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The Lord of the Rings: The Card Game» Forums » General

Subject: A negative thing about the expansion encounter decks rss

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Tomas Riha
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They are so very quest specific that it's quite hard to make new quests based on them.

in the core set they split it into smaller decks where some where more generic and some where more quest specific.

The expansions would be much more useful if they had split the encounter deck into two sets for each expansion one more generic and one with the specifics. Maybe even expand upon the already existing generics, but guess that would make testing harder as you would need to regression test all the old quests.

Anyways I was hoping they would encourage more player made quests.
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Jason Hidahl
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I suppose the pre-compiled encounter sets do provide an easy reference for entire groups of cards to just throw into a scenario simultaneously, however I think that if one were so inclined he could hand select individual cards from any number of encounter sets, i.e. do a bit of deeper deck-building for their ideal scenario experience he wants to create. Include only the encounter cards you want for the scenario, and exclude any scenario specific cards.

That is if you don't mind throwing easy reference out the window and having a more complicated list of which specific individual cards you're asking the player to shuffle into the encounter deck.

This would open up more possibilities in custom scenario creation, including the potential to make use of extra encounter cards from multiple cores, e.g. "I think I want them to face up to SIX Necromancer's Reaches, MUAHAHAHAAAAH!!!"

Ahem...sorry. I went off just a little bit there. Excuse me.
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Cracky McCracken
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One of the things that really excited me about LotR:LCG was the story telling mechanism inherent to the location card system.

I think it would be awesome if there were generic location cards and decks like "Castle Ruins". The event deck tied into these cards would have the type of things you would expect to find exploring the ruins of an ancient castle... (crumbling walls, secret passages, trapdoors, bats, etc...)

You could mix that deck with "Orc Tribe" and create castle ruins that are infested with orcs. Let's say the tribe is led by an evil Necromancer, shuffle that deck in too. Add a few objective cards that are treasures the party is seeking and presto, instant adventure.

Maybe it's going to be a longer quest. Start with the "Iron Hills" deck that the Heros must travel through first (mixed with some Dwarf ally cards and some troll badguy cards), after getting through three locations, the heros arrive at the castle ruins, set aside the Iron Hills deck, and than start playing through the Castle Ruins deck.

i think we're on the same wavelength here Texmurphy.

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Tristan Hall
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TexMurphy wrote:
They are so very quest specific that it's quite hard to make new quests based on them.

in the core set they split it into smaller decks where some where more generic and some where more quest specific.

The expansions would be much more useful if they had split the encounter deck into two sets for each expansion one more generic and one with the specifics. Maybe even expand upon the already existing generics, but guess that would make testing harder as you would need to regression test all the old quests.

Anyways I was hoping they would encourage more player made quests.



Agree totally, it's been tricky working around them and has put me off a little from designing more quests tbh. They could have just broken each new expansion encounter deck down into 3 groups and this would have made things much easier. But it seems like user generated scenarios are not on FFG's priority list.
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sonny sonny
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reply to my thread/petition in the ffg forum here:
http://www.fantasyflightgames.com/edge_foros_discusion.asp?e...
maybe they hear us.
 
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Alphonso De la Red
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I agree with all this. But of course, it's easier for FFG to make people buy their quests, rather than to make some of our own.

Of course, it's much more fiddly, but you can always create new encounter decks with cards from different decks. No ?
 
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Cracky McCracken
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Yup, many new expansions to come fot this title. It could go in many different directions. For now, LotR is a deckbuilder's game. Maybe over time it will develope into a quest builders game as well.
 
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sonny sonny
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Cracky wrote:
Yup, many new expansions to come fot this title. It could go in many different directions. For now, LotR is a deckbuilder's game. Maybe over time it will develope into a quest builders game as well.
funny, usually people say, it's not yet really a deckbuilding game until enough expansions are released.
 
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Jason Hidahl
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letsdance wrote:
Cracky wrote:
Yup, many new expansions to come fot this title. It could go in many different directions. For now, LotR is a deckbuilder's game. Maybe over time it will develope into a quest builders game as well.
funny, usually people say, it's not yet really a deckbuilding game until enough expansions are released.


Technically, it's still not a deck-building game. "Deck-building game" is a term which refers to games such as Dominion and it's successors, in which building a deck is what you do during gameplay and not before it, as you do with games such as Lord of the Rings: The Card Game and Magic, etc.

Sorry. I think that'd be clear to anyone who's played an actual DBG, but if you haven't, then I understand the mistake.
 
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Cracky McCracken
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All right, i'll bite. What do we refer to deck building ccgs/lcgs such as Magic or LotR? Is deck construction the correct term?
 
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Jerry Martin
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Magic is a CCG. Collectable Card Game.
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sonny sonny
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thread sucessfully derailed!
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Matthew Berends
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letsdance wrote:
reply to my thread/petition in the ffg forum here:
http://www.fantasyflightgames.com/edge_foros_discusion.asp?e...
maybe they hear us.


Great idea.
Does not look like you are getting much support in that thread.
 
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D Fed
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Cracky wrote:
All right, i'll bite. What do we refer to deck building ccgs/lcgs such as Magic or LotR? Is deck construction the correct term?


Technically you are not biting, but asking a question.

Also technically the names of the games are Magic: The Gathering and The Lord of the Rings: The Card Game.

It's clear we can't operate on a level of understanding without pointing out such technicalities.
 
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Jason Hidahl
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Okay. I'm so sorry, everyone. blushyukgulpcry
 
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