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Sergeants Miniatures Game: Day of Days» Forums » Sessions

Subject: Scenario 5: Flooded Fields rss

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Scott Smith
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Had a chance to play scenario 5 Flood Fields and finally had the time to do a detailed session report Hope you enjoy.

Americans:
Tech Sergeant Jorgensen – 10VP Leader – Thompson M1
Sergeant Harrison – 6VP – US M1 Rifle
Private Fields – 3VP - US M1 Rifle
Private Nathan – 4VP - US M1 Rifle
Private Fetton – 4VP - US M1 Rifle


Germans:
Oberfeldwebel Weissmuller – 8VP Leader – MP40
Gefreiter Wurfel – 8VP – MG42
Gefreiter Maier – 5VP – Mauser Gewehr 98
Gefreiter Schuster– 3 VP – – Mauser Gewehr 98
Gefreiter Osterhagen– 2VP - – Mauser Gewehr 98



Initial setup:




Round 1:
(31 M/S) (15 S/M) (12 H/M) – No events
Americans have initiative 5 cards to 3 cards

Am1: MOVE – Fields – (5 Soldiers Move) [Fields may spot 1 enemy soldier]

Fields moves twice into 4A. Fetton and Jorgensen move into L1B. Nathan and Harrison move into 2A. Germans not on board no one for Fields to spot.

Ger1: MOVE – Maier – (5 Soldiers Move)

Maier moves twice into L2B. Weismuller, Wurfel, and Shuster move into 9A. Osterhagen moves into 7A.

Am2: MOVE - Jorgensen – (4 Soldiers move and move again)

Jorgen moves once in L1B. Fetton Moves twice in L1B. Harrison moves twice into L1B. Fields moves twice into 1B. Nathan moves twice into 4A.

Ger2: MOVE – Osterhagen – (2 Soldiers move and move again)
Osterhagen moves once into 9A. Weismuller and Shuster move twice into 10A.

Am3: MOVE – Harrison – (2 Soldiers move and move again) [Harrison may take cover]

Harrison moves 3 times into 10A contacting Weissmuller. Harrison moves twice into 10A.

Ger3: HIDE – Schuster – (1 Soldier takes Cover) [Schuster may spot 1 enemy soldier]

No soldiers need to take cover, had no more moves to play had to play HIDE. Schuster spots Jorgensen in L1B.
Close combat occurs between Fetton and Weissmuller. Fetton has initiative 5-2 cards. Fetton play Wound on Weissmuller. Weissmuller plays a wound on Fetton. Fetton plays his last card another wound killing Weissmuller.

End round 1:


Round 2: (40 M/H), (6 M/L), (44 H/S) – No events
Americans have initiative 5 cards to 0 cards

Am1: MOVE – Nathan – (3 soldiers move) [Nathan may spot 1 enemy soldier]

Nathan moves once into L1B. Jorgensen moves once in L1B. Fetton and Harrison move onces in 10A both making contact with Schuster.

Ger1: MOVE – Weissmuller – (5 Soldiers Move)

Shusters changes facing to face both Fetton and Harrison. Osterhagen and Wurfel moves once into 11A trying to reach Schuster. Close combat occurs between Fetton, Harrison, and Schuster. Americans have initiative 5 cards to 0 cards. Fetton and Harrison draw 5 cards combined. Schuster draws 2. The Americans wound Schuster in the first round. Schuster retaliates by killing Harrison.Fetton pins Schuster. No other damage done in the fight.

Am2: LOOK – Fetton – (3 Soldiers Spot Enemy) [Fetton may move to contact the enemy]

Fetton spots Osterhagen and Wurfel. Fetton already in contact with Schuster.

Ger2: LOOK – Wurfel – (3 Soldiers sight enemy)

Wurfel spots Nathan . Maier spots Fields. Close combat continues from previous round. Fetton draws 2 cards and Schuster draws 1 due to pinning. Fetton has initiative 5 cards to 0. Fetton kills Schuster.

Am3: HIDE – Jorgensen – (3 Soldiers take cover) [Jorgensen may move into contact with the enemy]

Fields tries to take cover and succeeds, rest of Americans have no where to hide. Jorgensen moves towards Ostenhagen. Jorgensen holds one card.

Ger3: SHOOT – Schuster – (2 soliers shoot) [Schuster may shoot at nearest enemy]

Osterhagen shoots at Fetton at close range. One shot hits, wounding and killing Fetton.
Maier shoots at Jorgensen at close range and misses.

End round 2:


Round 3: (48 M/S) (37 M/S) (32 S/M) – No events
Americans draw 6 cards and Germans draw 3. Both sides fail to fulfill story requirements and discard hands. Americans keep initiative with 10VP to 8VP advantage.

Ger1: MOVE – Osterhagen – (5 soldiers move)

Osterhagen moves twice to contact Jorgensen in L1B. Wurfel moves once into 10A

Am1: Harrison - SHOOT - (3 soldiers shoot)

Nathan shoots Wurfel at close range hitting once and killing Wurfel. Fields shoots at Maier from short range and misses. Close combat occurs between Jorgensen and Osterhagen. Jorgen draws four fight cards and Osterhagen draws 2. Jorgensen has initiative. Jorgensen pins Osterhagen. Osterhagen pins him back. No further dame occurs.

Am2: MOVE – Harrison – (4 soldiers move and move again) [Harrison may take cover]

Fields moves twice into L2B. Nathan moves twice in L1B

Ger2: SHOOT – Schuster - (2 soldiers shoot)

Maier shoots at Fields at close range and hits once but causing no injuries. Close combat continues between Jorgensen and Osterhagen. Jorgensen draws two fight cards and Osterhagen draws one. Jorgensen has initiative. Jorgensen wounds Osterhagen. Osterhagen misses. Jorgensen misses as well.

Am3: SHOOT – Fetton – (2 soldiers shoot) [Fetton may shoot at nearest enemy]

Fields shoots at Maier at close range and misses. Nathan shoots at Maier at close range and misses.

Ger3: MOVE – Maier – (3 soldiers may move) [Maier may take cover]

Maier moves twice contacting Fields. Two Close combats happen. Starting with Maier and Fields. Both draw 2 cards and Fields has initiative. Fields misses. Maier wounds Fields. Fields misses again Maier pins Fields. Jorgensen and Osterhagen continue to fight Jorgensen again draws two cards to Osterhagens one. Jorgensen has initiative. Jorgensen wounds Osterhagen and kills him

End round 3:


Round 4: (13 M/H) (34 M/S) (11 M/S) – No events

Americans draw 5 cards and the German draw 3
Americans cannot fulfill story requirements and discard hand. German amazing fulfill their requiremets but also have 0 cards left Americans have initiative 10VP to 5VP.

Am1: HIDE – Jorgensen – (3 soldiers take cover)

No soldiers are in terrain that provides cover.

Ger1: MOVE – Maier- (5 soldiers move)

Maier already in contact with Fields . Close combat between maier and Fields occurs. Maier draws two cards to Fields one. Fields has initiative. Fields pins Maiers. Maier misses twice.

Am2: SHOOT – Jorgensen – (5 soldiers shoot)

Jorgensen is not in close range so cannot shoot into the fight between Maier and Fields. Nathan shoots at Maier from close range and scores 3 hits. Two one Maier and one on Fields. Maier is killed by first shot. Fields is missed.

End round 4:



Germans are eliminated. Americans win scenario.

Nathan takes aim:

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Kevin Duke
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Cool report, Scott.

Did you register for the First Sergeants program? I don't see your name on my list (and need to fix that maybe?).


ALSO, I notice your initial "5 cards to 3 cards" mention for the scenario start. That sounds like only the cards from the leaders to me. Did you realize that there is an inherent "scenario standard" for action cards?
It may change if specifically designated by a scenario, but if it doesn't say anything special, both players get THREE cards on top of whatever their leaders provide.

I think you'll find the game works a lot better this way-- a lot less 'fishing' to get the right action cards that fit the Story deck.
 
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Scott Smith
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Kevin,

I did sign up for First Sergeants on August 21st. I will resend email in any case.

My initiative card count was after the 3 cards for the round were selected and played to the table. It was a good example of how important the leaders and soldiers that provide card draw are. Once the Germans were down to just their standard 3 card draw it completely limited their options.
 
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Jeff Billings
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Nice AAR. It was easy to follow and over in only about 1/3 of the phase cards.
 
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Scott Smith
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It was indeed a quick game. Having the first 5 cards have move actions certain encouraged everyone to close quickly.
 
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Jeff Billings
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We are working on the first expansion to increase the map by double. That will slow the speed a bit since shooting is much more important with the extra space.
 
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Kevin Duke
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Still, 5 straight moves will close distance fast if folks want to.

It surprises me how much folks like to close combat. As one Army specialists noted at Historicon, "they're taking the highest tech weapons of the day and using them as clubs."

But they're having fun!

 
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Angus McEachran
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This was a brilliant AAR Scott. I have been reading the rules whilst I wait for my SMG goodies to arrive, and your report really helped to illustrate the game. Brilliant, thanks for taking the time to document the game so meticulously.
 
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