MIke H
Canada
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Hi,

Apologies if this has been asked before, I couldn't find an answer.

If we play with a multi galaxy system in which one system is accessible by only one wormhole, does that mean the ghosts may totally block this off to all others by leaving a ship in the wormhole present in that system? The question is essentially: does having a ship in a system with no planets mean you "control" the system? I know with planets present you must control planets AND have a ship, but I am not sure if planetless systems can be controlled.

Thanks in advance!
 
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Jan Probst
Germany
Kiel
Schleswig Holstein
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Planetless systems can be controlled, yes.

Faq page 8 (last entry before SE portion, in Misc):
Q: Is it possible to control a system that has no planets?
A: Yes, you simply need at least one non-Fighter ship in the
system (and no enemy units).
 
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MIke H
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Thanks. I guess that means the ghosts can fully blockade any galaxy that is accessible by a single wormhole with 1 destroyer. Ouch.
 
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Simon Bourigault
France
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Actually, any race can do so. It is just easier for Ghost.
 
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Slev Sleddeddan
United Kingdom
Victoria Park
Manchester
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It would be reasonable to house-rule their special ability out for multi-galaxy. Just state it doesn't apply when moving between galaxies.
 
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Adam Mitchell
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While any race can put a Destroyer on a wormhole space and stop enemy movment there, Simonboubou, that's a much different thing from the Ghost ability to prevent you from entering the space altogether through the wormhole! Any other race's Destroyer would be annihilated in a single turn; the Ghosts' Destroyer can effortlessly and safely remain there for the entire game.

I would have to respectfully disagree, Slev; I don't think it would be reasonable at all to vindictively hamstring one of the Ghost' special abilities with a house rule specifically designed to hurt them and only them. I think the reasonable thing would be to play the game as normal. The other players all know the Ghosts' abilities and know what they can potentially do in a multi-galaxy map. Given that foreknowledge, if they don't or can't keep it from happening, then kudos to the Ghosts' controller for good playing.
 
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Simon Bourigault
France
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Right, I forgot about the Ghost Hability.
 
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Michael Cohen
United States
San Mateo
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I would say the only reasonable way to play this is to explicitly exclude the Ghosts from any multigalaxy game.
Either that, or use C tokens for the galaxy bridge.
 
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MIke H
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Solan wrote:
While any race can put a Destroyer on a wormhole space and stop enemy movment there, Simonboubou, that's a much different thing from the Ghost ability to prevent you from entering the space altogether through the wormhole! Any other race's Destroyer would be annihilated in a single turn; the Ghosts' Destroyer can effortlessly and safely remain there for the entire game.

I would have to respectfully disagree, Slev; I don't think it would be reasonable at all to vindictively hamstring one of the Ghost' special abilities with a house rule specifically designed to hurt them and only them. I think the reasonable thing would be to play the game as normal. The other players all know the Ghosts' abilities and know what they can potentially do in a multi-galaxy map. Given that foreknowledge, if they don't or can't keep it from happening, then kudos to the Ghosts' controller for good playing.


That's true but to be honest if the ghost player managed to start as speaker and take warfare 1/2 and/or have a flank speed AC to start the game, he could easily send a single destroyer in on the first turn if it's within 3-4 spaces, before anyone even has a chance to play. He might not even need all that to happen, as chances are he could send at least a couple in on the second turn, and then it's locked up for the entire game.
Granted, a move that audacious might just invite the rancor of the other players but would still be a little OP.

Thanks for the feedback!
 
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Washington Irving
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My inclination would be to turn off the "no attacking Ghosts through and a/b wormhole" power and instead let the Ghosts start with one of their racial techs (controller choice).

The Ghosts were balanced under the assumption that the Galaxy would be created using the normal set-up procedure, in which wormholes are cool and show up, but aren't essential to the shape of the map.

 
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Necessary Evil
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Glen Arm
Maryland
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This is why the new expansion blows...
 
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Scott Lewis
United States
Thornton
Colorado
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I think the issue is more with the multi-galaxy maps than the Ghosts. The whole concept is kind of flawed; in most games with that map that I've seen, it turns into two mini-games where only limited interaction between the galaxies ever happens, usually only between two players (maybe 3 if you're lucky) in the middle galaxy).
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Greycloak
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Fort Worth
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That was our experience with a multi-galaxy map (8 players). We had basically two smaller games going on with very little interaction between the two separate galaxies until fairly late in the game.

I love the way that the multi-galaxy maps look when they are set up, but the game play was a bit of a let down.
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Washington Irving
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Is there any chance that Gravity Drive will increase inter-galactic interaction?

I would guess not in face to face games because it is my experience that there is a psychological aspect to physical tile layout and people don't internalize the wormholes in the same way.

Has anyone playing the wormhole based 5-player map noticed that effect?
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