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Subject: WIP -- Iron Game Designers -- Rainbow Racers rss

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W Retert
United States
Wisconsin
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Rainbow Racers
by W. Retert

1-4 players
~60 minutes

Ingredients:
- Classic Science Fiction Movies,
- Deck Building

Overview:
In Rainbow Racers, players are steering racers around a digital grid, leaving behind a trail of solid light. They are trying to gain power-up cubes, which accelerate their racers, increasing the size of their light trail. Players also must avoid colliding with the edges of the grid, other players or themselves.

Player's movement is programmed-players maintain a row of movement cards which dictate where their racer will move. Players also manage a deck of movement cards, which dictate player actions and which can be swapped in to change the movement program.

Necessary Components:
- 60 movement cards for the general pool
- 9 starting movement cards in each of 4 colors (Red, Yellow, Blue, Violet)
- 12 collision cards
- 2 six-sided dice
- 1 small board
- 1 racer marker (pawn) and 9 light trail markers (cubes) in each of four colors (Red, Yellow, Blue and Violet)
- 7 obstacle cubes (green cubes)
- A supply of power-up markers (black cubes)
- A supply of money

Files:
- Rules
- Cards (part 1)
- Cards (part 2)
- Board
(There is no good art version.)
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W Retert
United States
Wisconsin
flag msg tools
designer
It'll have to go.
Avatar
mb

Known concerns:
- The game has only been playtested with 1-2 players.
- The shared deck composition is largely arbitrary; so far it seems to work okay, but it probably needs a lot of tuning to make the game optimal.
- Similarly, other actions are conceivable, but are currently omitted.
- I'm not sure how much strategy the game really has. It seems entirely likely that winning is a matter of luck in the power-up distribution as much as anything.
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