (from all different nationalities, including a little alien) and the space I've always called the advertising space.

Down in the bottom right, you see one imp herding a group of small blue furry creatures along. These were one of the original petz from the prototype but they didnt make the final cut unfortunately.


UPDATE 6: A contest


Starting in Round 2, and occuring each round, there is a contest. 8 different contests come with the game, but you will not need them all. They work the same as the buyers in that some are placed face up on the game board, some face down. The face down ones will be revealed gradually as the game progresses.

Every player may enter the contest with either a single pet or all of their petz. This particular contest is one where a player may enter with all of their petz (see the small icons of 4 cages in the top left). The contest rewards you for all the cards you played that turn which have the 'play' symbol on - the ball of string. Each one of these symbols you played that turn on all of your petz is worth 2 'Contest Points' (at least thats what I'm calling them until the rulebook is finished )

But, you also lose contest points. One for each 'trash' in your cage. This is the brown cube and represents the output of a poo card. when demoing the game, I called these 'Poo' markers, but since there are 'Poo' symbols on cards and they appear on contests too, it was important to call them something different. You also lose 2 contest points per mutation counter on your petz.

Each player scores contest points on the contest track which is further modified if the player bribed the judge that round. At the end of the contest, VP are awarded accordingly. The number of VP alters depending upon how many players in the game. So, in a 4 player game, the winner of the contest gets 8VP, no matter how much they won the contest by. One big difference between contests and buyers is that your pet returns to you after the contest, whereas when you sell him to a buyer, he's gone away.

The numbers at the bottom of the contest show the amount of food that will enter the game on that turn at the 3 different vendors. One sells only veg, another sells only meat and the middle one sells a bit of both.


Update 7


We have another pet for you today. Snakekitty is an awfully cute little guy. We all know snakes like lounging around in the sun. Cats also like doing this. Some mad scientist decided it would be a good idea to try and breed the two together!

You can tell from the colours that this guy will likely be hungry a lot, get angry a lot and want to play. Of course, like the other petz, the colours just tell you what cards to play and it is the actual icon on the card which indicates what the pet actually needs.


Update 8
Today we have some very sneak previews of some sections of the game board. There are 2 game boards: One where all the imps are placed to go and collect cages, petz, magic items, food, etc. The other board has the turn track on it and shows the buyers and contests. Each player also has 2 of their own player boards.

Anyway, here are some sneak images of parts of the board. The level of detail is amazing. I believe there are almost 100 imps on the final image.


2 Imps have obviously received the wrong instructions here, much to the annoyance of the supervisor.



"Roger, over" "Over, Roger, Over" "Testing 1,2,3"



Imps play another game with the word 'Dungeon' in the title.



The source of meat & veg




UPDATE 8:

Apologies for not having much recently. Everything in the game is getting the final work done on it before it has to go to the printers, and I've got in mind exactly what I want to show next, and it isnt ready yet - but should be soon!



UPDATE 9:

We're back! And after a few days delay, more of the art is now being completed, which means I'm able to show some more over the next few days.

We are going to start with one of the 2 player boards that each player has. Specifically, the player screen which hides the bidding section of one of their boards. And even more specifically, the middle section.



This section of the player screen is a graphical representation of all the cards in the game and the main symbol on those cards. This is essential for knowing what the distribution of cards is in the game, and therefore allows you to plan accordingly for what the pet will need.

It also shows you what symbols are quite rare. There is a buyer for example who gives lots of points for different colours of sickness cards played in that turn. You can see from this image that there are only 2 Green sickness cards, so if you have one in hand and that buyer is coming up soon, keep that card in hand and save it until the right time.

Also, lets look at a pet which has only purple and yellow colours on it. And it only eats cabbages. How often is it actually going to get hungry though? Well, there are no food bowl cards in purple at all, and only 2 in Yellow, so he will very rarely get hungry over the course of a game.



UPDATE 10:



Today we have the right hand section of the player screen for the blue player. It is split into two sections, so first, the one on the left.

This shows you a list of what the cards do that you play on your pet and the order in which you need to process them. It also shows you what happens if you dont fulfil that need.

1. Hunger. You need to feed your pet either 1 Meat or 1 Veg, depending on the pet's dietary requirements. If you dont, it gets a suffering counter.
2. Poo. Simply place 1 brown cube in the cage with the pet
3. Playtime. You need to use a spare imp to keep the pet entertained, otherwise more suffering.
4. Magic. The magical strength of the cage needs to be at least equal to the number of Magic cards you play. Otherwise, the pet gets 1 mutation counter for each magic point over the cage.
5. Anger. The pet tries to break free. If you play more anger cards than the physical strength of the cage, then the pet breaks free and you lose it. However, any spare imps can boost the strength of the cage by holding it shut. Any imp that does this ends up in hospital.
6. Sickness. Count up the number of sickness cards you play on the pet in that turn, add to that the number of poo in the cage. If greater than 2 then the pet suffers 1 point + 1 more point for each that it exceeds 2.
7. Sleeping potion. Special. This effectively replaces the need for another card.


On the right hand side, we see some extra useful info.

1. A pet that is mutated is worth 2 gold less to buyers.
2. If a pet ever has 2 (or more) mutation counters, it fades to another dimension and you lose it.
3. If a pet ever has the same (or more) suffering counters than it's size, then it is lost (it suffers so much it dies)
4. If you ever lose a pet (for any reason), you lose 1VP for each 10VP you have.


UPDATE 11



Completing the player screen is the left hand section. For those who have read my other notes about this game, there is nothing new here.

All of these icons show the 6 phases of the game

Phase 1: Setup. The eye means to reveal the next contest and buyer. Then it is restock the board, new petz, new cages, new food, new magic items, etc. Finally each player gets a little bit of income.

Phase 2: Players make their bids in secret, and then when these are revealed, the worker placement part happens with players placing their imps on the appropriate spaces on the main central board.

Phase 3: Everything you acquired that turn is placed on your player board, and you can move petz between cages. Then you draw cards for all your petz into your hand, and then you play cards on your petz.

Phase 4: Cards are revealed and for each pet you go through the steps on the right hand side of the player screen trying to care for the needs of the pet. Then, the contest is dealt with

Phase 5: The buyer will buy 1 pet from each player. Then, cards are discarded. Finally, spare imps can clear 2 poo or earn 1 gold.

Phase 6: Petz grow, food decays, imps come home.

Easy.


UPDATE 12

You've been waiting patiently... The time has come... Time to show you the final image of the central board!



Right now, this is my favourite game board ever. Main credits go to David and Filip for this, but I'm sure others have been involved in it too. This board has been a long time coming, with David keep adding more and more little bits to it as he comes up with more wacky ideas. The deadline for it to be finished came and went with him still adding more imps. But, finally, here it is.....

The large pits on the left are where you deal the cages that are available that turn. To the bottom right are 2 spaces for the cage upgrades. The 6 egg-shaped spaces are for petz.

To take any of these items, you place your imps on the painted squares on the left side of the board. The spaces marked with 1 Imp and 1 Coin are for the petz (the imp and coin showing the minimum bid). The spaces with the 2 Imps show the minimum bid to get a cage.


The next set of action spaces is in the top right. Three of them are to grab food of different types and the blue space is for magic items.

Down in the bottom right, the light blue space is for judging the contest (not bribing, honestly....), the yellow space is to recruit new imps (of varying nationalities including martian), the red/white space is the Hospital/Alchemist, and the remaining box is the special one for advertising your imp on the public market, making it more valuable.

The contest track is clealy seen at the bottom of the board, where you move a marker up here each turn to show how good you are at the contest. The VP awarded for the contest (for 1st to 4th place) are shown by the imps riding the blue lizard.


Whilst this is the main board, there is also one other central board and then 2 other player boards to show you. More later in the week.


UPDATE 13



This is the full player board. The top part you have already seen. This whole top section folds over to cover up your board whilst you organise your bids.

The bit below is as follows:

The 6 stairways at the top are the areas where you place your bids each turn. The different sizes are purely cosmetic, as you are likely to place your largest bids on the left side.

Below that is the place where you store all your imps and gold.

Bottom left is your food storage area, meat at the bottom. You can see that Veg will last for 3 turns, Meat will last for 2 turns.

Bottom right is where you store all your special items.




UPDATE 14: More Petz!

As seen on the CGE website:



Over the next few days, we should be showing you more and more petz. And then, we're having a poll where people can choose their favourite.


UPDATE 15: Somewhere to put the Petz



Each player also starts with one of these (although the graphics are slightly different on each board). There is space for 4 cages, but you already have one. It is an old cage that you bought second hand from someone and when you went and collected it, you found it was very smelly indeed: This cage already contains 1 Manure token at the start of the game.

The cage you start with has 1 Physical strength (Red number in top left) and 1 Magical strength (Purple number in top right).

As people will have spotted from the main central board, there are only 2 places where people can buy cages per turn (less in 2-3 players depending upon the round number). There are also only 3 spaces to buy Petz, so in most 4 player games, one player is without a Pet after Round 1. I initially thought this may have been an issue, spoke to Vlaada who persuaded me it wasnt. And in my next three 4-player games, the player who didnt get a Pet on round 1 won the game!

Also, in all my demo games, I hadnt been told that the cage you start with comes with a pile of poo in the corner, so this is another slight advantage. If you dont buy a pet on round 1, you can use a spare imp to clean your cage ready for a nice new pet next turn.


UPDATE 16: Lots more Petz.



Keep watching as more and more will appear over the next few days. Gotta show them all so to voting can begin.



UPDATE 17: Its time to vote.

CGE are giving away free stuff with every bought copy of Dungeon Petz (if bought from the CGE stand). To help them decide how many of each to make: Vote Here



UPDATE 18: Making Progress



This is the Progress board for the 4 player game. The 4 spaces with blue-white stripes are where you place the contests. Normally, only one of these is turned face-up at the start of the game, and one more is revealed each round.

The spaces below that are for the buyers. Again, space for 4, but only one is revealed at the start. Note that in Round 5, there are 2 buyers. Each player can sell 1 pet to each buyer.

The top of the board is the Round track, showing that the starting player marker moves clockwise each Round. In Round 5, the turn order is determined by the current VP's of the players.

Just below the Round track is the spaces for the players imp relatives, extra workers that you can recruit during the game.

On the far right are the two end of game scoring contests, rewarding players for various things they have left at the end.


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Δημητρης Βασιαδης
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Paul, I loved dungeon lords (rated 9.6) but I'd rate it a 10 if it were a bit less tight.
Is Dungeon Petz as tight as Dungeon Lords?
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Paul Grogan
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A good question. I hope I understand what you mean when you say "tight", and I think Dungeon Petz is probably just as tight. There are certain turns where you need to do a certain thing and..... some other player blocks that spot.

Whilst the two games are completely different in gameplay and mechanics, the difficult choices, planning ahead and getting completely screwed if not played right is still there.

You need to approach the game with options. If your entire gameplan counts on you getting a specific pet on turn 2, then it aint gonna happen. The order in which the petz, cages, upgrades and magic items come out is random. The contests and buyers that come out is also random (although you have advance warning of what is coming out for these) and you need to plan accordingly. There are a lot of difficult choices to make in the game, and even just focusing on making sure everything works ok for you is hard enough for your first few games.

After that, you can start looking at messing up the other players. If another player has 2 pets that only eat meat, and he has no meat in storage, and you grab the only meat space this turn, and then he only draws green cards with 'hunger' on, then his petz are going to suffer a lot.
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Yes, that is what I meant by "tight". Thank you for the comprehensive answer It is a "must buy" for me.
 
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Jules
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PaulGrogan wrote:
After that, you can start looking at messing up the other players. If another player has 2 pets that only eat meat, and he has no meat in storage, and you grab the only meat space this turn, and then he only draws green cards with 'hunger' on, then his petz are going to suffer a lot.


That's what worries me about this game, I'm not sure if me and certain other players in our group will want to play a game where pets suffer... but it's a Vlaada Chvatil game! So torn
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Paul Grogan
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They only suffer if you do things wrong. If they get hungry and you cant feed them, if they get playful and you leave them sat in a cage with no entertainment,etc. So the aim of the game is to look after your petz and not let them suffer.

I've demoed this game to lots of people from hardcore gamers to an 10 year old girl. Of course, the younger generation cant get to grips with all the rules or strategy since its a pretty hardcore game. However, they loved the idea of looking after their pet and did their best to make sure he/she/it was kept happy.
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Vladimir Perepelkin
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This dragon is kinda... hm... Yeah, its cute but in a very strange way >_>
Anyway, thank you for this leak Will be waiting for the next posts.
PS When-when-when-when-...-whenitwillbereleasedalready?
 
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Paul Grogan
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Day of release should be Thursday October 20th (Day 1 of Essen)
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Manuel Ingeland
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I'll definately buy it! There is no preorder planned, right?
 
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Richard Ham
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Paul, who are you and why are you getting to play these pre-releases, and can why do you have to live so far away from me??
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Paul Grogan
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Original post updated with Day 3 preview
 
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Matt Tonks
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Sounding good, though I really want to know if I get to shave a cat in Dungeon Petz ?
 
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Manuel Ingeland
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Hi Paul,

in which languages will it be available at Essen? Will there be a possibility to preorder it?
 
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Paul Grogan
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Original post updated with Day 4.
 
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magneheeli wrote:
Hi Paul,

in which languages will it be available at Essen? Will there be a possibility to preorder it?


Good question. I dont know as I dont actually work for CGE. However, give me one minute.....

...1 minute passes...

Answer from CGE: German and English. However.... The actual game itself is language independent apart from the rulebook. There is no text on any of the components so with a good translation of the rules, you'll be fine.
 
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Lee Fisher
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PaulGrogan wrote:
Original post updated with Day 4.


Are you going to stop cross posting to the image? I almost missed this one.

Thanks for all your work Paul.
 
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Monika Dillinger
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PaulGrogan wrote:


Answer from CGE: German and English. However.... The actual game itself is language independent apart from the rulebook. There is no text on any of the components so with a good translation of the rules, you'll be fine.


and Czech!
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Justin Jensen
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Okay, having quiche as a food item is hilarious.

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PaulGrogan wrote:
At size 2 and 3 he cannot be sold to a buyer - thats what the coin with the X on it is. At this stage he grows quick - hence the 2 double arrows.


How would he ever be size 3? If he grows two steps every time?
 
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Paul Grogan
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A very good question.

Each turn, a number of petz enter the game. There are 2 different rows, the ones on the bottom row are size 2, the ones on the top row start at size 3. Any on the bottom row which are not bought move to the top row and are increased to size 3.

Any on the top row which are not bought invoke a special rule. When explaining the game, I usually say "Nobody wanted this pet last turn, and nobody wanted him this turn either, so he goes, erm...., well, I'm not sure where he goes, but in a possibly related activity there just happens to be one more food available next turn.
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Phil Davies
United Kingdom
Winchmore Hill
London
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Lv 30 Lawful/Evil Human Dungeon Master
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In Toruk's name!
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PaulGrogan wrote:
...there just happens to be one more food available next turn.


Brilliant
 
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Filip Murmak
Czech Republic
Prague
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PaulGrogan wrote:
Any on the top row which are not bought invoke a special rule. When explaining the game, I usually say "Nobody wanted this pet last turn, and nobody wanted him this turn either, so he goes, erm...., well, I'm not sure where he goes, but in a possibly related activity there just happens to be one more food available next turn.


Bad bad Paul! You of all should know how it should be explained (as it is written in rules like that)

He goes to retire and live happily ever after to an animal farm ... and there just happens to be one more food available next turn.
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Vlaada Chvatil
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Brno
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Well, it is my fault, Paul knows all the rules, but not the theme behind it I hope to finish the rulebook soon.

For example, the contest he presented in 6th update is Children Day. You invite little imp kids to your shop, showing them your pets (that's why all your cages are scored, not just one animal, like in Arena or Beauty Contest). Of course, any playful creature is a bonus when these kids rate your shop. The dirty cages are minus, and a mutated critter? Yuck...

Also, the extra score for contest does not come from bribing judge. Imps do not do such unfair things. It is because one of your imps volunteered to be an unbiased judge for this round's constest
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Paul Grogan
United Kingdom
Cullompton
Devon
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Check out all my instructional How to Play videos at youtube.com/GamingRulesVideos
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Vlaada wrote:
It is because one of your imps volunteered to be an unbiased judge for this round's constest


"unbiased". yeah right
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Vlaada wrote:
I hope to finish the rulebook soon.


We do too

Thanks in advance for what seems to be a beautiful game !
 
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