I own both. Both are set in the same "war" a fictional superpower conflict in 1985. So NATO vs Soviets. WaW is a platoon level game, counters represent 3 to 5 tanks or 40 or so infantry men, Hexes are 150m across. HOG is a squad level game, counters represent single vehicles, 10-12 man squads, 2 man weapon teams, and individual leaders or medics, snipers, etc. Hexes are 50m. HOG is part of the Lock'N Lod game series (confusingly, the company is called Lock'N Load Publishing). That series has a number of games that depict various squad actions from The 1940 battle of France to 1993 Mogadishu.
The HOG box is chock full, component quality is similar to BnB, so very nice.
Using the LNL system, HOG is also impulse driven, fast and easy to play once learned. Like WaW, the emphasis is on game play, not minutia. Probably a slightly more involved system than WaW, but not by much. More emphasis on leaders and specialists, spotting and suppression. Like WaW, there is a fair amount of die rolling that makes even very confined battles engaging. HOG has a full sized map, so there is room for maneuver and long rang weapons.
Both are great games, just really depends on whether you want a squad level or platoon level game. The cool thing about both systems is that they are easily adaptable to different eras. The Lock n' Load/Band of Heroes tactical system already has modules (or complete games) for Vietnam, Falklands, WWIII in 1985, and even the mean steets of Mogadishu. The WaW system covers the same mythical 1985 WWIII time frame, and just went back to WWII in the White Star Rising game. One of these two systems has a Arab/Israeli war module on P500, iirc.
'65 Squad Level Combat in Vietnam. On Kickstarter!
Kevin you are INSANE! In a very good way.
Mark Mitchel vis a vis our company name (Lock 'n Load Publishing) and the series name (Lock 'n Load)...I couldn't agree more. When we started the company we were leaning on the series name...now? Well...it might hurt as much as it helps, but what can I do?