Stephen Michael Hickey
If you have the Necromancer expansion and like the idea of having to play against the game but no one wants to play the Necromancer on their own, then you may want to try this variant.
Play all rules as written for the Necromancer except:
No additional player is required to play the Necromancer.
Instead all players take turns to play the role of the Necromancer, at the end of each round, once all players have taken their turn.
Use a token to show whose turn it is to play the Necromancer at the end of each round. The starting player receives this Necromancer Player token in the first round and they will pass it to the next player (in clockwise direction) who will control the Necromancer at the end of the following round.
When it is the Necromancer's turn, the controlling player will take all the actions, and makes all the decisions, on behalf of the Necromancer, as per normal.
However, that player will have the advantage of also scoring bonus coins for themselves, that are equal to the number of coins that the Necromancer receives for that round.
Thus, there is a dual edge sword introduced into the game. On the one hand, a player wants to score as many bonus points as possible when playing the Necromancer. But on the other hand they do not want the Necromancer to do so well that they win the game.
Also, later in the game, you have to be wary of a player(s) who feel that they have no possibility of winning the game. They may want the Necromancer to win so that their personal opponents will lose, as well.
Players may also simply want to use the Necromancer to attack and weaken their opponents as much as possible, which may indirectly help the Necromancer to victory.
It is only fair that each player should have an equal number of rounds when they have an opportunity to play and benefit from the Necromancer. For example, in a 3 player game with 8 rounds, each player should play twice over 6 rounds.
For any odd remaining rounds, the player who controls the Necromancer player, is determined by secret bidding.
Players bid to play the Necromancer, by secretly placing coins in their closed hand. The highest bidder gets to play the Necromancer for that turn.
In the event of a tie, the player who currently holds the Necromancer player token, or the player who was nearest clockwise to that player, will play the Necromancer for that round. The player to their left will receive Necromancer player token for the next round, if any.
- Last edited Sat Sep 17, 2011 2:40 am (Total Number of Edits: 6)
- Posted Fri Sep 16, 2011 12:27 pm