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Subject: Do the expansions have a Tannhauser/Castle Wolfenstein feel to them? rss

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James Hébert
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With the steamtech retro characters such as experimental apes and the new Operation Cerberus characters of Angela and the Chef, I get flashbacks of derivative material: Tannhauser-like dark forces at work; Return to Castle Wolfenstein's "resurrection" and human experimentation storylines.

The scrawny-hot-teen-goth-girl who loves weapons makes me think of Wolfenstein's SS Paranormal Division and its all-female security force led by Helga von Bulow. Scanty clothing, a foreign accent, and guns.

The 1940's-tech feel of Dust: Tactics, kind of 1944 meets Mechs, is what drew me in. I have to admit don't care for the 'little shop of horrors' occult angle.

I hope FFG and company don't go totally dark in their direction, and allow the product line to spread out. Having a cast of darkly extreme characters doesn't appeal.

Just my opinion (neither do I want 20 expansions of Gomer Pyle either!).
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You, uh, have seen the Allied hero from Operation Cerberus, right? A Italian chef with flamethrower pistols isn't exactly dark.
Though IO do agree with you, I am not that into superdark stuff myself, and I hope FFG doesn't make the game really dark.
 
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Martin Larouche
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The zombies are too goofy-looking for them to be considered "dark".

Dust is more a cartoon version of WWII than a realistic one. Girls with guns and boobs, big mechas, dudes with californian beach hair, etc. It might be a cartoon that takes itself seriously, but it's still a cartoon.

The new "chef" hero is a clear indication of that
 
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