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Ghost Stories: White Moon» Forums » Strategy

Subject: Ghost Stories - White Moon rss

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Nala Droob
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New York
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Does anybody have any strategies for this expansion?
 
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Daniel Wong
United States
Cupertino
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It's been a little while since I played, but here's a small list:

1) Use all the strategies that you learned in the base game. Worth repeating: be efficient in your moves; there is no other way to stay ahead of the game.

2) The devourers should now become one of your top priorities. The haunters can drop a little in priority since it is useful to have the haunters chase a villager, saving you a move.

3) Prioritize your villagers. Some villagers are not worth the effort/expenditure to rescue from death. You want to identify at the beginning of the game which families to target for their bonuses. Be flexible depending on how the villagers end up being moved/revealed.

4) You have to learn to balance bad effects with the opportunity to move Su-Ling. In general, I found that it is more useful to move Su-Ling to place crystals than to use Su-Ling to block a terrible ghost. By prioritizing what bad effects you are willing to live with, you can have Su-Ling set up the mystic barrier 2-3 times in a game, which is really helpful.

5) The Kung-Fu school can essentially let you be more mobile by attacking ghosts that you are not next to.

Let me know if you have more specific questions...
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Nala Droob
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Hi Daniel,

Thank you. One question: Is it worth moving hard ghosts to the corner spots in order to use Su-Ling to add a crystal to the mystical barrier.

Thanks!
 
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Daniel Wong
United States
Cupertino
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This is a hard question to answer and it will depend on what situation you find yourself in.

As in the base game, it is generally better to place weaker ghosts on the corners, because then it is easier for you to kill two ghosts with one action, which is an efficient move.

If you are playing with the portal on the center tile, then you'll probably find that Haunters will naturally want to gravitate towards the middle spots to help you move villagers.

You also need to be more discerning in what you consider a "hard" ghost. There are ghosts that are hard to kill, but not very dangerous (Flesh Devourer and its cousins is an example of this). There are ghosts that are dangerous and should be killed as soon as is feasible (Black Widow usually falls into this category). And of course there are those that are both (Silver Fangs, et al).

Ghosts that need to be dealt with immediately you will often end up placing somewhere that makes them easier to deal with/help you be more efficient. Maybe it will be on a corner so you can go for a double exorcism. Maybe it will be a spot that your monk and actually reach next turn. Maybe it will be a spot that is not so terrible to lose a villager from, or a non-essential tile to get haunted.

In general, try to avoid using Su-Ling primarily to block ghosts' abilities. I find it is far more useful to move Su-Ling around a lot, so you don't want to put yourself in a position where you could have moved Su-Ling to help get the barrier set up, but couldn't because you need her to block a ghost's power.
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