Ronald (Joe) Rupert
I'm going to go out on a limb and suggest that there will be a community effort to convert the 1e quests to 2e. We obviously have to wait and see how the 2e rules will all pan out - but isn't there a CHANCE we might just see many of the quests actually work well - almost as is - with 2e rules and pieces?
If you get the conversion kit - all the monsters will work in the second. Might need some adjustments of the final boss monster stats... as we don't know how those will scale now.
But then - isn't the only other thing that isn't addressed then be traps that are IN the quest... the OL we presume will have traps in his hand - but if there are trap built into the map - example being the spinning blades in the quest currently being played on BGG here. We don't know if there will be that trap in 2e... but - it's a simple mechanic - and we just simply need to find a die in the second edition with the same %ages - and apply to 2e terms to adjust for the spinning blades and simply use the 1e spinning blade tile in the quest. (assuming there will be lingering effects like bleed still...)
What else would need to be adjusted for really?
1. End boss
2. traps built into the map (i.e. spinning blade, rolling ball, dart fields.)
What am I missing? Will it really be that difficult to use a 1e quest in 2e based on this? (OBVIOUSLY we have not seen the rules yet - but with the nuggets we've seen - I think we can expect certain parts to play a certain way.)
EDIT - and yes - I realize... there could be some balance concerns presented - as we don't know if the monsters will get boosted in someway and steeply gimped in another.
This is exactly what has been going through my head for some time. If we could convert the scenarios (which I believe you are correct...it wouldn't be that difficult after purchasing the conversion kit), 2e would become a no-brainer purchase for me.