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Subject: How to beat early leader? rss

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Dmitry Volevodz
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I have only played like 5 games so take my words with grain of salt.
Usually in our games someone who gets fast 1 more city than the others wins the game.
It happens very early, on first 2 turns, some leader appears and nobody can touch him, and he just proceeds to win the game.
What are we doing wrong? Is there a way to beat leader? Except for blocking him, which is usually not going to happen?
I find this very unhealthy as in other games you usually have a chance to win usually up to last turn and here everything is decided on first couple of turns.
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Randall Bart
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Let me take a guess: In your games, what is the most cities a player has built on one turn?
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Billy McBoatface
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Another possibility: Turn order mistakes. The player who is in the lead in cities gets the worst bids in the auction, the most expensive fuel, and last shot at building new cities. It is hard to hold on to the lead in cities.
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Fraser
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I have found it fairly rare for an early player one (1st in player order is not necessarily synonymous with "leader" for various reasons) to win. It does happen occasionally, but quite often the 1st player will deliberately make themselves move down the player order.
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Russ Williams
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Have you read Power Grid FAQ? It does indeed sound like your group may be playing some rule wrong.
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Marshal Anderson
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wmshub wrote:
Another possibility: Turn order mistakes. The player who is in the lead in cities gets the worst bids in the auction, the most expensive fuel, and last shot at building new cities. It is hard to hold on to the lead in cities.


That's my guess too - being in 'first' position means you go last in pretty much every stage of the game. Managing your position in that order can be part of the strategy.

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Josh
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Dmitry, you should know that PG is rather notorious for the "obvious leader" to NOT win the game, because of catch-up mechanisms inherent in the rules. I'd also suspect that you guys have a rule wrong.
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Dmitry Volevodz
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Barticus88 wrote:
Let me take a guess: In your games, what is the most cities a player has built on one turn?

3 or 4 I think. I will read the faq now.
We know the turn order, we do as said in rules, the first one starts bidding on plants, the last one starts buying resources etc.
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Dmitry Volevodz
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Actually we did something wrong, we were not allowing pass-through other player cities on step 1 without building there. Maybe it is the reason, but I doubt that? We barely had anyone locked out.
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Pieter
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That is probably not the reason. I'd say stick with it. You probably have not discovered good strategies yet.

Tip for your next game: a simple strategy for winning by being "last". In the first auction, buy the number 4 plant. Pay 8 for it if you must, that is what it is worth at least. Buy 4 coal for this plant for 5 electro. You are now last (unless someone buys the 3, but that seldom happens). Next round, examine the future market and decide which plant you want to buy. As you are last in auction order, you can safely wait until it enters the market. If no good plant is coming up, buy something that allows you to spread out a little, but not something that brings you first in turn order. And make sure you get it at cost. Great plants to aim for are the 20 and 25.
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Doug Bass
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Voley wrote:
Barticus88 wrote:
Let me take a guess: In your games, what is the most cities a player has built on one turn?

3 or 4 I think. I will read the faq now.
We know the turn order, we do as said in rules, the first one starts bidding on plants, the last one starts buying resources etc.

Building 3 or 4 during what point in the game? You aren't putting consumed resources directly back into the market, are you?

 
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Adam Brocker
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Voley wrote:
I have only played like 5 games so take my words with grain of salt.
Usually in our games someone who gets fast 1 more city than the others wins the game.
It happens very early, on first 2 turns, some leader appears and nobody can touch him, and he just proceeds to win the game.
What are we doing wrong? Is there a way to beat leader? Except for blocking him, which is usually not going to happen?
I find this very unhealthy as in other games you usually have a chance to win usually up to last turn and here everything is decided on first couple of turns.


The key that I've found is to not to try to catch him. Let him get beat on for a turn or two with paying more for resources or plants. That way you can get a sweet plant for cheap and then leap frog them later.
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